Search found 11 matches
- Sat Jun 11, 2011 10:54 pm
- Forum: General Discussion
- Topic: Where'd everyone go?
- Replies: 10
- Views: 4544
- Sat Jan 09, 2010 1:02 am
- Forum: General Discussion
- Topic: Where did your nicknames came from?
- Replies: 31
- Views: 9826
- Tue Dec 15, 2009 8:04 pm
- Forum: QuakeC Programming
- Topic: Built in functions
- Replies: 6
- Views: 2011
- Tue Dec 15, 2009 12:04 pm
- Forum: QuakeC Programming
- Topic: Built in functions
- Replies: 6
- Views: 2011
Re: Built in functions
All the actual compiled QuakeC code is compiled into one array of instructions. There's also a bunch of indexes for things like global variables, fields and functions.
Each entry in the function list contains, among other things, the index into the instruction list of the first instruction of that ...
Each entry in the function list contains, among other things, the index into the instruction list of the first instruction of that ...
- Mon Mar 30, 2009 11:20 am
- Forum: OpenGL Programming
- Topic: Simple Non-Repeating Texture Generation Method (GLSL)
- Replies: 12
- Views: 12732
- Sun Mar 29, 2009 5:55 pm
- Forum: OpenGL Programming
- Topic: Simple Non-Repeating Texture Generation Method (GLSL)
- Replies: 12
- Views: 12732
Simple Non-Repeating Texture Generation Method (GLSL)
On Saturday I coded this up, it basically takes a repeating texture and makes it look less repetitive, or at least makes it repeat in a random non-grid way. Bits are the same but the output is not tiled.
I've written it up here, all posh like
Here are some screenshots of what it does with some ...
I've written it up here, all posh like
Here are some screenshots of what it does with some ...
- Thu Jan 01, 2009 11:48 am
- Forum: Engine Programming
- Topic: Fun - Most Obscure Quake Bugs
- Replies: 18
- Views: 8716
Re: Fun - Most Obscure Quake Bugs
How do you deal with Threewave CTF and other multiplayer mods where there is constant status information shown as centerprints?
I read it as putting a frame around the existing centerprint when displaying it, so it'd work normally with everything except that blank centerprints showed up as just ...
I read it as putting a frame around the existing centerprint when displaying it, so it'd work normally with everything except that blank centerprints showed up as just ...
- Mon Dec 01, 2008 4:51 pm
- Forum: Engine Programming
- Topic: Controlling Sunlight and Sunmangle from engine?
- Replies: 9
- Views: 3345
- Fri Apr 11, 2008 6:38 pm
- Forum: General Discussion
- Topic: Your Lost Mods
- Replies: 11
- Views: 4498
I've lost all but a few of my least favourite maps that I made in 1997 or so, but I still remember the layout of them.
Same with some maps I made in 1999. All of the above from format/reinstalls with only one hdd and not having put them all on floppies.
I also lost the latest version of a 2D space ...
Same with some maps I made in 1999. All of the above from format/reinstalls with only one hdd and not having put them all on floppies.
I also lost the latest version of a 2D space ...
- Thu Jan 17, 2008 1:31 pm
- Forum: General Discussion
- Topic: CSQC tutorials have to be created !
- Replies: 7
- Views: 2822
- Thu Jan 17, 2008 12:48 pm
- Forum: General Discussion
- Topic: CSQC tutorials have to be created !
- Replies: 7
- Views: 2822
http://www.planetbilge.com/for.quake/csqc_part1_v1.zip
That's just a plug-in status bar, but I'm moving toward demonstrating it being mixed with the server code using some files common between the two. All my sources like that though have a bunch of other irrelevant stuff in them at the moment.
That's just a plug-in status bar, but I'm moving toward demonstrating it being mixed with the server code using some files common between the two. All my sources like that though have a bunch of other irrelevant stuff in them at the moment.