Search found 23 matches
- Fri Aug 24, 2012 1:21 pm
- Forum: Mapping
- Topic: Mergefaces
- Replies: 3
- Views: 3279
Re: Mergefaces
Thanks melt. I'll give that a try. I've got cell shading on so even if I have them all the same texture, it still gives a nice tiled effect.
- Thu Aug 23, 2012 8:36 pm
- Forum: Mapping
- Topic: Mergefaces
- Replies: 3
- Views: 3279
Mergefaces
Am I confused or does mergefaces do exactly what I think? I've got a tesselated floor tile, but everytime I compile all the faces get merged. Anyway I can keep this from happening?
also, what editor do you all use? I really need to get away from worldcraft. As I understand there are better ways of ...
also, what editor do you all use? I really need to get away from worldcraft. As I understand there are better ways of ...
- Wed Jul 25, 2012 4:03 pm
- Forum: Modeling
- Topic: TGA models?
- Replies: 6
- Views: 4533
Re: TGA models?
Oh sorry, I didn't know there were other threads about this. >.< Thanks for the info Seven.
- Wed Jul 25, 2012 4:00 pm
- Forum: General Discussion
- Topic: Game engines
- Replies: 48
- Views: 19704
Re: Game engines
leileilol is right, I've had a terrible experience with the source sdk. I downloaded it just to see what it was like, and it was fairly simple, but the first time i tried using it the sdk didn't work at all. So I had to browse the forums looking for a user submitted fix. After that the sdk ran, but ...
- Tue Jul 24, 2012 5:26 pm
- Forum: Modeling
- Topic: TGA models?
- Replies: 6
- Views: 4533
Re: TGA models?
What Retroblazer does is use .spr files, then use TGA images for those sprites as high resolution texture replacements.
You could do this in Quake2 if your renderer did the same for supporting TGA loading over PCX files.
Can their be animations with this way as well? I like the way it's done, but ...
You could do this in Quake2 if your renderer did the same for supporting TGA loading over PCX files.
Can their be animations with this way as well? I like the way it's done, but ...
- Tue Jul 24, 2012 5:22 pm
- Forum: General Discussion
- Topic: Game engines
- Replies: 48
- Views: 19704
Re: Game engines
Once again thanks for all the help everyone. So I guess I'm going to make sure I know entirely what I want from my game before I begin. I've got a pretty solid idea so far since I've been thinking about this for a few months now. But from what's been said, and it does make sense, I should really ...
- Mon Jul 23, 2012 9:19 pm
- Forum: General Discussion
- Topic: Game engines
- Replies: 48
- Views: 19704
Re: Game engines
Thanks for the all the advice guys. I've used UDK before, and I don't really enjoy it. Haven't really messed with unity yet so I guess I'll check it out. You scared me with the link to the s2 engine though tonnedu because I had been thinking that if I ever made a game engine it would be named the ...
- Mon Jul 23, 2012 6:12 pm
- Forum: General Discussion
- Topic: Game engines
- Replies: 48
- Views: 19704
Game engines
So I've got an idea for a game that I would like to work on in my spare time, and originally I was going to create it as a quake mod. But I've come to realize that quake just isn't the engine for me, and I'd rather use something a bit newer. Any suggestions on what engine I should use? Any ideas ...
- Wed May 02, 2012 8:56 pm
- Forum: General Discussion
- Topic: heh heh heh persistance matters
- Replies: 26
- Views: 8538
Re: heh heh heh persistance matters
Alright so the bloom was quite buggy. Looked fine while I was standing still but as soon as I moved it would glitch a ton. Other than that, i had one other big problem. Whenever alt tabbed out of. you can't re-open it and your mouse is still locked.
- Wed Apr 25, 2012 7:18 pm
- Forum: General Programming
- Topic: Cel shading
- Replies: 19
- Views: 9103
Re: Cel shading
Yeah I think you're right. It is a little intensive. I go from around 200 fps to about 100 fps. Your spec's are better than mine everywhere except the graphic's card.
Mine are: Nvidia GTX 550ti 2gb
AMD Athlon II X2 220
3gb ddr3
1600 x 1200
with all setting's maxed, and software up to date.
I ...
Mine are: Nvidia GTX 550ti 2gb
AMD Athlon II X2 220
3gb ddr3
1600 x 1200
with all setting's maxed, and software up to date.
I ...
- Tue Apr 24, 2012 8:10 pm
- Forum: General Programming
- Topic: Cel shading
- Replies: 19
- Views: 9103
Re: Cel shading
What's your computer specs?Ace12GA wrote:What version of DP does this work with?
EDIT: Never mind, downloaded the latest autobuild, and its there. Wow, does that deferred shadow stuff ever kill my frame rates.
- Mon Apr 23, 2012 7:55 pm
- Forum: General Programming
- Topic: Cel shading
- Replies: 19
- Views: 9103
Re: Cel shading
wow thanks for all the help toneddu! 
- Fri Apr 20, 2012 4:52 am
- Forum: General Programming
- Topic: Cel shading
- Replies: 19
- Views: 9103
Re: Cel shading
Bumping as I really wish I knew how to do this. :3
- Fri Apr 20, 2012 4:29 am
- Forum: Mapping
- Topic: Texture size
- Replies: 12
- Views: 4590
Re: Texture size
I was using darkplaces.
- Wed Apr 18, 2012 1:02 am
- Forum: Mapping
- Topic: Texture size
- Replies: 12
- Views: 4590
Re: Texture size
So I just set it to full and changed out the textures while taking screen shots, and you can see only slight differences sadly. Before when I had done it, it was pretty noticeable.