hi guys, I was just sending out this thread to ask a few questions.
1) How can you define scripting to create an NPC behaviour (in simple ways if possible and maybe some examples :) )
2) How to create mission level/ state changes within an NPC????
I hope this doesnt sound like stupid questions ...
Search found 30 matches
- Mon Jun 11, 2007 8:50 pm
- Forum: Artificial Intelligence
- Topic: NPC Character behaviour, scripting etc.
- Replies: 2
- Views: 3950
- Wed May 30, 2007 10:48 pm
- Forum: Gameplay & Design
- Topic: Non-Killy Weapons
- Replies: 32
- Views: 26309
- Wed May 30, 2007 10:25 pm
- Forum: Modeling
- Topic: Prydon Modelling
- Replies: 155
- Views: 77677
- Mon May 14, 2007 7:24 pm
- Forum: Gameplay & Design
- Topic: Playing Quake on Windows XP Problems
- Replies: 8
- Views: 8543
- Mon May 14, 2007 6:01 pm
- Forum: Gameplay & Design
- Topic: Playing Quake on Windows XP Problems
- Replies: 8
- Views: 8543
- Mon May 14, 2007 5:42 pm
- Forum: Gameplay & Design
- Topic: Playing Quake on Windows XP Problems
- Replies: 8
- Views: 8543
- Mon May 14, 2007 5:41 pm
- Forum: Gameplay & Design
- Topic: Playing Quake on Windows XP Problems
- Replies: 8
- Views: 8543
- Mon May 14, 2007 5:16 pm
- Forum: Gameplay & Design
- Topic: Playing Quake on Windows XP Problems
- Replies: 8
- Views: 8543
Playing Quake on Windows XP Problems
Hi guys, I put this in the gameplay section because i hope its in the right place. I finally got my copy of Quake from a seller on ebay today, I installed it and was expecting to play it no problem. But when I click on it to play it a small MS-DOS window appears then disappears like a subliminal ...
- Mon May 14, 2007 4:54 pm
- Forum: Modeling
- Topic: Prydon Modelling
- Replies: 155
- Views: 77677
Awesome! Now animate them too, so someone *cough* can add support for visible helmets! It'd be awesome with armors too. Boots could be a bit overboard. Helmets and armors, yes, that's cool...
Armor's hard because the model would have to contour with the way ithael's body moves. I'd suggest if we ...
Armor's hard because the model would have to contour with the way ithael's body moves. I'd suggest if we ...
- Sun May 13, 2007 1:33 am
- Forum: Modeling
- Topic: Prydon Modelling
- Replies: 155
- Views: 77677
- Wed May 09, 2007 2:13 am
- Forum: Modeling
- Topic: Prydon Modelling
- Replies: 155
- Views: 77677
- Wed May 09, 2007 2:10 am
- Forum: QuakeC Programming
- Topic: in depth tutorials for noobs like me!!
- Replies: 7
- Views: 3398
- Wed May 09, 2007 2:05 am
- Forum: QuakeC Programming
- Topic: in depth tutorials for noobs like me!!
- Replies: 7
- Views: 3398
- Sat May 05, 2007 11:51 pm
- Forum: Mapping
- Topic: QuakeME manual
- Replies: 3
- Views: 3815
- Sat May 05, 2007 11:48 pm
- Forum: Modeling
- Topic: Prydon Modelling
- Replies: 155
- Views: 77677