If you're going to do it by changes alone, then you must make sure you have every single control point and possibility covered. Clients connecting, disconnecting, dying, kill command... *everything*.
What happens if a player powers down their computer mid game, or their ISP shut's down or whatever ...
Search found 19 matches
- Wed Sep 10, 2008 8:25 am
- Forum: General Discussion
- Topic: Last Man Standing
- Replies: 13
- Views: 3872
- Fri Sep 05, 2008 5:38 pm
- Forum: General Discussion
- Topic: Last Man Standing
- Replies: 13
- Views: 3872
- Fri Sep 05, 2008 3:19 pm
- Forum: General Discussion
- Topic: Last Man Standing
- Replies: 13
- Views: 3872
- Wed Sep 03, 2008 2:20 pm
- Forum: General Discussion
- Topic: Last Man Standing
- Replies: 13
- Views: 3872
Last Man Standing
I really want to add a Last Man Standing game mode to my mod. So far I've got as far as coding it so that the fraglimit sets the number of lives each player has and players stop respawning when they run out of lives. What I don't know how to do is tell when all but one of the players/teams are dead ...
- Thu Jul 10, 2008 5:55 am
- Forum: General Discussion
- Topic: Qoetia beta 4 (a continuation of SuperCoop)
- Replies: 2
- Views: 1956
- Wed Jul 09, 2008 7:44 pm
- Forum: General Discussion
- Topic: Qoetia beta 4 (a continuation of SuperCoop)
- Replies: 2
- Views: 1956
Qoetia beta 4 (a continuation of SuperCoop)
As posted on QuakeOne.com
QoetiaB4 == 1.93Mb http://shub-hub.com/files/mods_multiplayer/QoetiaB4.rar
Qoetia b4 picks up where SuperCoop b3 left off. I have changed the name to reflect the fact that while the mod still gives you lots of reasons to play co-op, it is also just as strong in single ...
QoetiaB4 == 1.93Mb http://shub-hub.com/files/mods_multiplayer/QoetiaB4.rar
Qoetia b4 picks up where SuperCoop b3 left off. I have changed the name to reflect the fact that while the mod still gives you lots of reasons to play co-op, it is also just as strong in single ...
- Thu Jun 19, 2008 1:16 pm
- Forum: QuakeC Programming
- Topic: Adding support for the mission packs.
- Replies: 4
- Views: 2199
- Wed Jun 18, 2008 11:41 pm
- Forum: QuakeC Programming
- Topic: Adding support for the mission packs.
- Replies: 4
- Views: 2199
The thing I'm most worried about is things turning out to be mutually exclusive. I'll say now that I'm going to wait till I've got some serious feed back before I start out on a project as potentially mind bending as this.
There is a DarkPlaces mod called Kleshik that runs both at once but I can't ...
There is a DarkPlaces mod called Kleshik that runs both at once but I can't ...
- Wed Jun 18, 2008 8:47 pm
- Forum: QuakeC Programming
- Topic: Adding support for the mission packs.
- Replies: 4
- Views: 2199
Adding support for the mission packs.
I really like the idea of adding support for the mission packs to my (existing) mod. I'm not going to do the weapons as I'm happy with the way weapons work in the mod I'm building and adding all the weapons from both mods seems like it would bring on massive headaches, but I'd like to be able to run ...
- Sat Jul 28, 2007 6:15 pm
- Forum: QuakeC Programming
- Topic: Chargeable weapons
- Replies: 5
- Views: 2954
Grenade Tutorial
This gives you a unique and entertaining secondary weapon. You select it by pressing button 6 twice (or once if you don't have the grenade launcher yet.)
Unlike quakes other weapons holding the fire button down charges the power of the shot and releasing it lobs (or simply drops, depending on how ...
Unlike quakes other weapons holding the fire button down charges the power of the shot and releasing it lobs (or simply drops, depending on how ...
- Sat Jul 28, 2007 6:13 pm
- Forum: News & Announcements
- Topic: Mystery Tutorial! Identify yourself, or remain unpublished!
- Replies: 9
- Views: 30729
- Sat Jul 28, 2007 5:54 pm
- Forum: News & Announcements
- Topic: Mystery Tutorial! Identify yourself, or remain unpublished!
- Replies: 9
- Views: 30729
- Sat Jul 28, 2007 3:44 pm
- Forum: General Discussion
- Topic: SuperCoop beta 3
- Replies: 4
- Views: 3949
- Sat Jul 28, 2007 2:26 pm
- Forum: General Discussion
- Topic: SuperCoop beta 3
- Replies: 4
- Views: 3949
SuperCoop beta 3
This is just a copy and paste of the announcement I made on QuakeOne forums about the latest beta of my mod. It features my famous recipie for hand grenades!
http://www.shub-hub.com/files/mods_multiplayer/SuperCoopB3.rar
For those of you who don't know, SuperCoop is a Quake mod designed to ...
http://www.shub-hub.com/files/mods_multiplayer/SuperCoopB3.rar
For those of you who don't know, SuperCoop is a Quake mod designed to ...
- Sat Jul 28, 2007 2:13 pm
- Forum: News & Announcements
- Topic: Mystery Tutorial! Identify yourself, or remain unpublished!
- Replies: 9
- Views: 30729