Search found 232 matches
- Tue Aug 05, 2014 7:20 pm
- Forum: Modeling
- Topic: Quake MDL vs MD2...
- Replies: 13
- Views: 11424
Re: Quake MDL vs MD2...
looks like there is no way around IQM or DPM...
- Tue Aug 05, 2014 3:41 pm
- Forum: Modeling
- Topic: Quake MDL vs MD2...
- Replies: 13
- Views: 11424
Quake MDL vs MD2...
I have a question about those 2 modelformats.. I exported a Quake MDL out of MS3D which looks ok-ish, still has vectrex swimming but it looks ok-ish.. Same model gets exported as MD2, it looks VERY horrible, details are almost gone, and the animation is super ughly. Also now i exported the same mode...
- Thu Jul 17, 2014 12:52 pm
- Forum: Engine Programming
- Topic: Setting up to compile for Android
- Replies: 16
- Views: 4698
Re: Setting up to compile for Android
incidentilly, if you're trying to crash FTE, please do it with this build - http://triptohell.info/moodles/win32/debug/fteglqw.exe - because it'll give you a stack trace that I can then try to use to find+fix the crash. regarding HLBSP, the standard valve tools have usage restrictions upon them tha...
- Thu Jul 17, 2014 12:30 pm
- Forum: QuakeC Programming
- Topic: playing sounds to the player only??
- Replies: 24
- Views: 8613
Re: playing sounds to the player only??
Also the muzzleflash effect has some other uses, such as in the superspike touch for when it hits a map BSP...it can simulate a random spark flash. i know, it was for a custom mod without any quake content. I only added a very very short "BAM!" sound to the engine where it spawns the muzz...
- Wed Jul 16, 2014 6:05 am
- Forum: QuakeC Programming
- Topic: playing sounds to the player only??
- Replies: 24
- Views: 8613
Re: playing sounds to the player only??
i had added it to the engine just for testing stuff: The muzzleflash effect was emiting a firingsound that was heard only by the player, and in the qc the weapons only played a ATTN_NONE firing sound so you could hear gunshots in the distance, but the sounds got cutted off so i kicked it out again.....
- Mon Jun 30, 2014 3:02 pm
- Forum: Engine Programming
- Topic: Setting up to compile for Android
- Replies: 16
- Views: 4698
Re: Setting up to compile for Android
Could you name the maps because I'd like to know out of curiosity? They are own HLBSP custom maps i made for my game, they run fine on PC (Darkplaces, Fitzquake), Android (Darkplaces) and PSP (DQuake Plus). But FTE doesnt load them, you just get back to the Android mainscreen and FTE gets closed.. ...
- Sat Jun 28, 2014 1:19 pm
- Forum: Engine Programming
- Topic: Setting up to compile for Android
- Replies: 16
- Views: 4698
Re: Setting up to compile for Android
But still it is crashing with no reason on some custom maps which are loadign fine in DP..
- Fri Jun 27, 2014 5:47 am
- Forum: Engine Programming
- Topic: Setting up to compile for Android
- Replies: 16
- Views: 4698
Re: Setting up to compile for Android
ftedroid has horrible controls, but darkpalces (Q4IA) has customizeable controls which is awesome.
- Thu Jun 26, 2014 11:23 am
- Forum: Engine Programming
- Topic: Setting up to compile for Android
- Replies: 16
- Views: 4698
Re: Setting up to compile for Android
Does that mean we can expect a ProQuake or FitzQuake on Android?
Because FTE seems to crash often on bigger maps and Darkplaces doesnt show some things corretly.
Because FTE seems to crash often on bigger maps and Darkplaces doesnt show some things corretly.
- Sun Jun 22, 2014 5:32 am
- Forum: General Discussion
- Topic: main site infected?
- Replies: 64
- Views: 19318
Re: Front Page Hack
stop wasting your mums internet bandwith for hax and learn qc n00b...
- Tue Jun 10, 2014 1:17 pm
- Forum: CSQC Programming
- Topic: csprogs has wrong version number???
- Replies: 4
- Views: 1751
Re: csprogs has wrong version number???
where can i get a "scratch csqc" that works with dp?
- Tue Jun 10, 2014 11:30 am
- Forum: CSQC Programming
- Topic: csprogs has wrong version number???
- Replies: 4
- Views: 1751
csprogs has wrong version number???
Im trying to make a small test HUD in darkplaces, but on the Android port its giving me an error:
Host_Error: client: csprogs.dat has wrong versionnumber (7 should be 6)..
Whats going on there?
Host_Error: client: csprogs.dat has wrong versionnumber (7 should be 6)..
Whats going on there?
- Sun Jun 01, 2014 4:05 pm
- Forum: General Discussion
- Topic: main site infected?
- Replies: 64
- Views: 19318
main site infected?
when going to inside3d.com i get a warning from my antivirus and something gets blocked, you should check this asap...
- Thu May 08, 2014 5:28 am
- Forum: Programming Tutorials
- Topic: Engine Side Footsteps
- Replies: 27
- Views: 21254
Re: Engine Side Footsteps
Actually i dont play them local, i changed the code so they play with bots too
But im using "quiet" steps so you cant hear too much, also:
SNOW maps with snow footsteps makes the map feel so better
You should update the tutorial
But im using "quiet" steps so you cant hear too much, also:
SNOW maps with snow footsteps makes the map feel so better
You should update the tutorial
- Wed May 07, 2014 5:27 pm
- Forum: Programming Tutorials
- Topic: Engine Side Footsteps
- Replies: 27
- Views: 21254
Re: Engine Side Footsteps
ahh thx, im still not that good when it comes to the entire vec3_t stuff
at least it shows now the texturename under me... Now i need to find out how i adapt that to my frootsteps...
at least it shows now the texturename under me... Now i need to find out how i adapt that to my frootsteps...