The client patch is redundant. The client doesn't have to worry about eyes or not, the logic there is most straightforward:
if (self.vw_index == 0) then
draw whatever model self.modelindex is set to
else
draw vwplayer.mdl and the vwep
Don't tell it to draw the vwep, and it won't! If the ...
Search found 3 matches
- Thu Jul 23, 2009 9:16 am
- Forum: QuakeC Programming
- Topic: Problem with thunderwalker cloak rune and vweps
- Replies: 10
- Views: 3569
- Thu Oct 19, 2006 6:32 pm
- Forum: Mapping
- Topic: Quake Map Sources
- Replies: 42
- Views: 27708
- Thu Oct 19, 2006 5:13 pm
- Forum: Mapping
- Topic: Quake Map Sources
- Replies: 42
- Views: 27708