Search found 208 matches

by c0burn
Wed Sep 05, 2018 10:36 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5044509

Re: What are you working on?

Image

Chainsaw I hacked together - Download Here
by c0burn
Mon Sep 03, 2018 7:56 am
Forum: Artificial Intelligence
Topic: The AI of Doom (2016)
Replies: 2
Views: 9842

Re: The AI of Doom (2016)

Very interesting stuff. Thanks
by c0burn
Sun Feb 04, 2018 11:05 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5044509

Re: What are you working on?

It's just because the original model was rotated.

I think some parameters for scale and rotation would be useful like you said. I'll look into it for version 2.
by c0burn
Sun Feb 04, 2018 12:38 am
Forum: Modeling
Topic: Visible Weapons Help
Replies: 5
Views: 10691

Re: Visible Weapons Help

That' because the weapon model don't have front and back sides, like the player. There is no easy fix for that AFAIK. You may try to set all vertices to seam and then set individual triangles to front or back side (I don't know if QME has any way to do this, I would use QuArK 4.07 instead), but pro...
by c0burn
Sun Feb 04, 2018 12:36 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5044509

Re: What are you working on?

I've made a tool to convert two quake models into a single model. This tool works where, for example qME does not, due to correctly supporting the texture coordinates for models that do or do not have backfacing triangles with onseam vertices. Please read the enclosed readme.txt I'd be interested in...
by c0burn
Wed Jan 03, 2018 8:42 pm
Forum: QuakeC Programming
Topic: Untie view model frames from player frames
Replies: 3
Views: 4657

Re: Untie view model frames from player frames

You don't have to tie them together, or use frame macros at all.

When I make a scratch mod I just use a new PlayerThink() that sets an appropriate frame for the player, then also updates his weapon frame separately based upon some variable or other.
by c0burn
Mon Jun 26, 2017 7:15 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5044509

Re: What are you working on?

@c0burn: your mod is officially under my radar now. I can see from the debugging prints and AI behaviour in the other videos you've replaced the drunk-like default navigation with something using waypoints. Are these waypoints baked in the qc, or somehow in the map, or just generated dynamically ? ...
by c0burn
Mon Jun 26, 2017 9:16 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5044509

Re: What are you working on?

Its's a mod in slow, slow progress due to real life time constraints. I got bored of working on other things so started knocking together this intro.
by c0burn
Sun Jun 25, 2017 11:22 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5044509

Re: What are you working on?

https://www.youtube.com/watch?v=mD7N6HY ... e=youtu.be

This weekend's toying around since I've had time while I've been sick :mrgreen:
by c0burn
Fri Dec 02, 2016 9:33 pm
Forum: Modeling
Topic: Visible Weapons Help
Replies: 5
Views: 10691

Visible Weapons Help

So - I have the standard player.mdl, and a g_plasma.mdl, and I got into qme, and merge the g_plasma.mdl into player.mdl because I was to animate it on the quakeguy. The vertices get all fecked up, like so: http://i.imgur.com/oLYGSfN.png http://i.imgur.com/bJ54262.png How do I fix this? What other wa...
by c0burn
Wed Nov 30, 2016 1:11 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5044509

Re: What are you working on?

https://www.youtube.com/watch?v=iooijPc7dbY

Still working on my revamped AI, monsters can now use waypoints that have a jump flag set. They won't hesitate to jump down and smash you up.
by c0burn
Mon Nov 21, 2016 10:00 pm
Forum: General Discussion
Topic: Request for an old mod of mine (Mickbot)
Replies: 1
Views: 5579

Request for an old mod of mine (Mickbot)

This is a complete shot in the dark... Does anyone have mickbot.zip? I imagine leileilol possibly does, but they've disabled PM's. Thanks in advance if anyone does :)
by c0burn
Sun Aug 14, 2016 10:39 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5044509

Re: What are you working on?

toneddu2000 wrote:so nice c0burn! csqc? Or engine modification?
Neither! It's possible in normal quake but it's very hacky.
by c0burn
Sat Aug 13, 2016 9:00 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5044509

Re: What are you working on?

https://www.youtube.com/watch?v=soOCbGHQgFU

Tonights experiment with sidescrolling
by c0burn
Tue Aug 02, 2016 6:16 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5044509

Re: What are you working on?

toneddu2000 wrote:
c0burn wrote:using the inbuilt windows 10 capture
:shock: Windows 10 has builtin capture? Didn't know that! Wow
Win+G