Search found 10 matches
- Thu Oct 01, 2015 1:38 pm
- Forum: QuakeC Programming
- Topic: Fun names and skins in FrikBotX
- Replies: 15
- Views: 9630
Re: Fun names and skins in FrikBotX
Is there a command-line tool for modifying .mdl files? All I want to do is take a standard player.mdl and h_player.mdl and dump 16 or so skins into each of them. If there isn't such a tool, how hard do you think it would be to create one? Is the .mdl file format fairly simple? Like, is there a heade...
- Tue Sep 29, 2015 11:59 am
- Forum: QuakeC Programming
- Topic: Fun names and skins in FrikBotX
- Replies: 15
- Views: 9630
Re: Fun names and skins in FrikBotX
The one time I don't click Preview. :/
- Tue Sep 29, 2015 11:58 am
- Forum: QuakeC Programming
- Topic: Fun names and skins in FrikBotX
- Replies: 15
- Views: 9630
Re: Fun names and skins in FrikBotX
Thanks, frag.machine. Option a) sounds easy enough. I could probably even script it with ImageMagick or something to autogenerate head gib skins from the player skins, depending on how different they are. My next cunning plan is to add a small header to the FrikBotX waypoint files containing the rec...
- Mon Sep 28, 2015 9:16 pm
- Forum: QuakeC Programming
- Topic: Fun names and skins in FrikBotX
- Replies: 15
- Views: 9630
Re: Fun names and skins in FrikBotX
So close; working almost perfectly. Some well-dressed bots in here. Just one little problem that I'll explain below. https://dl.dropboxusercontent.com/u/56649001/frikyfriky/evil_empire_01.jpg https://dl.dropboxusercontent.com/u/56649001/frikyfriky/mod_corpse_01.jpg https://dl.dropboxusercontent.com/...
- Mon Sep 28, 2015 10:54 am
- Forum: QuakeC Programming
- Topic: Fun names and skins in FrikBotX
- Replies: 15
- Views: 9630
Re: Fun names and skins in FrikBotX
Oh. That line did fix it. Sweet.
- Mon Sep 28, 2015 10:45 am
- Forum: QuakeC Programming
- Topic: Fun names and skins in FrikBotX
- Replies: 15
- Views: 9630
Re: Fun names and skins in FrikBotX
// make a body que entry for the given ent so the ent can be // respawned elsewhere void(entity ent) CopyToBodyQue = { bodyque_head.angles = ent.angles; bodyque_head.model = ent.model; bodyque_head.modelindex = ent.modelindex; bodyque_head.frame = ent.frame; bodyque_head.colormap = ent.colormap; bo...
- Sun Sep 27, 2015 8:44 pm
- Forum: QuakeC Programming
- Topic: Fun names and skins in FrikBotX
- Replies: 15
- Views: 9630
Re: Fun names and skins in FrikBotX
Wish you could edit posts here rather than a new post every time.
Anyway, it's working with the slight drawback that when bots die their corpses revert to the base skin and even the base colours. No idea why.
Still, it's progress.
Anyway, it's working with the slight drawback that when bots die their corpses revert to the base skin and even the base colours. No idea why.
Still, it's progress.
- Sun Sep 27, 2015 8:32 pm
- Forum: QuakeC Programming
- Topic: Fun names and skins in FrikBotX
- Replies: 15
- Views: 9630
Re: Fun names and skins in FrikBotX
Lol. I think I fundamentally misunderstood skingroups in QME and ended up with the bots cycling through the skins every 0.1 seconds. It was pretty funny.
Back to the drawing board.
Back to the drawing board.
- Sun Sep 27, 2015 5:40 pm
- Forum: QuakeC Programming
- Topic: Fun names and skins in FrikBotX
- Replies: 15
- Views: 9630
Re: Fun names and skins in FrikBotX
Hi Spike, thanks for the reply. I tried to name a bot "Earthcrosser", styled like this: https://dl.dropboxusercontent.com/u/56649001/earthcrosser.png So, there seem to be three ways to encode this: œEárôhãrïsóeòœ \x85E\xe1r\xf4h\xe3r\xefs\xf3e\xf2\x85 \x85E\sa\sr\st\sh\sc\sr\so\ss\ss\se\sr...
- Sun Sep 27, 2015 2:40 pm
- Forum: QuakeC Programming
- Topic: Fun names and skins in FrikBotX
- Replies: 15
- Views: 9630
Fun names and skins in FrikBotX
Total programming neophyte here. Be gentle. How would I go about giving the frikbots "fun names"? I've tried just putting the high-ASCII values in the bot_misc.qc file but it looks like the compiler (FrikQCC or FTEQCC) is mangling them. I'm pretty much lost at this point. Better yet, how m...