Search found 11 matches

by KrimZon
Sat Jun 11, 2011 10:54 pm
Forum: General Discussion
Topic: Where'd everyone go?
Replies: 10
Views: 3737

Yeah, I'm still around. The most recent Quakey thing I've done is rewrite the QuakeC interpreter from scratch.
by KrimZon
Sat Jan 09, 2010 1:02 am
Forum: General Discussion
Topic: Where did your nicknames came from?
Replies: 31
Views: 7627

I sent one of my midi tunes to someone and they said it sounded like King Crimson. I also had been listening a lot to the machine head album The Burning Red, and I had some other album lying around with the label/publisher Crimson. So all things pointed to redness. I originally tried KrimZonNe, with...
by KrimZon
Tue Dec 15, 2009 8:04 pm
Forum: QuakeC Programming
Topic: Built in functions
Replies: 6
Views: 1576

That's actually a pretty useful point - the only thing that matters when declaring a particular builtin is the number. (Also the parameters have to match so that they make sense to the function and don't cause an error, but they don't have to be exact). You can change the name of a builtin and write...
by KrimZon
Tue Dec 15, 2009 12:04 pm
Forum: QuakeC Programming
Topic: Built in functions
Replies: 6
Views: 1576

Re: Built in functions

All the actual compiled QuakeC code is compiled into one array of instructions. There's also a bunch of indexes for things like global variables, fields and functions. Each entry in the function list contains, among other things, the index into the instruction list of the first instruction of that f...
by KrimZon
Mon Mar 30, 2009 11:20 am
Forum: OpenGL Programming
Topic: Simple Non-Repeating Texture Generation Method (GLSL)
Replies: 12
Views: 11716

MauveBib: It might be possible to approximate in q3 shaders, though the main thing missing would be the non-repeating nature of the noise itself. The two texture layers and the noise layer would have to be at three different angles. r00k: I went to uni in Britain (a middle of the road one) and dropp...
by KrimZon
Sun Mar 29, 2009 5:55 pm
Forum: OpenGL Programming
Topic: Simple Non-Repeating Texture Generation Method (GLSL)
Replies: 12
Views: 11716

Simple Non-Repeating Texture Generation Method (GLSL)

On Saturday I coded this up, it basically takes a repeating texture and makes it look less repetitive, or at least makes it repeat in a random non-grid way. Bits are the same but the output is not tiled. I've written it up here, all posh like Here are some screenshots of what it does with some Quake...
by KrimZon
Thu Jan 01, 2009 11:48 am
Forum: Engine Programming
Topic: Fun - Most Obscure Quake Bugs
Replies: 18
Views: 7622

Re: Fun - Most Obscure Quake Bugs

How do you deal with Threewave CTF and other multiplayer mods where there is constant status information shown as centerprints? I read it as putting a frame around the existing centerprint when displaying it, so it'd work normally with everything except that blank centerprints showed up as just the...
by KrimZon
Mon Dec 01, 2008 4:51 pm
Forum: Engine Programming
Topic: Controlling Sunlight and Sunmangle from engine?
Replies: 9
Views: 2776

You could use different lightstyles for different lighting conditions (at its simplest, it could be day/night) and then change the levels of them to make a smooth transition between them. There'd be no way to change the sun direction without some heavy modification of the light program, but you coul...
by KrimZon
Fri Apr 11, 2008 6:38 pm
Forum: General Discussion
Topic: Your Lost Mods
Replies: 11
Views: 4015

I've lost all but a few of my least favourite maps that I made in 1997 or so, but I still remember the layout of them. Same with some maps I made in 1999. All of the above from format/reinstalls with only one hdd and not having put them all on floppies. I also lost the latest version of a 2D space g...
by KrimZon
Thu Jan 17, 2008 1:31 pm
Forum: General Discussion
Topic: CSQC tutorials have to be created !
Replies: 7
Views: 2391

Just code with comments and a readme, but mostly just code. If any part needs explaining in greater detail, post here and I can upload a new version of it.
by KrimZon
Thu Jan 17, 2008 12:48 pm
Forum: General Discussion
Topic: CSQC tutorials have to be created !
Replies: 7
Views: 2391

http://www.planetbilge.com/for.quake/csqc_part1_v1.zip

That's just a plug-in status bar, but I'm moving toward demonstrating it being mixed with the server code using some files common between the two. All my sources like that though have a bunch of other irrelevant stuff in them at the moment.