Search found 311 matches

by Teiman
Thu Jun 07, 2007 11:54 am
Forum: General Discussion
Topic: Mod Idea: Galcon clone.
Replies: 3
Views: 1472

Now that I look at it. It dont really need a huge room. Even the original game fit on a single screen withouth scrolling. Having big planets not soo far mean a area like the bridge outdoor in e1m1 is enough. I feel like a idiot, because I have wasted 2 hours of my sparce time hunting a particular te...
by Teiman
Thu Jun 07, 2007 11:51 am
Forum: General Discussion
Topic: Pictures of us! aka the moustache thread :)
Replies: 72
Views: 19328

Spirit win the internets
by Teiman
Wed Jun 06, 2007 1:57 pm
Forum: General Discussion
Topic: Mod Idea: Galcon clone.
Replies: 3
Views: 1472

Mod Idea: Galcon clone.

Galcon: http://happypenguin.org/show?Galcon#comments Need: - Planet model with a few skins (red, blue, gray, etc) - Huge map withouth walls, but with space skybox - Ships models Ideas: - Instead of use zillions ships, use big ships as equal to tons of ships: a mothership= 10 normal ships, a worldshi...
by Teiman
Mon Jun 04, 2007 11:32 pm
Forum: General Discussion
Topic: Pictures of us! aka the moustache thread :)
Replies: 72
Views: 19328

muahahHAAHAHAahahah :DDD
by Teiman
Mon Jun 04, 2007 1:01 pm
Forum: General Discussion
Topic: Pictures of us! aka the moustache thread :)
Replies: 72
Views: 19328

No problem.

With the new order, moustaches will be banned.
by Teiman
Mon Jun 04, 2007 1:00 pm
Forum: Engine Programming
Topic: DP - Fog + Skybox
Replies: 30
Views: 15698

Urre wrote:TEI!

I've missed you
Hehehe.. thanks :D
by Teiman
Sun Jun 03, 2007 10:43 am
Forum: General Discussion
Topic: Pak0.pak and Pak1.pak using OpenQuartz, id Map Sources
Replies: 47
Views: 32284

CocoT wrote:Tei! :D
CocoT!

:DD

Hi!
by Teiman
Sun Jun 03, 2007 10:31 am
Forum: General Discussion
Topic: troopeux beta
Replies: 6
Views: 3427

/hug
by Teiman
Sun Jun 03, 2007 10:21 am
Forum: General Discussion
Topic: Pictures of us! aka the moustache thread :)
Replies: 72
Views: 19328

Planning total world domination. And teaching my minions for the use of the new weapon "THE LASER". Dreaming for a dominated world: http://adrian15.raulete.net/halt/files/images/jornadas_halt_2007-049.preview.jpg Humm... more energy is needed on the vatery #233 to trigg the doom weapon.......
by Teiman
Sun Jun 03, 2007 9:59 am
Forum: General Discussion
Topic: Pak0.pak and Pak1.pak using OpenQuartz, id Map Sources
Replies: 47
Views: 32284

i think this debate is pointless. if id software would be so nit-picking they: - wouldn't have released the sources for everything in the first place - would have sued the makers of Generations Arena (for Q3) & Generations (for Q2) a long time ago - would have sued MVDSV makers for making their...
by Teiman
Sun Jun 03, 2007 9:51 am
Forum: Engine Programming
Topic: DP - Fog + Skybox
Replies: 30
Views: 15698

Re: yeah, nice one

Hello. I am tei on a new account. On normal engines the problem with fog+skybox is easy to fix. Just deactivate fog before rendering skybox, and you reactivate again after. On a streamline and uber optimized engine, I guest you can't detect where will be rendered, so you can't make a exception. Ther...