Search found 77 matches

by dayfive
Fri Nov 10, 2006 10:17 pm
Forum: QuakeC Programming
Topic: additional TE_* types in defs.c ??
Replies: 20
Views: 7125

What kind of help are you looking for exactly, excepting the title of the thread I didn't really see a question. New temporary entities are indeed possible, and quite a few new ones are added in Darkplaces (see & add dpextensions.qc). You will obviously need to alter the engine to add or change...
by dayfive
Fri Nov 10, 2006 9:54 pm
Forum: QuakeC Programming
Topic: additional TE_* types in defs.c ??
Replies: 20
Views: 7125

additional TE_* types in defs.c ??

recently i was getting back into the art of making QUAKE1 mods... it had been my dream for some years to create a total conversion using the Quake engine, but I never got around to it... well now it's 10 years later and I haven't grown one bit tired of the game! i was poking around editing some Quak...