Search found 34 matches
- Wed Apr 18, 2012 3:53 am
- Forum: General Programming
- Topic: Differences between Q1, Quake World and Net codebases (qc)
- Replies: 31
- Views: 11067
Re: Differences between Q1, Quake World and Net codebases (q
No, I just stated in my post prior to this one of what I was getting offended by.
- Wed Apr 18, 2012 2:52 am
- Forum: General Programming
- Topic: Differences between Q1, Quake World and Net codebases (qc)
- Replies: 31
- Views: 11067
Re: Differences between Q1, Quake World and Net codebases (q
No I have not, I'm not finding this funny at all. In fact I'm finding you and most of the others attacking me extremely offensive and I'd wish for you to stop. From my point of view you're the ones offending me by posting memes/images and calling me a douche, etc.
- Wed Apr 18, 2012 2:36 am
- Forum: General Discussion
- Topic: No Bugs Allowed Released.
- Replies: 24
- Views: 9464
Re: No Bugs Allowed Released.
My bad, it works. But for some reason I'm falling through the ground.
- Wed Apr 18, 2012 2:27 am
- Forum: General Programming
- Topic: Differences between Q1, Quake World and Net codebases (qc)
- Replies: 31
- Views: 11067
Re: Differences between Q1, Quake World and Net codebases (q
see, he's a troll...
You have no proof of your claim, therefore it's not a fact. A fact needs evidence otherwise it's not a fact.
Gee, what a douche. Anyway, back to the technical and meaningful discussion: while being a dumb client certainly makes things easy for modding (less places to put ...
You have no proof of your claim, therefore it's not a fact. A fact needs evidence otherwise it's not a fact.
Gee, what a douche. Anyway, back to the technical and meaningful discussion: while being a dumb client certainly makes things easy for modding (less places to put ...
- Tue Apr 17, 2012 9:55 am
- Forum: General Programming
- Topic: Differences between Q1, Quake World and Net codebases (qc)
- Replies: 31
- Views: 11067
Re: Differences between Q1, Quake World and Net codebases (q
Alright, if you want to continue arguing lets argue.
- Mon Apr 16, 2012 4:02 pm
- Forum: General Programming
- Topic: Differences between Q1, Quake World and Net codebases (qc)
- Replies: 31
- Views: 11067
Re: Differences between Q1, Quake World and Net codebases (q
Alright, you can continue calling a game that made multiplayer what it is today a dumb client. Not my problem...
- Sun Apr 15, 2012 4:27 pm
- Forum: General Programming
- Topic: Differences between Q1, Quake World and Net codebases (qc)
- Replies: 31
- Views: 11067
Re: Differences between Q1, Quake World and Net codebases (q
I'm not a troll.
- Sun Apr 15, 2012 4:12 pm
- Forum: General Programming
- Topic: Differences between Q1, Quake World and Net codebases (qc)
- Replies: 31
- Views: 11067
Re: Differences between Q1, Quake World and Net codebases (q
You didn't say people are stupid, but you're sure treating us as if we were.
How so?
This kind of talk, by the way:
If you read the slashdot post, you would have known that it dates from 1999 and therefore has no bearing whatsoever on JC's attitude today.
The desire to make money will always ...
How so?
This kind of talk, by the way:
If you read the slashdot post, you would have known that it dates from 1999 and therefore has no bearing whatsoever on JC's attitude today.
The desire to make money will always ...
- Sun Apr 15, 2012 3:42 pm
- Forum: General Programming
- Topic: Differences between Q1, Quake World and Net codebases (qc)
- Replies: 31
- Views: 11067
Re: Differences between Q1, Quake World and Net codebases (q
I never said people here were stupid, and dumb client isn't exactly an official definition it's slang talk. And I did read it, sorry. "That kind of talk", what?
- Sun Apr 15, 2012 1:14 pm
- Forum: General Programming
- Topic: Differences between Q1, Quake World and Net codebases (qc)
- Replies: 31
- Views: 11067
Re: Differences between Q1, Quake World and Net codebases (q
I think the word your looking for is inferior,
No it isn't, and he isn't looking for "superior" either. We aren't little children.
You misunderstood the term "dumb". Even Carmack has described Quake being a dumb client.
Dumb; simplify or reduce the intellectual content of something so as to ...
- Sat Apr 14, 2012 8:44 pm
- Forum: General Discussion
- Topic: No Bugs Allowed Released.
- Replies: 24
- Views: 9464
Re: No Bugs Allowed Released.
It says that the map didn't exist, and when I looked into the pak file there were no maps.Spirit wrote:It probably detected your grumpiness and thought "meh, why bother". Joking aside, you were trying what? And what happened?
- Sat Apr 14, 2012 8:41 pm
- Forum: General Programming
- Topic: Differences between Q1, Quake World and Net codebases (qc)
- Replies: 31
- Views: 11067
Re: Differences between Q1, Quake World and Net codebases (q
Dumb meaning its not intelligent in terms of latency prediction. Though, it's all i've used for quake1. Since movement/shots fired are sync'd u dont seem to notice much sub 50 ping. In QW u can run around like a freakin hippy at a nudist colony but have to wait for latency to get your shots out ...
- Fri Apr 13, 2012 11:35 pm
- Forum: General Programming
- Topic: Differences between Q1, Quake World and Net codebases (qc)
- Replies: 31
- Views: 11067
Re: Differences between Q1, Quake World and Net codebases (q
...leileilol wrote:Quake's a dumb client.
- Mon Apr 09, 2012 4:16 pm
- Forum: General Discussion
- Topic: No Bugs Allowed Released.
- Replies: 24
- Views: 9464
Re: No Bugs Allowed Released.
Can't even open a map.
- Sun Apr 01, 2012 11:12 am
- Forum: General Discussion
- Topic: New gameplay of Doom 4 [SPECIAL PREVIEW]
- Replies: 5
- Views: 2657
New gameplay of Doom 4 [SPECIAL PREVIEW]
Id Software has just released a 1 minute video of Doom 4 gameplay. Link:
http://www.youtube.com/watch?v=oHg5SJYRHA0
http://www.youtube.com/watch?v=oHg5SJYRHA0