Search found 77 matches

by dayfive
Thu Feb 28, 2008 2:21 am
Forum: QuakeC Programming
Topic: func_train, one point at a time?
Replies: 10
Views: 3706

func_train, one point at a time?

hi,

is there presently any way in the plain generic quake engine to instead of having a trigger_once or trigger_multiple start a func_train in motion and not be able to stop it instead have some kind of trigger once to make the train simply increment one point along its path?
by dayfive
Sun Feb 24, 2008 9:30 pm
Forum: QuakeC Programming
Topic: Singleplayer mod by me.
Replies: 15
Views: 9092

Re: Singleplayer mod by me.

this mod kicks a lot of ass especially on some of the maps in the undergate Hi, I just made a singleplayer mod I start making since last year... I'm not inspired to give it a name yet, and I think it's still unfinished, because there are some bugs I figured out that I haven't found a way to fix yet....
by dayfive
Wed Feb 20, 2008 2:07 am
Forum: Gameplay & Design
Topic: 2D platforming elements using Quake 1.. Examples included
Replies: 9
Views: 11584

2D elements in 3D huh, are you planning on changing any vanilla QuakeC? My suggestion is to play some 3D platformers (Mario 64) and take notes from that. Moving platforms are good as they're pretty much the staple in any platformer, explosives should be saved for harder stages as it'd knock the pla...
by dayfive
Wed Feb 20, 2008 1:52 am
Forum: Gameplay & Design
Topic: Know what I HATE!!!
Replies: 25
Views: 23440

Re: Know what I HATE!!!

it would be cool to have Shub shoot three of those lavaballs that Chthon attacks with and use or modify the code for leading the player on skill >= 2 maybe reskin the lavaball and use a self.skin to make Shub's unique or something. i also liked the lightning idea.. maybe using the same bolt from Cht...
by dayfive
Sun Feb 03, 2008 11:32 pm
Forum: Gameplay & Design
Topic: 2D platforming elements using Quake 1.. Examples included
Replies: 9
Views: 11584

Thanks for your suggestions. I actually have RenegadeC's 2dcamera already and LordHavoc was kind enough to send me the source to TargetQuake, one of my favorite 2d mods ever. That said, I think I misled you in my original post. What I'm trying to achieve is primarily map based elements of gameplay t...
by dayfive
Sat Feb 02, 2008 7:20 am
Forum: Gameplay & Design
Topic: 2D platforming elements using Quake 1.. Examples included
Replies: 9
Views: 11584

2D platforming elements using Quake 1.. Examples included

Hi guys. Lately, I've been wondering about how might we use the physics exploits of the Quake 1 engine for a gameplay advantage. Watching stuff like Quake Done Quick really makes you think about what might be possible with regards to level editing. As such, I was going to post this in Mapping but I ...
by dayfive
Sat Jan 19, 2008 12:55 am
Forum: General Discussion
Topic: Hunt or be Hunted
Replies: 18
Views: 13349

this mod is really fun on DM1
by dayfive
Wed May 23, 2007 1:59 am
Forum: General Discussion
Topic: Papercraft Quake guy model
Replies: 7
Views: 3667

Well, this is a licensed model you can still buy from here: http://home.clara.net/rogerpattenden/html/quake_marine.html Don't be pirates, support that guy and buy the remaining ones... I got some a few months ago. Nice stuff. :) My bad. I didn't realize someone was selling these... but in all fairn...
by dayfive
Sun May 20, 2007 6:28 am
Forum: General Discussion
Topic: Papercraft Quake guy model
Replies: 7
Views: 3667

all of these were made with just regular printer paper

Image
by dayfive
Sun May 20, 2007 6:26 am
Forum: General Discussion
Topic: Papercraft Quake guy model
Replies: 7
Views: 3667

FrikaC wrote:Can you make it with regular paper or?
Yeah man! Just print it in color or whatever. I use regular printer paper. Some people use cardstock and it sort of looks like this model was meant to be made out of cardstock but I'm going to make it later with just regular printer paper 8.5x11".
by dayfive
Sun May 20, 2007 12:41 am
Forum: General Discussion
Topic: Encompassing Mod for Mappers
Replies: 21
Views: 6204

Rotating brushes - like in Rubicon

Brushes that appear and disappear - like in TargetQuake
by dayfive
Sun May 20, 2007 12:30 am
Forum: General Discussion
Topic: Papercraft Quake guy model
Replies: 7
Views: 3667

Papercraft Quake guy model

Now you can have the Quake guy on your desk while you work on Quake!

Image

For template and instructions see
http://harbl.iiichan.net/3d/kareha.pl/1179611980/
by dayfive
Wed May 16, 2007 6:33 am
Forum: General Discussion
Topic: Ambient Sound? (DP SDL: TOTAL CHANNELS == MAX CHANNELS)
Replies: 15
Views: 8410

by dayfive
Wed May 16, 2007 6:21 am
Forum: General Discussion
Topic: Ambient Sound? (DP SDL: TOTAL CHANNELS == MAX CHANNELS)
Replies: 15
Views: 8410

Re: Ambient Sound? (DP SDL: TOTAL CHANNELS == MAX CHANNELS)

I get TOTAL CHANNELS == MAX CHANNELS issues with Ambient sounds Does anyone know the proper sound specifications for ambient sounds? 11025 Hz Sampling Rate 8 bit dynamic range (Unsigned 8 bit PCM) Linear PCM (Microsoft WAV) Mono There's no "bitrate" because it's not compressed audio or mo...