Search found 83 matches

by Stealth Kill
Wed Jul 21, 2010 12:48 am
Forum: QuakeC Programming
Topic: Tutorial: Last Man Standing With Observer Mode
Replies: 13
Views: 4972

OK i got it working.
I´m an observer, how does the round start?
by Stealth Kill
Tue Jul 20, 2010 11:45 pm
Forum: QuakeC Programming
Topic: Tutorial: Last Man Standing With Observer Mode
Replies: 13
Views: 4972

I got errors.

Where is all that stuff like PLAYER_PLAYING,STS_OBSERVER, status etc
defined?




utilities.qc:13: error: sound redeclared, prev instance is in defs.qc
defs.qc:573: sound is defined here
utilities.qc:29: error: Type mismatch on redeclaration of setcolor. void (entity, float, float ...
by Stealth Kill
Tue Jul 20, 2010 10:42 pm
Forum: QuakeC Programming
Topic: Tutorial: Last Man Standing With Observer Mode
Replies: 13
Views: 4972

Thx!! :D I´m working on a new psp game with Last Man Standing mode.
by Stealth Kill
Tue Jul 20, 2010 8:20 pm
Forum: QuakeC Programming
Topic: Help! "Last Man Standing"
Replies: 3
Views: 1352

OK thx :)
by Stealth Kill
Tue Jul 20, 2010 7:25 pm
Forum: QuakeC Programming
Topic: Help! "Last Man Standing"
Replies: 3
Views: 1352

Help! "Last Man Standing"

Hi,
Can someone tell me how to make a "Last Man Standing" gameplay mod?
I have no idea how to make gameplay mods.
by Stealth Kill
Thu Feb 19, 2009 7:10 pm
Forum: QuakeC Programming
Topic: Turn entity
Replies: 4
Views: 2228

Another problem.

I want to make it only visible for modelindex_player and tried with this line

modelindex_player = weapon.modelindex;

it doesn´t work.
by Stealth Kill
Sun Feb 08, 2009 11:00 am
Forum: QuakeC Programming
Topic: Turn entity
Replies: 4
Views: 2228

Thank you :)
It work´s but without subremove it says packet overflow :lol:
by Stealth Kill
Sat Feb 07, 2009 4:33 pm
Forum: QuakeC Programming
Topic: Turn entity
Replies: 4
Views: 2228

Turn entity

Hi,

I made a weapon attached a weapon to the player.
But it doesn´t turn left or right.

here is my code

void() attachment =
{
local vector vec;
local vector org;
local entity weapon;
makevectors(self.angles);
org = self.angles;
weapon = spawn();
weapon.movetype = MOVETYPE_NONE;
setmodel ...
by Stealth Kill
Mon Jan 05, 2009 2:22 pm
Forum: Programming Tutorials
Topic: Basic Half-Life Map Support For Stock GLQuake
Replies: 86
Views: 46981

There are some counter strike maps.

cs_italy, cs_assault....
by Stealth Kill
Mon Jan 05, 2009 1:28 pm
Forum: Programming Tutorials
Topic: Basic Half-Life Map Support For Stock GLQuake
Replies: 86
Views: 46981

Here is an example

Image
by Stealth Kill
Sun Jan 04, 2009 10:35 pm
Forum: Programming Tutorials
Topic: Basic Half-Life Map Support For Stock GLQuake
Replies: 86
Views: 46981

great tutorial thank you :)
Can you write a tutorial how i can make the
blue Half Life color transparent in maps?
by Stealth Kill
Tue Dec 23, 2008 12:50 pm
Forum: Engine Programming
Topic: COM_LoadPackFile
Replies: 7
Views: 3080

It works thanks :)

is it possible with a cvar too?

i tried this


/* Begin modification */
if (i = (language.value == 1)) {
// Load German Menu
sprintf (pakfile, "%s/german.pak", dir); // set filename
} else {
// None specified, load English
sprintf (pakfile, "%s/english.pak", dir); // set ...
by Stealth Kill
Mon Dec 15, 2008 2:30 pm
Forum: Engine Programming
Topic: COM_LoadPackFile
Replies: 7
Views: 3080

hmmm i don´t know how to reload the menu :(
by Stealth Kill
Sun Dec 14, 2008 2:05 pm
Forum: Engine Programming
Topic: COM_LoadPackFile
Replies: 7
Views: 3080

COM_LoadPackFile

hi,

How can i use the function COM_LoadPackFile?
I made a Language menu

here is a small part

case 0:
COM_LoadPackFile ("PAKeng");
M_Menu_Main_f();
break;

case 1:
COM_LoadPackFile ("PAKdt");
M_Menu_Main_f();
break;

I removed my singleplayer.lmp from PAK0
and added it to PAKeng and PAKdt ...
by Stealth Kill
Sun Dec 07, 2008 6:28 pm
Forum: Programming Tutorials
Topic: SV_Invisible_To_Client (Anti-Wallhack)
Replies: 44
Views: 68900

Can you add a entity view distance?

For example you can see only entites max 1000 units away from
your player model
i need something like that for singleplayer.


and i think step b) should be
Cvar_RegisterVariable (&sv_cullentities);