Search found 7 matches

by Don Kael
Tue Jul 10, 2012 2:02 pm
Forum: Engine Programming
Topic: Makaqu
Replies: 128
Views: 45194

Re: Makaqu

You the man Fragger!

Love, Code-Red.
by Don Kael
Tue Nov 28, 2006 8:16 am
Forum: QuakeC Programming
Topic: what we haven't really done yet
Replies: 46
Views: 20715

- A brand new system for models, such as skeleton animation (Half-Life).
- Sound system overhall

Oops. I think I might have strayed into engine code here. Oh well.
by Don Kael
Sat Aug 26, 2006 4:11 am
Forum: General Discussion
Topic: Non-Q1 mods that ought to be converted
Replies: 14
Views: 4550

edited
by Don Kael
Fri Aug 25, 2006 1:35 am
Forum: General Discussion
Topic: My name is Inigo Montoya...
Replies: 28
Views: 14884

Oh, my mistake, heh its been a while since Ive been in the scene!
by Don Kael
Thu Aug 24, 2006 10:55 pm
Forum: General Discussion
Topic: My name is Inigo Montoya...
Replies: 28
Views: 14884

edited
by Don Kael
Thu Aug 24, 2006 10:42 pm
Forum: Mapping
Topic: What do you map with?
Replies: 25
Views: 17233

Worldcraft, when I did map that is.
by Don Kael
Thu Aug 24, 2006 6:54 pm
Forum: Artificial Intelligence
Topic: Idea: AI Lib
Replies: 20
Views: 19425

First post, anyways, here it goes:

http://www.dcemulation.com/phpBB/viewtopic.php?t=59482

I used to code Quake C long ago (wasnt the best at it, mind you), and I had been working on a Stealth mode, not only to the user, but the AI as well.

I was going to have variable footstep sounds, each with ...