Search found 311 matches
- Thu Jun 07, 2007 11:54 am
- Forum: General Discussion
- Topic: Mod Idea: Galcon clone.
- Replies: 3
- Views: 1472
Now that I look at it. It dont really need a huge room. Even the original game fit on a single screen withouth scrolling. Having big planets not soo far mean a area like the bridge outdoor in e1m1 is enough. I feel like a idiot, because I have wasted 2 hours of my sparce time hunting a particular te...
- Thu Jun 07, 2007 11:51 am
- Forum: General Discussion
- Topic: Pictures of us! aka the moustache thread :)
- Replies: 72
- Views: 19328
- Wed Jun 06, 2007 1:57 pm
- Forum: General Discussion
- Topic: Mod Idea: Galcon clone.
- Replies: 3
- Views: 1472
Mod Idea: Galcon clone.
Galcon: http://happypenguin.org/show?Galcon#comments Need: - Planet model with a few skins (red, blue, gray, etc) - Huge map withouth walls, but with space skybox - Ships models Ideas: - Instead of use zillions ships, use big ships as equal to tons of ships: a mothership= 10 normal ships, a worldshi...
- Mon Jun 04, 2007 11:32 pm
- Forum: General Discussion
- Topic: Pictures of us! aka the moustache thread :)
- Replies: 72
- Views: 19328
- Mon Jun 04, 2007 1:01 pm
- Forum: General Discussion
- Topic: Pictures of us! aka the moustache thread :)
- Replies: 72
- Views: 19328
- Mon Jun 04, 2007 1:00 pm
- Forum: Engine Programming
- Topic: DP - Fog + Skybox
- Replies: 30
- Views: 15698
- Sun Jun 03, 2007 10:43 am
- Forum: General Discussion
- Topic: Pak0.pak and Pak1.pak using OpenQuartz, id Map Sources
- Replies: 47
- Views: 32284
- Sun Jun 03, 2007 10:31 am
- Forum: General Discussion
- Topic: troopeux beta
- Replies: 6
- Views: 3427
- Sun Jun 03, 2007 10:21 am
- Forum: General Discussion
- Topic: Pictures of us! aka the moustache thread :)
- Replies: 72
- Views: 19328
- Sun Jun 03, 2007 9:59 am
- Forum: General Discussion
- Topic: Pak0.pak and Pak1.pak using OpenQuartz, id Map Sources
- Replies: 47
- Views: 32284
- Sun Jun 03, 2007 9:51 am
- Forum: Engine Programming
- Topic: DP - Fog + Skybox
- Replies: 30
- Views: 15698
Re: yeah, nice one
Hello. I am tei on a new account. On normal engines the problem with fog+skybox is easy to fix. Just deactivate fog before rendering skybox, and you reactivate again after. On a streamline and uber optimized engine, I guest you can't detect where will be rendered, so you can't make a exception. Ther...