Search found 3 matches

by Tonik
Thu Jul 23, 2009 9:16 am
Forum: QuakeC Programming
Topic: Problem with thunderwalker cloak rune and vweps
Replies: 10
Views: 3569

The client patch is redundant. The client doesn't have to worry about eyes or not, the logic there is most straightforward:

if (self.vw_index == 0) then
draw whatever model self.modelindex is set to
else
draw vwplayer.mdl and the vwep
Don't tell it to draw the vwep, and it won't! If the ...
by Tonik
Thu Oct 19, 2006 6:32 pm
Forum: Mapping
Topic: Quake Map Sources
Replies: 42
Views: 27708

Maybe you could apply the old lightmaps to the new build bsp. :shock:
Well yes, it should be possible to modify lightmap offsets to match those in the original bsp.
In fact you'll be able to use a slightly modified bsp (map bugs fixed etc) with the old .lit!

Someone just has to write the tool to ...
by Tonik
Thu Oct 19, 2006 5:13 pm
Forum: Mapping
Topic: Quake Map Sources
Replies: 42
Views: 27708

Guys, fixing map bugs is a good idea, but there's a gotcha: you'll need a different set of .lits to use with the modified maps (or a smart algorithm that will align the data in the lighmap lump with the original bsp's).

I'm doing some research here ( http://quakeworld.nu/forum/viewtopic.php?pid ...