Search found 5 matches
- Wed Sep 05, 2007 10:57 pm
- Forum: Mapping
- Topic: Materials in Quake level editor
- Replies: 1
- Views: 3258
Materials in Quake level editor
I am using GTKRadiant 1.5 for building levels for Quake 1. How do I get my materials to behave like Water, Lava, Transparent glass ECT? I read a tutorial that said putting a ! infront of the file name would make a brush behave like water. Doesn't seem to work though.
- Thu Aug 09, 2007 4:10 am
- Forum: General Discussion
- Topic: Radiant 1.5 "hqbsp not found"
- Replies: 9
- Views: 3740
So someone on another forum gave me the hqbsp I was missing. Now the issue is when I compile my map is texture less. I've been using Wally's texture tool to make textures and the .wad file that quake 1 apparently needs. I can paint the textures on my brushes in radiant but all I have is the error ...
- Wed Aug 08, 2007 8:05 pm
- Forum: General Discussion
- Topic: Radiant 1.5 "hqbsp not found"
- Replies: 9
- Views: 3740
- Wed Aug 08, 2007 7:08 pm
- Forum: General Discussion
- Topic: Radiant 1.5 "hqbsp not found"
- Replies: 9
- Views: 3740
- Wed Aug 08, 2007 6:06 pm
- Forum: General Discussion
- Topic: Radiant 1.5 "hqbsp not found"
- Replies: 9
- Views: 3740
Radiant 1.5 "hqbsp not found"
I built a map with Radiant 1.5, in Quake 1 mode, in hopes of compiling it in the original quake but every time I try to build I get "hqbsp" not found. Any ideas where I could get it? I've googled it but no go. Any ideas?