Search found 6 matches
- Wed Mar 28, 2012 7:51 am
- Forum: General Programming
- Topic: custom main menu quake 3
- Replies: 1
- Views: 2623
custom main menu quake 3
is there any tutorial to mod the quake 3 main menu?, I dont like hows it looks, I want to make one different.
- Tue Mar 27, 2012 5:15 pm
- Forum: General Programming
- Topic: ioquake3 help
- Replies: 3
- Views: 2881
Re: ioquake3 help
So QVM are for multiple platforms like linux and mac and dll only for windows? but I tried to remove the QVM and the game doesnt load, and I was looking for QVM on ioquake source code but I cant find them, is there any tutorial for big dummies just like me?
- Tue Mar 27, 2012 7:31 am
- Forum: General Programming
- Topic: ioquake3 help
- Replies: 3
- Views: 2881
ioquake3 help
well, i've downloaded ioquake3 source code a few days ago, I've started to make some modifications,I'm new to this, It is supossed that I've modify the main menu, inside menu, quake 3 copyright, and other stuff like adding ladders, changin colors etc, then I've compiled the source code with Visual ...
- Wed Mar 21, 2012 9:37 pm
- Forum: Mapping
- Topic: problems in darkened room
- Replies: 7
- Views: 3878
problems in darkened room
I'm doing a map for quake 3 and i dont why I have this problem
it is supposed to be a darkroom but there is a light filtering of the other room

does anybody know how can i fix it?
it is supposed to be a darkroom but there is a light filtering of the other room

does anybody know how can i fix it?
- Wed Mar 21, 2012 8:04 pm
- Forum: Gameplay & Design
- Topic: question about quake 3 license
- Replies: 2
- Views: 15629
question about quake 3 license
Hi, well me and my friends are making a game based on the quake 3 engine, and we're wondering if we can sell the project, I was reading the license but I'm not clear
sorry if my english is not good, and sorry if this post doesn't goes here.
sorry if my english is not good, and sorry if this post doesn't goes here.
- Tue Feb 28, 2012 5:20 am
- Forum: Mapping
- Topic: water too bright
- Replies: 2
- Views: 2857
water too bright
Hi, I'm a novice making maps, and I'm doing a water shader on quake 3 map, I dont know why but the water is to bright, here is the shader
extures/water/water
{ qer_trans .1
qer_nocarve
qer_editorimage textures/water/water.tga
surfaceparm trans
surfaceparm nonsolid
surfaceparm water ...
extures/water/water
{ qer_trans .1
qer_nocarve
qer_editorimage textures/water/water.tga
surfaceparm trans
surfaceparm nonsolid
surfaceparm water ...