Search found 137 matches

by avirox
Thu Dec 01, 2011 10:20 pm
Forum: General Discussion
Topic: (megatf-related) Amnesia's megatf site has moved
Replies: 0
Views: 2445

(megatf-related) Amnesia's megatf site has moved

I know there are a few of you here who play mtf coop and use the files on my site, so I just wanted to update people that amnesiagames.com is no longer the DNS for my quake/misc files depot. Instead, all the releases & source codes are now at http://avirox.tfgames.org/. The same files are still ...
by avirox
Thu Nov 03, 2011 9:16 pm
Forum: CSQC Programming
Topic: Tutorial: CSQC GUI Menus
Replies: 49
Views: 100741

Re: Tutorial: CSQC GUI Menus

Hi guys, just a quick update about DP support. While the zip posted in this thread does contain DP support, please be aware that I have found a performance leak in the old code. If you are trying to use CSQC GUI with DarkPlaces, please change the following code under CSQC_UpdateView(): #ifdef WORKIN...
by avirox
Thu Aug 18, 2011 6:55 pm
Forum: General Discussion
Topic: so this seems pretty cool.
Replies: 16
Views: 5143

Neat project! I like some of their wolf/doom model remakes.. they're authentic-looking and actually look good, too.

I've been trying to get wolf and doom into megatf coop for the longest time. Glad I'm not the only one trying to do a generations-style mod for quake 1 :)
by avirox
Thu Aug 11, 2011 10:14 pm
Forum: General Discussion
Topic: CSQC Standards: Lets bridge the Great Divide
Replies: 9
Views: 2883

CSQC Standards: Lets bridge the Great Divide

Hi everyone, As a quake modder, I was thrilled as to learn a few years back that popular quake engines would finally get a client-side counterpart to the server-based game VM (progs.dat). Client-Side QuakeC (CSQC) has become the sine qua non of modern quake total conversions such as Nexuiz and Steel...
by avirox
Tue Jun 21, 2011 8:06 pm
Forum: General Discussion
Topic: What is the deal with Valve?
Replies: 40
Views: 9348

Same, nothing against Valve here.. they continue to make great quake mods \o/
by avirox
Mon Jun 20, 2011 5:26 pm
Forum: General Discussion
Topic: One Must Quake (OMF2097 Remake)
Replies: 9
Views: 5397

The OMF QExpo booth is live!

There's not much to see yet, but take a look if your interest is piqued
by avirox
Sun May 15, 2011 2:22 pm
Forum: General Discussion
Topic: One Must Quake (OMF2097 Remake)
Replies: 9
Views: 5397

It begins! I need to find some modelers so I can get some proper testing done. Anyone interested? (you can use the model format of your choice, so long as it's supported in FTE and Darkplaces)
by avirox
Mon Feb 07, 2011 4:28 am
Forum: General Programming
Topic: psps quake and pc quake
Replies: 4
Views: 2519

There are no PSP engines with the complexity and range of support like DP and FTE (IE CSQC and the advances physics support). However, that's not to say such things can't be added. Server-side QC should work the same for stock quake mods on PC as they do on PSP (unless they require a customized engi...
by avirox
Sun Jan 23, 2011 9:46 pm
Forum: General Discussion
Topic: Adios monster_amigos
Replies: 15
Views: 5635

Good luck with your new job training secret arctic sea-wolves. It sound like you're gonna have your hands full, bud.

¡Adiós y buen viaje!
by avirox
Mon Jan 10, 2011 1:11 pm
Forum: CSQC Programming
Topic: Tutorial: CSQC GUI Menus
Replies: 49
Views: 100741

It's functional in MegaTF Coop if you want to see it in action (needs FTE): 74.86.171.201:27500. Other than that, it's a big part of my action/rpg project, Damascus.
by avirox
Tue Jan 04, 2011 7:30 pm
Forum: QuakeC Programming
Topic: Inventory middleware stuffs
Replies: 21
Views: 13617

My CSQC GUI project supports diablo-style inventory systems like so:
Image

Although I haven't done much to make it compatible with SSQC. Shouldn't be too hard.
by avirox
Fri Dec 31, 2010 5:53 pm
Forum: General Discussion
Topic: Forums for Avirox's (Xavier) tastyspleen MegaTF Coop
Replies: 7
Views: 2652

I just want to let people know that the server has moved yet again (still on TS though!). Sorry for the last-minute post, but I just found out about this myself. Tastyspleen has migrated their servers over to new IP addresses. MegaTF has now moved to 74.86.171.201, same ports for coop (27500), midai...
by avirox
Thu Dec 23, 2010 11:49 pm
Forum: General Discussion
Topic: One Must Quake (OMF2097 Remake)
Replies: 9
Views: 5397

So I'm still interested in doing this.. just got no mappers/modelers :( Anyone want to help me with this? I'll do all the coding if need be :p
by avirox
Sun Nov 28, 2010 5:41 am
Forum: QuakeC Programming
Topic: Displaying a server list in MenuQC/CSQC
Replies: 7
Views: 2081

c0burn, is that server list in CSQC or menu QC?
by avirox
Tue Nov 09, 2010 2:27 am
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 61716

Damn, wish we had this engine when I was working on Solitude. Good work, Baker!