This was broken due to 2 changes in DP (well at least one totally confirmed, the other Im not sure if it was changed or just worked out of blind luck).
One being the viewing of the inventory screen is controlled via an addstat, this passes the value of a float when it should be using an integer to ...
Search found 79 matches
- Mon Jan 03, 2011 2:15 am
- Forum: QuakeC Programming
- Topic: Inventory middleware stuffs
- Replies: 21
- Views: 16023
- Fri Jun 04, 2010 8:44 pm
- Forum: General Programming
- Topic: A tutorial reqeust
- Replies: 16
- Views: 9401
Re: oh jeez how does the internet work??!?!?
long rant
troll
And ya I agree csqc is a really big difficult task hence the idea of a baseline example game which is what this dp dev kit I mentioned before had as one of it's facets. From what I understand DP and FTEQ are the only two engines with full on csqc support however have some minor ...
troll
And ya I agree csqc is a really big difficult task hence the idea of a baseline example game which is what this dp dev kit I mentioned before had as one of it's facets. From what I understand DP and FTEQ are the only two engines with full on csqc support however have some minor ...
- Fri Jun 04, 2010 3:09 pm
- Forum: General Programming
- Topic: A tutorial reqeust
- Replies: 16
- Views: 9401
Problem is doing a good level of documentation requires some conformity and most importantly people working in tandem together towards one goal. Its been suggested a dp sdk kit of sorts (which'd surely cover csqc) even fairly recently but then there's one hiccup of "oh well i dont want to do this ...
- Wed Nov 04, 2009 8:27 pm
- Forum: General Discussion
- Topic: Fallout QW Mod
- Replies: 9
- Views: 3597
If you're just getting a picture asking you to press 1 to continue and nothing happens its most likely because the "1" key isn't bound to impulse 1, or rather any of the keys 1-9 bound to their respective impulses.
I haven't tested with the newer FTE I used the one that doesn't need CSQC updating ...
I haven't tested with the newer FTE I used the one that doesn't need CSQC updating ...
- Mon May 25, 2009 10:10 pm
- Forum: QuakeC Programming
- Topic: Having trouble spawning entities!
- Replies: 2
- Views: 1971
- Wed Apr 29, 2009 8:10 am
- Forum: QuakeC Programming
- Topic: EXT_CSQC_1
- Replies: 34
- Views: 16087
so it sounds like you are more for than against csqc implementing the same concepts as menuqc? Is this a possibility?
As for the predraw thing I use it often enough and think it works nicely. It conceptually makes sense, where as the equivalent of render channels which is how I feel csqc is being ...
As for the predraw thing I use it often enough and think it works nicely. It conceptually makes sense, where as the equivalent of render channels which is how I feel csqc is being ...
- Wed Apr 29, 2009 1:56 am
- Forum: QuakeC Programming
- Topic: EXT_CSQC_1
- Replies: 34
- Views: 16087
- Tue Apr 28, 2009 7:00 pm
- Forum: QuakeC Programming
- Topic: EXT_CSQC_1
- Replies: 34
- Views: 16087
- Mon Apr 20, 2009 10:03 pm
- Forum: QuakeC Programming
- Topic: EXT_CSQC_1
- Replies: 34
- Views: 16087
- Wed Apr 15, 2009 9:41 pm
- Forum: QuakeC Programming
- Topic: EXT_CSQC_1
- Replies: 34
- Views: 16087
- Tue Mar 31, 2009 8:08 am
- Forum: General Discussion
- Topic: p1mp yo mods: Teh Revenge
- Replies: 6
- Views: 3328
- Sun Mar 22, 2009 6:02 pm
- Forum: QuakeC Programming
- Topic: Skeletal animation stuff (Darkplaces / FTE type specific)
- Replies: 10
- Views: 5270
- Thu Mar 19, 2009 11:41 am
- Forum: General Discussion
- Topic: p1mp yo mods: Teh Revenge
- Replies: 6
- Views: 3328
- Fri Jan 02, 2009 8:52 pm
- Forum: Engine Programming
- Topic: Fun - Most Obscure Quake Bugs
- Replies: 18
- Views: 8716
- Fri Jan 02, 2009 8:48 pm
- Forum: QuakeC Programming
- Topic: Putting barriers around QC
- Replies: 10
- Views: 4011
There is already enough barriers in qc as it is not being able to access the server entity list just to read the data from csqc without going through the task of sharing them all out and then providing your own visual logic for them.
qc has been around for a long time, I'd say its tried and proven ...
qc has been around for a long time, I'd say its tried and proven ...