Are you using a vanilla/original Quake engine?ceriux wrote:pulse i believe its handeled by a cvar , i changed the speed of my nail sniper to go pretty damn fast. so... im sure its possible
Search found 37 matches
- Thu Jul 29, 2010 6:13 pm
- Forum: QuakeC Programming
- Topic: Changing nails speed
- Replies: 21
- Views: 4596
- Tue Jul 27, 2010 6:46 pm
- Forum: QuakeC Programming
- Topic: Changing nails speed
- Replies: 21
- Views: 4596
- Mon Jun 07, 2010 3:41 pm
- Forum: General Discussion
- Topic: Warfare Source, We Need You!!
- Replies: 34
- Views: 9058
- Fri May 28, 2010 2:31 pm
- Forum: QuakeC Programming
- Topic: Quake Rally
- Replies: 14
- Views: 3524
- Fri May 21, 2010 10:07 pm
- Forum: QuakeC Programming
- Topic: QuakeC Code Snippets
- Replies: 15
- Views: 3940
...I don't quite understand how my "logic" was wrong. The code works just fine. It is just a different way of selecting a random sound effect for a function.
Which path should be taken if r = 0.9? The second, but your code takes the first. Since code runs sequentially, it always checks the first ...
Which path should be taken if r = 0.9? The second, but your code takes the first. Since code runs sequentially, it always checks the first ...
- Fri May 21, 2010 2:44 am
- Forum: QuakeC Programming
- Topic: QuakeC Code Snippets
- Replies: 15
- Views: 3940
- Tue May 18, 2010 2:13 pm
- Forum: OpenGL Programming
- Topic: open source examples
- Replies: 4
- Views: 5090
- Fri May 14, 2010 5:29 pm
- Forum: QuakeC Programming
- Topic: Grenade entity coding help
- Replies: 7
- Views: 1972
- Fri May 14, 2010 2:25 pm
- Forum: QuakeC Programming
- Topic: couple of questions
- Replies: 8
- Views: 1974
In my opinion, you provided too little information for us to help you, without us having to be all-encompassing. We need to know more specifically what you want help with.
"clien thing" and "I need to know how to do time triggered function like this: Function -> time -> new function/effect" are not ...
"clien thing" and "I need to know how to do time triggered function like this: Function -> time -> new function/effect" are not ...
- Fri May 14, 2010 2:08 pm
- Forum: QuakeC Programming
- Topic: Grenade entity coding help
- Replies: 7
- Views: 1972
You've definitely got a problem with trying to send a print to a grenade and so on, because you confuse the difference between self and other, but I don't understand what nade_lives is for. You said it was being used as a counter to execute a function a certain number of times, but yet you seem to ...
- Fri May 14, 2010 1:43 pm
- Forum: General Discussion
- Topic: Origin of term "NetQuake"
- Replies: 29
- Views: 6948
- Fri May 14, 2010 1:20 pm
- Forum: General Discussion
- Topic: Origin of term "NetQuake"
- Replies: 29
- Views: 6948
Never did like multiplayer, the culture and the trash talk just hold zero appeal to me, and the type of game I do enjoy most involves exploration and going "oooh! ahhh!" at architecture. Quake SP is a great and simple quick-fix for that kind of thing (no goddamned "fiendish AI" either to get in the ...
- Thu May 13, 2010 7:04 pm
- Forum: General Discussion
- Topic: Origin of term "NetQuake"
- Replies: 29
- Views: 6948
- Thu May 13, 2010 2:58 pm
- Forum: General Discussion
- Topic: Practical Game Logic (QuakeC) Ideas Only Dropbox
- Replies: 15
- Views: 5619
Re: Practical Game Logic (QuakeC) Ideas Only Dropbox
1. Monsters that only move when you are not looking at them (think of the possibilities). Provided QuakeC can do this. I know QuakeC can do line of sight but not sure if the "behind you" 180 degrees can be ignored from the calc.
http://www.youtube.com/watch?v=muLIPWjks_M
I've been trying to ...
http://www.youtube.com/watch?v=muLIPWjks_M
I've been trying to ...
- Thu May 13, 2010 12:53 pm
- Forum: Modeling
- Topic: Best Modeling Program?
- Replies: 18
- Views: 7681