Search found 170 matches

by GiffE
Wed Jun 01, 2011 12:42 pm
Forum: QuakeC Programming
Topic: Tutorial: Visible bboxes
Replies: 18
Views: 14580

behind_you wrote:
GiffE wrote:OR! You could reduce that to 1 line of code:

Code: Select all

r_showbboxes 1
doesn't work in DP for me
:?
Image
(Jan. 18th 2011 Build of DP)
by GiffE
Tue May 31, 2011 2:35 pm
Forum: QuakeC Programming
Topic: Tutorial: Visible bboxes
Replies: 18
Views: 14580

OR! You could reduce that to 1 line of code:

Code: Select all

r_showbboxes 1
by GiffE
Sun May 29, 2011 7:15 pm
Forum: QuakeC Programming
Topic: What particle effects are possible in CSQC?
Replies: 3
Views: 3852

if an engine's scriptable particle system is not sufficient, there is an additional extension in the form of the polygon rendering function. just draw some quads for your particles if you want large smoke-like effects. this also will require some sort of shader if you wish to get a specific blend m...
by GiffE
Sat May 21, 2011 6:54 am
Forum: Modeling
Topic: 3D Studio Max for free (features cut for game development)
Replies: 15
Views: 12221

I've found it quite difficult to adjust to blender since the only modeling tool I ever learned to use somewhat effectively was max. The blender workflow just seemed so entirely different in both controls and the processes involved in modelling. (Yea I know its the most common complaint and the only ...
by GiffE
Thu May 19, 2011 2:40 pm
Forum: Modeling
Topic: 3D Studio Max for free (features cut for game development)
Replies: 15
Views: 12221

Re: 3D Studio Max for free (features cut for game developmen

Wiki : http://en.wikipedia.org/wiki/Gmax http://www.turbosquid.com/gmax You have to register to obtain unlocking phrase. It is free. Not exactly a secret or anything new (its been around since I can remember) The problem with GMax is it has awful import/exporters and its a version of max 6 (or some...
by GiffE
Sun Apr 24, 2011 1:21 pm
Forum: General Discussion
Topic: PLEASE READ. 3 week emergency coder wanted
Replies: 6
Views: 4860

Re: PLEASE READ. 3 week emergency coder wanted

Honestly, I would have volunteered if you had a better reason. The maturity level of this post entirely scared me away. This isn't meant to be flaming as your team has some talent but really dude: How ever. Now since i have only about 3 weeks time, my mom and i had afful fight. Now i got ban from co...
by GiffE
Wed Apr 20, 2011 5:18 pm
Forum: General Discussion
Topic: QuakeDev.com downtime and request for archival
Replies: 90
Views: 59991

http://quakery.quakedev.com/qwiki/index.php/Main_P
Back it up! I'd hate to see it go again..
by GiffE
Tue Apr 12, 2011 4:19 am
Forum: Quake Events
Topic: Quake Expo 2011
Replies: 164
Views: 107978

What I'd suggest doing to get the ball rolling is getting the hosting, domain, and booth system setup. Only then can you present it to the others (like those listed above) and various press organizations and sites. Like said before it is going to take more work than just opening up the page on a cer...
by GiffE
Fri Mar 18, 2011 5:28 pm
Forum: QuakeC Programming
Topic: Turn players view toward an entity
Replies: 7
Views: 5218

Re: Turn players view toward an entity

I am trying to create a sort of aimbot type thing. My success is little to nothing. I examined bot code, but couldn't seem to apply it. How can I miraculously change the players view via a vector?(No mouse input) For it to be done smoothly this should be done in csqc. You would have to do something...
by GiffE
Tue Mar 15, 2011 5:24 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5978675

HAHA! Wow Splinter that's spot on!
by GiffE
Wed Feb 23, 2011 3:46 pm
Forum: Artificial Intelligence
Topic: Engine bots
Replies: 9
Views: 16196

Urre wrote:Make builtins for navigation, do rest in QC.
I second that motion!
Navigation was one of the hardest things, I found, to figure out.
by GiffE
Wed Feb 23, 2011 3:45 pm
Forum: QuakeC Programming
Topic: Change player size?
Replies: 22
Views: 7476

leileilol wrote:i am decenter, and you're not a pro

i'd move projectile/trace origin offsets to just self.view_ofs_z. HL does that

is it me, or is the SNR getting worse around here?
Aha! But you are not decentest?! :D
What is SNR?
by GiffE
Wed Feb 23, 2011 3:39 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5978675

Playing with the eQ map in Darkplaces, this short clip just shows finding the 'gun in the pub', which, in the game, will trigger an event. Yes scripted events are cool. Like bow ties. http://www.youtube.com/watch?v=PGY3Fe9muw8&hd=1 When I read your post, even before clicking the video... I imme...
by GiffE
Tue Feb 22, 2011 8:42 pm
Forum: QuakeC Programming
Topic: specific traceline?
Replies: 8
Views: 5595

yes, one that goes through walls, BUT checks if it hits a door. it would be nice to have, but not terribly important for the time being. Yea to go through walls or the map bsp you'd have to use a series of traces (while loop'd or recursive) stop when you've either hit a door or you reached your des...
by GiffE
Mon Feb 21, 2011 6:41 am
Forum: QuakeC Programming
Topic: Regenerating Float Values?
Replies: 15
Views: 7226

frametime should generally not be used unless you can guarentee a tick every frame. which you can't always do. Sorry Spike, but could you elaborate? I've really only had experience using this in SP so... For example: Say I'd want to increase energy each frame proportional to the time it took betwee...