Search found 23 matches

by SimplySerenity
Fri Aug 24, 2012 1:21 pm
Forum: Mapping
Topic: Mergefaces
Replies: 3
Views: 3279

Re: Mergefaces

Thanks melt. I'll give that a try. I've got cell shading on so even if I have them all the same texture, it still gives a nice tiled effect.
by SimplySerenity
Thu Aug 23, 2012 8:36 pm
Forum: Mapping
Topic: Mergefaces
Replies: 3
Views: 3279

Mergefaces

Am I confused or does mergefaces do exactly what I think? I've got a tesselated floor tile, but everytime I compile all the faces get merged. Anyway I can keep this from happening?

also, what editor do you all use? I really need to get away from worldcraft. As I understand there are better ways of ...
by SimplySerenity
Wed Jul 25, 2012 4:03 pm
Forum: Modeling
Topic: TGA models?
Replies: 6
Views: 4533

Re: TGA models?

Oh sorry, I didn't know there were other threads about this. >.< Thanks for the info Seven.
by SimplySerenity
Wed Jul 25, 2012 4:00 pm
Forum: General Discussion
Topic: Game engines
Replies: 48
Views: 19704

Re: Game engines

leileilol is right, I've had a terrible experience with the source sdk. I downloaded it just to see what it was like, and it was fairly simple, but the first time i tried using it the sdk didn't work at all. So I had to browse the forums looking for a user submitted fix. After that the sdk ran, but ...
by SimplySerenity
Tue Jul 24, 2012 5:26 pm
Forum: Modeling
Topic: TGA models?
Replies: 6
Views: 4533

Re: TGA models?

What Retroblazer does is use .spr files, then use TGA images for those sprites as high resolution texture replacements.

You could do this in Quake2 if your renderer did the same for supporting TGA loading over PCX files.
Can their be animations with this way as well? I like the way it's done, but ...
by SimplySerenity
Tue Jul 24, 2012 5:22 pm
Forum: General Discussion
Topic: Game engines
Replies: 48
Views: 19704

Re: Game engines

Once again thanks for all the help everyone. So I guess I'm going to make sure I know entirely what I want from my game before I begin. I've got a pretty solid idea so far since I've been thinking about this for a few months now. But from what's been said, and it does make sense, I should really ...
by SimplySerenity
Mon Jul 23, 2012 9:19 pm
Forum: General Discussion
Topic: Game engines
Replies: 48
Views: 19704

Re: Game engines

Thanks for the all the advice guys. I've used UDK before, and I don't really enjoy it. Haven't really messed with unity yet so I guess I'll check it out. You scared me with the link to the s2 engine though tonnedu because I had been thinking that if I ever made a game engine it would be named the ...
by SimplySerenity
Mon Jul 23, 2012 6:12 pm
Forum: General Discussion
Topic: Game engines
Replies: 48
Views: 19704

Game engines

So I've got an idea for a game that I would like to work on in my spare time, and originally I was going to create it as a quake mod. But I've come to realize that quake just isn't the engine for me, and I'd rather use something a bit newer. Any suggestions on what engine I should use? Any ideas ...
by SimplySerenity
Wed May 02, 2012 8:56 pm
Forum: General Discussion
Topic: heh heh heh persistance matters
Replies: 26
Views: 8538

Re: heh heh heh persistance matters

Alright so the bloom was quite buggy. Looked fine while I was standing still but as soon as I moved it would glitch a ton. Other than that, i had one other big problem. Whenever alt tabbed out of. you can't re-open it and your mouse is still locked.
by SimplySerenity
Wed Apr 25, 2012 7:18 pm
Forum: General Programming
Topic: Cel shading
Replies: 19
Views: 9103

Re: Cel shading

Yeah I think you're right. It is a little intensive. I go from around 200 fps to about 100 fps. Your spec's are better than mine everywhere except the graphic's card.

Mine are: Nvidia GTX 550ti 2gb
AMD Athlon II X2 220
3gb ddr3
1600 x 1200
with all setting's maxed, and software up to date.
I ...
by SimplySerenity
Tue Apr 24, 2012 8:10 pm
Forum: General Programming
Topic: Cel shading
Replies: 19
Views: 9103

Re: Cel shading

Ace12GA wrote:What version of DP does this work with?

EDIT: Never mind, downloaded the latest autobuild, and its there. Wow, does that deferred shadow stuff ever kill my frame rates.
What's your computer specs? :o It's not too bad on mine. ^.^
by SimplySerenity
Mon Apr 23, 2012 7:55 pm
Forum: General Programming
Topic: Cel shading
Replies: 19
Views: 9103

Re: Cel shading

wow thanks for all the help toneddu! :D
by SimplySerenity
Fri Apr 20, 2012 4:52 am
Forum: General Programming
Topic: Cel shading
Replies: 19
Views: 9103

Re: Cel shading

Bumping as I really wish I knew how to do this. :3
by SimplySerenity
Fri Apr 20, 2012 4:29 am
Forum: Mapping
Topic: Texture size
Replies: 12
Views: 4590

Re: Texture size

I was using darkplaces.
by SimplySerenity
Wed Apr 18, 2012 1:02 am
Forum: Mapping
Topic: Texture size
Replies: 12
Views: 4590

Re: Texture size

So I just set it to full and changed out the textures while taking screen shots, and you can see only slight differences sadly. Before when I had done it, it was pretty noticeable.