Search found 410 matches

by redrum
Fri Aug 08, 2014 8:27 pm
Forum: Artificial Intelligence
Topic: Getting Frikbot to shoot an entity
Replies: 14
Views: 13337

Re: Getting Frikbot to shoot an entity

When using Electros method of adding self.enemy = targetentity; at the end of BotAI().

I get an error while compiling: "Unknown value targetentity" and "type mismatch for = (pointer and _variant)
by redrum
Wed Aug 06, 2014 9:06 pm
Forum: Artificial Intelligence
Topic: Getting Frikbot to shoot an entity
Replies: 14
Views: 13337

Re: Getting Frikbot to shoot an entity

Thx Spike. I'll look into it.
by redrum
Wed Aug 06, 2014 1:47 pm
Forum: Artificial Intelligence
Topic: Getting Frikbot to shoot an entity
Replies: 14
Views: 13337

Re: Getting Frikbot to shoot an entity

any other help?
by redrum
Tue Aug 05, 2014 1:37 pm
Forum: Artificial Intelligence
Topic: Getting Frikbot to shoot an entity
Replies: 14
Views: 13337

Re: Getting Frikbot to shoot an entity

Yea...that was getting errors as well. I tried that first. I have no idea what you said after that
or wrap a counter there instead, like if c > 256 break;
by redrum
Tue Aug 05, 2014 1:51 am
Forum: Artificial Intelligence
Topic: Getting Frikbot to shoot an entity
Replies: 14
Views: 13337

Re: Getting Frikbot to shoot an entity

I tried implementing the above code, but get this error message:

INDIRECT 13454(FOE)ENTITY 0 13077(_NEXT)._NEXT 13454(FOE)
BOT_FIGHT.QC : BOT_DODGE_STUFF
BOT_AI.QC : BOTAI
BOT_PHYS.QC : POSTPHYSICS
(NO FUNCTION)
RUNAWAY LOOP ERROR

The code compiles with no warnings.
by redrum
Sun Aug 03, 2014 11:46 pm
Forum: QuakeC Programming
Topic: Frikbot waypoint editor
Replies: 5
Views: 2870

Re: Frikbot waypoint editor

OK got it up and running. I needed to be in multiplayer mode. I'm working with the map ferrum. There is a door that needs to be shot at in order for it to open. I'm using the door AI flag on both waypoints right in front of and behind the door. But he just stands there. How can I make him shoot the ...
by redrum
Fri Aug 01, 2014 10:41 pm
Forum: QuakeC Programming
Topic: Frikbot waypoint editor
Replies: 5
Views: 2870

Re: Frikbot waypoint editor

OK, I'm inching along here. I've got a new clean version of Quake with the FrikbotX mod. It is now compiling (had a small typo). NOW, can I load a waypoint.qc file so that I can edit it? If I remember correctly if I "dump" it creates a file. I've created a few waypoints and did a test dump...
by redrum
Fri Aug 01, 2014 9:28 pm
Forum: QuakeC Programming
Topic: Frikbot waypoint editor
Replies: 5
Views: 2870

Re: Frikbot waypoint editor

Ok, trying to do a clean install of Frikbot. I'm already having trouble with my first step (it's been awhile and my memory is terrible). I've downloaded the source files, and it won't compile (haven't yet attempted to install Frikbot yet) I have all the files in the same directory as my compiler. He...
by redrum
Fri Aug 01, 2014 10:19 am
Forum: QuakeC Programming
Topic: Frikbot waypoint editor
Replies: 5
Views: 2870

Re: Frikbot waypoint editor

Actually a .qc file...
by redrum
Thu Jul 31, 2014 9:57 pm
Forum: QuakeC Programming
Topic: Frikbot waypoint editor
Replies: 5
Views: 2870

Frikbot waypoint editor

It's been awhile since i've quaked LOL.

Anyway, I wanted to edit a .way file that I made years ago. Is there a way to load the file and edit it?
Or do I have to start from scratch?
by redrum
Tue Feb 28, 2012 10:26 pm
Forum: QuakeC Programming
Topic: Skins?
Replies: 4
Views: 2566

Re: Skins?

nope, same thing :(
by redrum
Tue Feb 28, 2012 10:17 pm
Forum: QuakeC Programming
Topic: Skins?
Replies: 4
Views: 2566

Re: Skins?

I'll give it a go.
by redrum
Tue Feb 28, 2012 9:20 pm
Forum: QuakeC Programming
Topic: Skins?
Replies: 4
Views: 2566

Skins?

OK, finally got those nasty little Frikbots into my QW server. :D Now I'm trying to change their skins. I made a new player.mdl called player1.mdl. The new model has numerous skins. Here's the code in PutClientInServer(); setmodel (self, "progs/eyes.mdl"); modelindex_eyes = self.modelindex...
by redrum
Tue Feb 14, 2012 3:31 am
Forum: QuakeC Programming
Topic: .jump_flag?
Replies: 3
Views: 2082

Re: .jump_flag?

Nope, that wasn't it. Any other ideas?
by redrum
Mon Feb 13, 2012 5:03 pm
Forum: QuakeC Programming
Topic: .jump_flag?
Replies: 3
Views: 2082

Re: .jump_flag?

Hmmmmmmm.