OK i got it working.
I´m an observer, how does the round start?
Search found 83 matches
- Wed Jul 21, 2010 12:48 am
- Forum: QuakeC Programming
- Topic: Tutorial: Last Man Standing With Observer Mode
- Replies: 13
- Views: 4972
- Tue Jul 20, 2010 11:45 pm
- Forum: QuakeC Programming
- Topic: Tutorial: Last Man Standing With Observer Mode
- Replies: 13
- Views: 4972
- Tue Jul 20, 2010 10:42 pm
- Forum: QuakeC Programming
- Topic: Tutorial: Last Man Standing With Observer Mode
- Replies: 13
- Views: 4972
- Tue Jul 20, 2010 8:20 pm
- Forum: QuakeC Programming
- Topic: Help! "Last Man Standing"
- Replies: 3
- Views: 1352
- Tue Jul 20, 2010 7:25 pm
- Forum: QuakeC Programming
- Topic: Help! "Last Man Standing"
- Replies: 3
- Views: 1352
Help! "Last Man Standing"
Hi,
Can someone tell me how to make a "Last Man Standing" gameplay mod?
I have no idea how to make gameplay mods.
Can someone tell me how to make a "Last Man Standing" gameplay mod?
I have no idea how to make gameplay mods.
- Thu Feb 19, 2009 7:10 pm
- Forum: QuakeC Programming
- Topic: Turn entity
- Replies: 4
- Views: 2228
- Sun Feb 08, 2009 11:00 am
- Forum: QuakeC Programming
- Topic: Turn entity
- Replies: 4
- Views: 2228
- Sat Feb 07, 2009 4:33 pm
- Forum: QuakeC Programming
- Topic: Turn entity
- Replies: 4
- Views: 2228
Turn entity
Hi,
I made a weapon attached a weapon to the player.
But it doesn´t turn left or right.
here is my code
void() attachment =
{
local vector vec;
local vector org;
local entity weapon;
makevectors(self.angles);
org = self.angles;
weapon = spawn();
weapon.movetype = MOVETYPE_NONE;
setmodel ...
I made a weapon attached a weapon to the player.
But it doesn´t turn left or right.
here is my code
void() attachment =
{
local vector vec;
local vector org;
local entity weapon;
makevectors(self.angles);
org = self.angles;
weapon = spawn();
weapon.movetype = MOVETYPE_NONE;
setmodel ...
- Mon Jan 05, 2009 2:22 pm
- Forum: Programming Tutorials
- Topic: Basic Half-Life Map Support For Stock GLQuake
- Replies: 86
- Views: 46981
- Mon Jan 05, 2009 1:28 pm
- Forum: Programming Tutorials
- Topic: Basic Half-Life Map Support For Stock GLQuake
- Replies: 86
- Views: 46981
- Sun Jan 04, 2009 10:35 pm
- Forum: Programming Tutorials
- Topic: Basic Half-Life Map Support For Stock GLQuake
- Replies: 86
- Views: 46981
- Tue Dec 23, 2008 12:50 pm
- Forum: Engine Programming
- Topic: COM_LoadPackFile
- Replies: 7
- Views: 3080
- Mon Dec 15, 2008 2:30 pm
- Forum: Engine Programming
- Topic: COM_LoadPackFile
- Replies: 7
- Views: 3080
- Sun Dec 14, 2008 2:05 pm
- Forum: Engine Programming
- Topic: COM_LoadPackFile
- Replies: 7
- Views: 3080
COM_LoadPackFile
hi,
How can i use the function COM_LoadPackFile?
I made a Language menu
here is a small part
case 0:
COM_LoadPackFile ("PAKeng");
M_Menu_Main_f();
break;
case 1:
COM_LoadPackFile ("PAKdt");
M_Menu_Main_f();
break;
I removed my singleplayer.lmp from PAK0
and added it to PAKeng and PAKdt ...
How can i use the function COM_LoadPackFile?
I made a Language menu
here is a small part
case 0:
COM_LoadPackFile ("PAKeng");
M_Menu_Main_f();
break;
case 1:
COM_LoadPackFile ("PAKdt");
M_Menu_Main_f();
break;
I removed my singleplayer.lmp from PAK0
and added it to PAKeng and PAKdt ...
- Sun Dec 07, 2008 6:28 pm
- Forum: Programming Tutorials
- Topic: SV_Invisible_To_Client (Anti-Wallhack)
- Replies: 44
- Views: 68900
