Search found 2 matches

by Tobias
Sun Oct 22, 2006 12:26 pm
Forum: Mapping
Topic: Map cobbling tool
Replies: 12
Views: 12199

Well, those new opportunities would maybe be more interesting than a reason to suppress this effect :)
But in the strict sense this would be no way to complete the regular, retail quake. So maybe this conflict could be solved via QuakeC, simply remove all keys when the player advances to the next ...
by Tobias
Sat Oct 21, 2006 8:36 pm
Forum: Mapping
Topic: Map cobbling tool
Replies: 12
Views: 12199

Re: Map cobbling tool

Hi!
just registered here to give a maybe important hint.

I read this thread and also agreed that such a tool would be nice to have.
However, I just had some free time and cobbled e1m1-1m3 together. In a texteditor I prepended the mapname to every target / targetname, switched trigger_changelevel to ...