Search found 2135 matches

by frag.machine
Wed Jun 29, 2022 11:30 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3879
Views: 483057

Re: What are you working on?

I have made the map so big it only runs on FTE, but so far I don't have any feature that really demand a particular engine. I may even "fold" the map so the coords are safe for other engines. I did tried to add FTE shaders, but is a hard topic, learned a lot and can't even do a "hell...
by frag.machine
Fri Jun 17, 2022 12:05 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3879
Views: 483057

Re: What are you working on?

Teiman wrote: Thu Jun 16, 2022 6:46 pm Hi!,

I am building a vampired mod. With a cool map with day/night cycle and (hopefully) cartonified graphics.

https://www.youtube.com/watch?v=AispizufH94

Is awesome to be here again. This is like home :D
Hi, Tei! Nice idea for a mod. What engine are you using ?
by frag.machine
Tue Jun 07, 2022 3:45 pm
Forum: Engine Programming
Topic: FTEQW silly bug
Replies: 0
Views: 247

FTEQW silly bug

Yeah, I know, I should report this on IRC or something, but I am old and lazy, bear with me Spike (or whoever is piloting the project ATM) Here goes the silly bug, tested with the latest binaries: a) start FTQW; b) bring down the console; c) type "pointfile"and enter; d) profit, I mean, KA...
by frag.machine
Tue Jun 07, 2022 3:41 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3879
Views: 483057

Re: What are you working on?

frag.machine wrote: Tue Jun 07, 2022 3:39 pm Oh hey, hello there.

Still tinkering with Quake (FTEQW) just for fun, as a hobby.
Nice to see some of the old guard back.
... and, of course, happy to see new blood in the community, too. :)
by frag.machine
Tue Jun 07, 2022 3:39 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3879
Views: 483057

Re: What are you working on?

Oh hey, hello there.

Still tinkering with Quake (FTEQW) just for fun, as a hobby.
Nice to see some of the old guard back.
by frag.machine
Mon Nov 22, 2021 3:08 am
Forum: General Programming
Topic: Creating a flexible malloc
Replies: 2
Views: 362

Re: Creating a flexible malloc

Hey there mankrip,

Have you considered using realloc() instead ?
by frag.machine
Mon Nov 22, 2021 2:45 am
Forum: News & Announcements
Topic: itembk2.wav - Site(s) restored!
Replies: 16
Views: 1509

Re: itembk2.wav - Site(s) restored!

WHOA
by frag.machine
Sat Oct 05, 2019 12:01 pm
Forum: CSQC Programming
Topic: Creating images in FTE?
Replies: 8
Views: 2700

Re: Creating images in FTE?

Thanks Spike and tonnedu2000, I'll try it sometime during the weekend.
by frag.machine
Fri Oct 04, 2019 5:27 pm
Forum: CSQC Programming
Topic: Creating images in FTE?
Replies: 8
Views: 2700

Re: Creating images in FTE?

Taking a ride in the topic (read: completely derailling it)... What would be the best approach to implement an interactive console in FTEQW ? I mean, imagine a computer terminal model (.bsp or .iqm) where I can dynamically render text and/or another room in the map (simulating a security camera, for...
by frag.machine
Sun Sep 01, 2019 8:36 pm
Forum: QuakeC Programming
Topic: multi_manager in Quake
Replies: 7
Views: 2522

Re: multi_manager in Quake

Oh, it's a GoldSrc entity, okay. Not familiar with HL modding. :) https://developer.valvesoftware.com/wiki/Multi_manager_(GoldSource_Engine) Entity description Lets you trigger multiple entities, potentially with a delay before fire for each targeted entity. To trigger an entity with it, you must fi...
by frag.machine
Thu Aug 29, 2019 6:12 pm
Forum: QuakeC Programming
Topic: multi_manager in Quake
Replies: 7
Views: 2522

Re: multi_manager in Quake

Hello all. I have a question) How to make multi_manager,that can parse variables from it? or how to make quake engines do register any unknown fields? or maybe a tutorial how to add _fullspawndata in "your custom quake engine"? and what the extension that sticks all property data into the...
by frag.machine
Sun Aug 11, 2019 4:35 am
Forum: Project Showcase
Topic: [FTEQW][REL] Shoot Your Goo
Replies: 7
Views: 2968

Re: [FTEQW][REL] Shoot Your Goo

Nice little game, shpuld.
Also, these small projects have additional value as tutorials, I have been studying them and learning a lot on CSQC and FTEQW in general.
Keep the good work!
by frag.machine
Mon Jul 29, 2019 11:34 pm
Forum: General Discussion
Topic: saw this on facebook
Replies: 3
Views: 1817

Re: saw this on facebook

Nice!
by frag.machine
Mon Jul 29, 2019 11:27 pm
Forum: General Discussion
Topic: FTEQW default dir
Replies: 29
Views: 9912

Re: FTEQW default dir

Yup, I mostly got it working, I still need to apply the makefile changes and try again, but got distracted with this... bug ? Feature ? I don't know... https://imgur.com/FJRHRmg (I know, the image won't show inside this comment, just click the link to see) As you can notice, this pic shows the same ...
by frag.machine
Fri Jul 26, 2019 4:43 am
Forum: General Discussion
Topic: FTEQW default dir
Replies: 29
Views: 9912

Re: FTEQW default dir

Welp, looks like installing mingw64-x86_64-gcc-core did the trick. Now I am getting the opus error toneddu2000 mentioned. I'll comment the makefile and try again tomorrow... it's REALLY late to me here. Thanks for the support Spike!