Search found 137 matches
- Thu Dec 01, 2011 10:20 pm
- Forum: General Discussion
- Topic: (megatf-related) Amnesia's megatf site has moved
- Replies: 0
- Views: 2445
(megatf-related) Amnesia's megatf site has moved
I know there are a few of you here who play mtf coop and use the files on my site, so I just wanted to update people that amnesiagames.com is no longer the DNS for my quake/misc files depot. Instead, all the releases & source codes are now at http://avirox.tfgames.org/. The same files are still ...
- Thu Nov 03, 2011 9:16 pm
- Forum: CSQC Programming
- Topic: Tutorial: CSQC GUI Menus
- Replies: 49
- Views: 100741
Re: Tutorial: CSQC GUI Menus
Hi guys, just a quick update about DP support. While the zip posted in this thread does contain DP support, please be aware that I have found a performance leak in the old code. If you are trying to use CSQC GUI with DarkPlaces, please change the following code under CSQC_UpdateView(): #ifdef WORKIN...
- Thu Aug 18, 2011 6:55 pm
- Forum: General Discussion
- Topic: so this seems pretty cool.
- Replies: 16
- Views: 5143
- Thu Aug 11, 2011 10:14 pm
- Forum: General Discussion
- Topic: CSQC Standards: Lets bridge the Great Divide
- Replies: 9
- Views: 2883
CSQC Standards: Lets bridge the Great Divide
Hi everyone, As a quake modder, I was thrilled as to learn a few years back that popular quake engines would finally get a client-side counterpart to the server-based game VM (progs.dat). Client-Side QuakeC (CSQC) has become the sine qua non of modern quake total conversions such as Nexuiz and Steel...
- Tue Jun 21, 2011 8:06 pm
- Forum: General Discussion
- Topic: What is the deal with Valve?
- Replies: 40
- Views: 9348
- Mon Jun 20, 2011 5:26 pm
- Forum: General Discussion
- Topic: One Must Quake (OMF2097 Remake)
- Replies: 9
- Views: 5397
The OMF QExpo booth is live!
There's not much to see yet, but take a look if your interest is piqued
There's not much to see yet, but take a look if your interest is piqued
- Sun May 15, 2011 2:22 pm
- Forum: General Discussion
- Topic: One Must Quake (OMF2097 Remake)
- Replies: 9
- Views: 5397
- Mon Feb 07, 2011 4:28 am
- Forum: General Programming
- Topic: psps quake and pc quake
- Replies: 4
- Views: 2519
There are no PSP engines with the complexity and range of support like DP and FTE (IE CSQC and the advances physics support). However, that's not to say such things can't be added. Server-side QC should work the same for stock quake mods on PC as they do on PSP (unless they require a customized engi...
- Sun Jan 23, 2011 9:46 pm
- Forum: General Discussion
- Topic: Adios monster_amigos
- Replies: 15
- Views: 5635
- Mon Jan 10, 2011 1:11 pm
- Forum: CSQC Programming
- Topic: Tutorial: CSQC GUI Menus
- Replies: 49
- Views: 100741
- Tue Jan 04, 2011 7:30 pm
- Forum: QuakeC Programming
- Topic: Inventory middleware stuffs
- Replies: 21
- Views: 13617
My CSQC GUI project supports diablo-style inventory systems like so:
Although I haven't done much to make it compatible with SSQC. Shouldn't be too hard.
Although I haven't done much to make it compatible with SSQC. Shouldn't be too hard.
- Fri Dec 31, 2010 5:53 pm
- Forum: General Discussion
- Topic: Forums for Avirox's (Xavier) tastyspleen MegaTF Coop
- Replies: 7
- Views: 2652
I just want to let people know that the server has moved yet again (still on TS though!). Sorry for the last-minute post, but I just found out about this myself. Tastyspleen has migrated their servers over to new IP addresses. MegaTF has now moved to 74.86.171.201, same ports for coop (27500), midai...
- Thu Dec 23, 2010 11:49 pm
- Forum: General Discussion
- Topic: One Must Quake (OMF2097 Remake)
- Replies: 9
- Views: 5397
- Sun Nov 28, 2010 5:41 am
- Forum: QuakeC Programming
- Topic: Displaying a server list in MenuQC/CSQC
- Replies: 7
- Views: 2081
- Tue Nov 09, 2010 2:27 am
- Forum: Engine Programming
- Topic: ProQuake 4.70 PSP Build
- Replies: 263
- Views: 61716