Search found 12 matches
- Sat Mar 31, 2007 11:14 am
- Forum: General Discussion
- Topic: Some free models from me
- Replies: 6
- Views: 2645
- Fri Mar 30, 2007 11:29 am
- Forum: General Discussion
- Topic: Some free models from me
- Replies: 6
- Views: 2645
- Thu Mar 29, 2007 2:57 pm
- Forum: General Discussion
- Topic: Some free models from me
- Replies: 6
- Views: 2645
Some free models from me
:roll:
- Thu Mar 29, 2007 2:51 pm
- Forum: General Discussion
- Topic: Code tutorial -> Shotgun shot- shell drop
- Replies: 5
- Views: 2209
- Tue Mar 27, 2007 1:59 pm
- Forum: General Discussion
- Topic: Sniper rifle tutorial - some error!
- Replies: 6
- Views: 2203
- Mon Mar 26, 2007 12:44 pm
- Forum: General Discussion
- Topic: Code tutorial -> Shotgun shot- shell drop
- Replies: 5
- Views: 2209
Code tutorial -> Shotgun shot- shell drop
I think about this and wrote my code...
STEP 1
Open weapons.qc and wrote after this :
void() SuperDamageSound;
this:
void() DropShell;
STEP 2
go to bottom and past this :
===================
DropShell
===================
*/
void() DropShell =
{
local entity item;
self.punchangle_x = -2;
item ...
STEP 1
Open weapons.qc and wrote after this :
void() SuperDamageSound;
this:
void() DropShell;
STEP 2
go to bottom and past this :
===================
DropShell
===================
*/
void() DropShell =
{
local entity item;
self.punchangle_x = -2;
item ...
- Mon Mar 26, 2007 12:38 pm
- Forum: Modeling
- Topic: new .mdl frames when you change your weapon
- Replies: 9
- Views: 5939
- Mon Mar 26, 2007 12:37 pm
- Forum: General Discussion
- Topic: Sniper rifle tutorial - some error!
- Replies: 6
- Views: 2203
- Sun Mar 25, 2007 6:46 pm
- Forum: General Discussion
- Topic: Sniper rifle tutorial - some error!
- Replies: 6
- Views: 2203
- Sun Mar 25, 2007 8:36 am
- Forum: General Discussion
- Topic: Sniper rifle tutorial - some error!
- Replies: 6
- Views: 2203
Sniper rifle tutorial - some error!
http://inside3d.com/showtutorial.php?id=69
Here i read an a tutorial and try to do it.
But when i start compile this code , compiler writes:
Unknow function "else" in this code:
else if (self.impulse == 3)
{
if (self.weapon != IT_SUPER_SHOTGUN)
{
fl = IT_SUPER_SHOTGUN;
if (self.ammo_shells < 2 ...
Here i read an a tutorial and try to do it.
But when i start compile this code , compiler writes:
Unknow function "else" in this code:
else if (self.impulse == 3)
{
if (self.weapon != IT_SUPER_SHOTGUN)
{
fl = IT_SUPER_SHOTGUN;
if (self.ammo_shells < 2 ...
- Sun Mar 25, 2007 8:20 am
- Forum: Modeling
- Topic: new .mdl frames when you change your weapon
- Replies: 9
- Views: 5939
new .mdl frames when you change your weapon
I want to add new frames to my weapon, when i change to it.
Like when i click 6 appear grenade launcher and start frame "reloading"
Like when i click 6 appear grenade launcher and start frame "reloading"
- Sat Mar 24, 2007 8:41 pm
- Forum: General Discussion
- Topic: Adding new items to map
- Replies: 1
- Views: 1159
Adding new items to map
Hi all, i am a new here and I am from Belarus.
So, sorry maby my English is not so good
I cannot add a new items to my map!
I don't understand how to do it!
I use Qoole to build maps.
Maby someone can help me?
Let's say, i want to add a car, that will be just stand.
Help me please!
So, sorry maby my English is not so good
I cannot add a new items to my map!
I don't understand how to do it!
I use Qoole to build maps.
Maby someone can help me?
Let's say, i want to add a car, that will be just stand.
Help me please!