How were the player/gib and udeath sounds made?
I know there is some kind of voice mixed with some crazy stuff.. lol
I was wondering all the time...
Search found 476 matches
- Sat Mar 12, 2011 6:59 pm
- Forum: General Discussion
- Topic: Just a little curiosity...
- Replies: 10
- Views: 6557
- Fri Feb 04, 2011 5:19 pm
- Forum: QuakeC Programming
- Topic: Question about shotgun...
- Replies: 7
- Views: 1677
- Fri Jan 28, 2011 2:48 am
- Forum: QuakeC Programming
- Topic: Question about shotgun...
- Replies: 7
- Views: 1677
I think the numbers are degrees/100. Because I tweaked FireBullets to not randomize the direction of the bullet, so I made the shotgun fire a single bullet horizontally, which I used '0.1 0 0' in the vector and set my fov to 10, and the bullet was hitting exatclty at the edge of my screen... So 0.1 ...
- Wed Jan 26, 2011 7:39 pm
- Forum: QuakeC Programming
- Topic: Question about shotgun...
- Replies: 7
- Views: 1677
Question about shotgun...
Hey, I just have a little curiosity on FireBullets.
I know it uses a vector to define horizontal and vertical spread, but I want to know the following: 0.1 in the vector means how many degrees of spread?
I know it uses a vector to define horizontal and vertical spread, but I want to know the following: 0.1 in the vector means how many degrees of spread?
- Fri Jan 21, 2011 2:01 pm
- Forum: General Discussion
- Topic: Different animation system for player and monsters
- Replies: 4
- Views: 1106
- Fri Jan 21, 2011 4:57 am
- Forum: QuakeC Programming
- Topic: exploding nails.
- Replies: 6
- Views: 1206
- Fri Jan 21, 2011 4:54 am
- Forum: QuakeC Programming
- Topic: exploding nails.
- Replies: 6
- Views: 1206
- Thu Jan 20, 2011 9:46 pm
- Forum: General Discussion
- Topic: OrionTF beta
- Replies: 53
- Views: 13846
*bump* New version released, there are no big differences from the previous one, but some new maps were waypointed, the bots will no longer do big weird jumps out of water and the single shotgun is back. :) Here's the changelog: Beta4 changes: All classes' maximum health was changed again. (Scout - ...
- Sat Jan 15, 2011 3:39 am
- Forum: General Discussion
- Topic: Different animation system for player and monsters
- Replies: 4
- Views: 1106
Different animation system for player and monsters
Hey, I made a different animation system for the monsters strongly based on the scratch tutorials, using anim_end and such. This was merely to make life easier on coders who put new monsters in, so you don't have to copy and paste and number all animation functions one by one. This made monsters a b...
- Tue Jan 11, 2011 1:09 am
- Forum: General Discussion
- Topic: Quake Wiki Zombie article - WTF?
- Replies: 6
- Views: 1575
- Sun Jan 09, 2011 11:31 pm
- Forum: General Discussion
- Topic: Quake Wiki Zombie article - WTF?
- Replies: 6
- Views: 1575
Quake Wiki Zombie article - WTF?
http://quake.wikia.com/wiki/Zombie_%28Q1%29
Scroll down to "strategies". Read the last item.
I think someone will remove it soon... and it wasn't me, I don't even have an account there.
Scroll down to "strategies". Read the last item.
I think someone will remove it soon... and it wasn't me, I don't even have an account there.
- Wed Jan 05, 2011 5:36 pm
- Forum: QuakeC Programming
- Topic: Making a chainsaw, damage problems.
- Replies: 6
- Views: 1148
If you see the (if (self.weapon == IT_AXE)) on W_Attack(), you'll see that there's no W_FireAxe(). Call it just before self.attack_finished. It only fires when you release the button because W_FireAxe() is called on the third frame of the 4 player's axe attack animations. Remove all W_FireAxe() in p...
- Thu Nov 04, 2010 4:38 pm
- Forum: General Discussion
- Topic: OrionTF beta
- Replies: 53
- Views: 13846
- Thu Nov 04, 2010 4:12 pm
- Forum: General Discussion
- Topic: OrionTF beta
- Replies: 53
- Views: 13846
Yes, I'm still working on this, and I will release an update soon. Also, if you don't set teamplay to 1 or 2 you'll spawn outside the level. But if you've set teamplay to 1 or 2, what maps did that occur? And what kind of graphical bugs did you see on 2fort5? That didn't happen to me, or I haven't n...
- Fri Oct 29, 2010 7:58 pm
- Forum: QuakeC Programming
- Topic: Regenarating Armor?
- Replies: 22
- Views: 3211