Search found 2135 matches
- Wed Jun 29, 2022 11:30 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6279129
Re: What are you working on?
I have made the map so big it only runs on FTE, but so far I don't have any feature that really demand a particular engine. I may even "fold" the map so the coords are safe for other engines. I did tried to add FTE shaders, but is a hard topic, learned a lot and can't even do a "hell...
- Fri Jun 17, 2022 12:05 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6279129
Re: What are you working on?
Hi, Tei! Nice idea for a mod. What engine are you using ?Teiman wrote: ↑Thu Jun 16, 2022 6:46 pm Hi!,
I am building a vampired mod. With a cool map with day/night cycle and (hopefully) cartonified graphics.
https://www.youtube.com/watch?v=AispizufH94
Is awesome to be here again. This is like home![]()
- Tue Jun 07, 2022 3:45 pm
- Forum: Engine Programming
- Topic: FTEQW silly bug
- Replies: 0
- Views: 49177
FTEQW silly bug
Yeah, I know, I should report this on IRC or something, but I am old and lazy, bear with me Spike (or whoever is piloting the project ATM) Here goes the silly bug, tested with the latest binaries: a) start FTQW; b) bring down the console; c) type "pointfile"and enter; d) profit, I mean, KA...
- Tue Jun 07, 2022 3:41 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6279129
Re: What are you working on?
... and, of course, happy to see new blood in the community, too.frag.machine wrote: ↑Tue Jun 07, 2022 3:39 pm Oh hey, hello there.
Still tinkering with Quake (FTEQW) just for fun, as a hobby.
Nice to see some of the old guard back.
![Smile :)](./images/smilies/icon_smile.gif)
- Tue Jun 07, 2022 3:39 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6279129
Re: What are you working on?
Oh hey, hello there.
Still tinkering with Quake (FTEQW) just for fun, as a hobby.
Nice to see some of the old guard back.
Still tinkering with Quake (FTEQW) just for fun, as a hobby.
Nice to see some of the old guard back.
- Mon Nov 22, 2021 3:08 am
- Forum: General Programming
- Topic: Creating a flexible malloc
- Replies: 2
- Views: 14707
Re: Creating a flexible malloc
Hey there mankrip,
Have you considered using realloc() instead ?
Have you considered using realloc() instead ?
- Mon Nov 22, 2021 2:45 am
- Forum: News & Announcements
- Topic: itembk2.wav - Site(s) restored!
- Replies: 16
- Views: 49527
- Sat Oct 05, 2019 12:01 pm
- Forum: CSQC Programming
- Topic: Creating images in FTE?
- Replies: 8
- Views: 44222
Re: Creating images in FTE?
Thanks Spike and tonnedu2000, I'll try it sometime during the weekend.
- Fri Oct 04, 2019 5:27 pm
- Forum: CSQC Programming
- Topic: Creating images in FTE?
- Replies: 8
- Views: 44222
Re: Creating images in FTE?
Taking a ride in the topic (read: completely derailling it)... What would be the best approach to implement an interactive console in FTEQW ? I mean, imagine a computer terminal model (.bsp or .iqm) where I can dynamically render text and/or another room in the map (simulating a security camera, for...
- Sun Sep 01, 2019 8:36 pm
- Forum: QuakeC Programming
- Topic: multi_manager in Quake
- Replies: 7
- Views: 26598
Re: multi_manager in Quake
Oh, it's a GoldSrc entity, okay. Not familiar with HL modding. :) https://developer.valvesoftware.com/wiki/Multi_manager_(GoldSource_Engine) Entity description Lets you trigger multiple entities, potentially with a delay before fire for each targeted entity. To trigger an entity with it, you must fi...
- Thu Aug 29, 2019 6:12 pm
- Forum: QuakeC Programming
- Topic: multi_manager in Quake
- Replies: 7
- Views: 26598
Re: multi_manager in Quake
Hello all. I have a question) How to make multi_manager,that can parse variables from it? or how to make quake engines do register any unknown fields? or maybe a tutorial how to add _fullspawndata in "your custom quake engine"? and what the extension that sticks all property data into the...
- Sun Aug 11, 2019 4:35 am
- Forum: Project Showcase
- Topic: [FTEQW][REL] Shoot Your Goo
- Replies: 7
- Views: 22370
Re: [FTEQW][REL] Shoot Your Goo
Nice little game, shpuld.
Also, these small projects have additional value as tutorials, I have been studying them and learning a lot on CSQC and FTEQW in general.
Keep the good work!
Also, these small projects have additional value as tutorials, I have been studying them and learning a lot on CSQC and FTEQW in general.
Keep the good work!
- Mon Jul 29, 2019 11:34 pm
- Forum: General Discussion
- Topic: saw this on facebook
- Replies: 3
- Views: 19867
Re: saw this on facebook
Nice!
- Mon Jul 29, 2019 11:27 pm
- Forum: General Discussion
- Topic: FTEQW default dir
- Replies: 29
- Views: 85159
Re: FTEQW default dir
Yup, I mostly got it working, I still need to apply the makefile changes and try again, but got distracted with this... bug ? Feature ? I don't know... https://imgur.com/FJRHRmg (I know, the image won't show inside this comment, just click the link to see) As you can notice, this pic shows the same ...
- Fri Jul 26, 2019 4:43 am
- Forum: General Discussion
- Topic: FTEQW default dir
- Replies: 29
- Views: 85159
Re: FTEQW default dir
Welp, looks like installing mingw64-x86_64-gcc-core did the trick. Now I am getting the opus error toneddu2000 mentioned. I'll comment the makefile and try again tomorrow... it's REALLY late to me here. Thanks for the support Spike!