Search found 232 matches
- Sun Apr 30, 2017 1:37 pm
- Forum: CSQC Programming
- Topic: FTE: Trouble with gettaginfo and gettagindex
- Replies: 13
- Views: 4578
Re: FTE: Trouble with gettaginfo and gettagindex
Ok, I see. would be still cool if you could share the working code (including the iron sights) if you can find the time. Thanks! Could be useful for example for that FTEQW based CS1.5 FreeCS project (https://github.com/eukara/FreeCS). I can give you ther part where i made the iron sights, im basici...
- Thu Apr 27, 2017 1:55 pm
- Forum: CSQC Programming
- Topic: FTE: Trouble with gettaginfo and gettagindex
- Replies: 13
- Views: 4578
Re: FTE: Trouble with gettaginfo and gettagindex
its nothing special, just me playing around with fte with some old assets from an canceled ww2 project.Julius wrote:That looks pretty awesome. Can you share some more details on the project you are working on? Does it have a public source repo on Github or so?
- Wed Apr 26, 2017 6:04 pm
- Forum: CSQC Programming
- Topic: FTE: Trouble with gettaginfo and gettagindex
- Replies: 13
- Views: 4578
Re: FTE: Trouble with gettaginfo and gettagindex
Ahh thanks, that was indeed the issue:
Im using shpulds CleanQC4FTE, and it wasnt enabled.. Learned something new again ;D
EDIT: Test it with ODE Physics:
http://imgur.com/a/jzw9w
Code: Select all
__used var float physics_mode = 2; /* 0: original csqc - physics are not run
EDIT: Test it with ODE Physics:
http://imgur.com/a/jzw9w
- Wed Apr 26, 2017 8:58 am
- Forum: CSQC Programming
- Topic: FTE: Trouble with gettaginfo and gettagindex
- Replies: 13
- Views: 4578
Re: FTE: Trouble with gettaginfo and gettagindex
The QC for the shells is similar to the one for shells in shpulds "turboq", and they work in turboq... 

- Wed Apr 26, 2017 6:18 am
- Forum: CSQC Programming
- Topic: FTE: Trouble with gettaginfo and gettagindex
- Replies: 13
- Views: 4578
Re: FTE: Trouble with gettaginfo and gettagindex
Works... kinda... My SHells spawns at the bone, but are freezing in mid air and not dropping to the floor... any idea?? float() shellcasing_predraw = { if(time > self.shell_timeout) { remove(self); return PREDRAW_NEXT; } return PREDRAW_AUTOADD; } /* ==================== View_shellcasing_spawn ======...
- Tue Apr 25, 2017 7:39 am
- Forum: CSQC Programming
- Topic: FTE: Trouble with gettaginfo and gettagindex
- Replies: 13
- Views: 4578
FTE: Trouble with gettaginfo and gettagindex
Im trying to attach a muzzleflash to my viewmodels, but for some reason i cant get it to work,
it always spawns at world origin for no reason.
Does anybody have a working tutorial how i can spawn pointparticles on my bone?
I already looked at fteskels code, but no luck yet...
it always spawns at world origin for no reason.
Does anybody have a working tutorial how i can spawn pointparticles on my bone?
I already looked at fteskels code, but no luck yet...
- Sat Apr 22, 2017 9:22 am
- Forum: CSQC Programming
- Topic: FTE and ODE?
- Replies: 12
- Views: 4485
Re: FTE and ODE?
Well spikes examplecode works fine, but for some reason the player cant collide with the objects, but fuck it, at least it works for grenades ;) Im currently focusing on getting my viewmodels to work, sadly i cant set attachments to my muzzleflash and shell ejecting, muzzlelfash spawns always at wor...
- Wed Apr 19, 2017 6:31 pm
- Forum: CSQC Programming
- Topic: FTE and ODE?
- Replies: 12
- Views: 4485
Re: FTE and ODE?
thanks, that looks great :D Im going to test this soon :smile: If it works good im even thinking about to add more mapobjects with physics kinda like the buckets in F.E.A.R / Condemned games (which will also wake up near enemys). edit: seems to work, but why can i walk thru my barrels?? :confused: v...
- Tue Apr 18, 2017 12:04 pm
- Forum: CSQC Programming
- Topic: FTE and ODE?
- Replies: 12
- Views: 4485
Re: FTE and ODE?
I gave up on this, this is all undocumented and im not going to waste time just for that...
I had plans to make grenades and a few mapprops with proper physics, but i dont have motivation
for alot of trial and error....
I had plans to make grenades and a few mapprops with proper physics, but i dont have motivation
for alot of trial and error....
- Thu Apr 13, 2017 9:38 pm
- Forum: CSQC Programming
- Topic: FTE and ODE?
- Replies: 12
- Views: 4485
Re: FTE and ODE?
still doesnt work... im really tired of all those undocumented features...
I see my current game already dying because of that...
I see my current game already dying because of that...
- Thu Apr 13, 2017 7:11 am
- Forum: CSQC Programming
- Topic: FTE and ODE?
- Replies: 12
- Views: 4485
FTE and ODE?
Im trying to get this to work based on this tutorial, but theres one problem:
https://spawnhost.wordpress.com/article ... cs-in-fte/
fte doesnt have that physics cvars... any idea what im doing wrong? the ode_double.dll is in the folder...
https://spawnhost.wordpress.com/article ... cs-in-fte/
fte doesnt have that physics cvars... any idea what im doing wrong? the ode_double.dll is in the folder...
- Wed Apr 12, 2017 4:46 pm
- Forum: Modeling
- Topic: IQM Converter - model rotated?
- Replies: 5
- Views: 5059
Re: IQM Converter - model rotated?
in case somebody wants an example how to use the event code for sounds: output .\v_svt40.iqm scene SVT40/svt40_mesh.smd rotate 0 -90 0 scene SVT40/svt40_anim_idle.smd fps 20 scene SVT40/svt40_anim_shoot.smd fps 35 event 1 5004 "sound/weapons/svt40/shoot.wav" scene SVT40/svt40_anim_reload.s...
- Thu Apr 06, 2017 10:38 pm
- Forum: CSQC Programming
- Topic: CSQC and IQM: How do i get Frames?
- Replies: 2
- Views: 1985
Re: CSQC and IQM: How do i get Frames?
Thanks, im going to test this 
EDIT: thanks, works fine

EDIT: thanks, works fine

- Thu Apr 06, 2017 11:12 am
- Forum: CSQC Programming
- Topic: CSQC and IQM: How do i get Frames?
- Replies: 2
- Views: 1985
CSQC and IQM: How do i get Frames?
I finally got my CSCQ viewmodels to work and they are looking really good. However, theres one thing i can figure out: I want to place reloading sounds on a specific frame (not an animation sequence), is there a way to get the frames somehow with iqm? EDIT: i saw IQM has "event [ANIM,]<POSE> <E...
- Tue Mar 07, 2017 2:09 pm
- Forum: Modeling
- Topic: IQM Converter - model rotated?
- Replies: 5
- Views: 5059
Re: IQM Converter - model rotated?
thats great, thanks 
