Search found 207 matches

by hondobondo
Mon Sep 12, 2016 11:34 pm
Forum: OpenGL Programming
Topic: Rendering a frame in DOOM (2016)
Replies: 2
Views: 3841

Re: Rendering a frame in DOOM (2016)

lets talk about abstract algebra
by hondobondo
Wed Aug 31, 2016 8:16 pm
Forum: QuakeC Programming
Topic: monster attack weirdness
Replies: 3
Views: 4136

Re: monster attack weirdness

i totally knew that
thanks spike
now i just need some jesus waves
by hondobondo
Wed Aug 31, 2016 8:11 pm
Forum: QuakeC Programming
Topic: monster attack weirdness
Replies: 3
Views: 4136

Re: monster attack weirdness

true true
awesome now on to other things
by hondobondo
Wed Aug 31, 2016 3:13 pm
Forum: QuakeC Programming
Topic: monster attack weirdness
Replies: 3
Views: 4136

monster attack weirdness

can anyone explain why this is happening? https://youtu.be/Sw6gM46ppIQ trying to create a new monster and his attack is coming from two different origins here is the code: void (vector org, vector vec) LaunchBolt = { sound (self, CHAN_WEAPON, "weapons/lhit.wav", 1, ATTN_NORM); vec = normal...
by hondobondo
Fri Aug 19, 2016 1:31 am
Forum: QuakeC Programming
Topic: not *exactly* QC
Replies: 5
Views: 5470

Re: not *exactly* QC

ceriux wrote:I'll check it out asap
awesome
by hondobondo
Wed Aug 10, 2016 11:12 pm
Forum: QuakeC Programming
Topic: not *exactly* QC
Replies: 5
Views: 5470

Re: not *exactly* QC

its fixed i guess http://media.moddb.com/images/downloads/1/109/108627/sdquake20160809231700-00.jpg sprites amirite? also new version with everything is up http://www.moddb.com/mods/bondos-superduper-quake/downloads/superduper-quake-332-meta-carpal-edition get the patch http://www.moddb.com/mods/bon...
by hondobondo
Tue Aug 09, 2016 12:05 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5861476

Re: What are you working on?

This is a WIP map designed for SDQ and intended to be finished in time for QExpo, but... let's say that real life truly sucks sometimes. OTOH without the schedule pressure I was able to add more details and a couple secret areas, yay. http://i63.tinypic.com/10p3b01.jpg http://i66.tinypic.com/688zzq...
by hondobondo
Sun Aug 07, 2016 1:39 am
Forum: QuakeC Programming
Topic: not *exactly* QC
Replies: 5
Views: 5470

Re: not *exactly* QC

this is a problem. i can flip this sprite in fimg but the first frame stays upside down. if i export the first frame then flip it then import it, its still upside down. if i flip the first frame, then flip it, then reopen it, its still upside down. huh

Image
by hondobondo
Thu Aug 04, 2016 8:54 am
Forum: QuakeC Programming
Topic: not *exactly* QC
Replies: 5
Views: 5470

Re: not *exactly* QC

nevermind
Image
closed fimg, loaded it up again and the sprite was upside down. so i flipped it. this is so cool
by hondobondo
Thu Aug 04, 2016 8:42 am
Forum: QuakeC Programming
Topic: not *exactly* QC
Replies: 5
Views: 5470

not *exactly* QC

i'm trying to do something very strange, at least for me i found this mod somewhere in my quake folder: Quake to Wolf, which uses wolf3d sprites in the quake engine. i got them converted to the correct palette, but they're upside down. also, they're very small. i know darkplaces can resize them in g...
by hondobondo
Thu Jul 21, 2016 6:52 pm
Forum: Modeling
Topic: Absolute beginners guide to IQMs
Replies: 5
Views: 6405

Re: Absolute beginners guide to IQMs

so is there a list of engines that support IQMs?
by hondobondo
Sat Jun 18, 2016 10:44 pm
Forum: Engine Programming
Topic: can the engine be modified so the player can ...
Replies: 4
Views: 2800

can the engine be modified so the player can ...

move upside down?
I want to run through loops like this one:
Image
or is there already an engine that can do this? obviously the player speed must be modified in qc
by hondobondo
Tue May 31, 2016 4:42 pm
Forum: General Discussion
Topic: FPS game. Need input.
Replies: 17
Views: 16791

Re: FPS game. Need input.

fun murder. zero learning curve. lan friendly. free or really really really cheap. coop
by hondobondo
Sun May 29, 2016 7:15 pm
Forum: General Discussion
Topic: Looking for help with external model textures
Replies: 2
Views: 4592

Re: Looking for help with external model textures

that would be textures\progs, and it looks AMAZING
thanks
by hondobondo
Sun May 29, 2016 1:28 am
Forum: General Discussion
Topic: Looking for help with external model textures
Replies: 2
Views: 4592

Looking for help with external model textures

Darkplaces does this:
modelname.mdl_0.tga
put textures in \progs

Enhanced GlQuake
modelname_0.tga
textures go in textures\models

Neither of these conventions work for either of these engines:
FTEQuake
DirectQ

Does anyone know how to make these work?