Search found 79 matches
- Wed Oct 31, 2007 11:24 pm
- Forum: General Discussion
- Topic: Why are the ammo boxes in .bsp?
- Replies: 35
- Views: 8745
In some of Carmack's dev diaries he compares the Quake1 bsp models versus the same in Quake2 tech. How previously it was preferred to use the bsp bmodel inside of a map for weirdly sized objects. One of the downsides was the lighting was always off he later explains. In Quake2 it no longer uses bsp ...
- Wed Oct 31, 2007 10:15 pm
- Forum: General Discussion
- Topic: Why are the ammo boxes in .bsp?
- Replies: 35
- Views: 8745
- Wed Oct 31, 2007 9:54 pm
- Forum: QuakeC Programming
- Topic: applying health to weapons
- Replies: 29
- Views: 7633
- Wed Oct 31, 2007 3:51 am
- Forum: Mapping
- Topic: How to create rotating doors?
- Replies: 70
- Views: 33758
- Mon Oct 29, 2007 7:37 pm
- Forum: QuakeC Programming
- Topic: [DarkPlaces] QC drawing graphics onto the screen?
- Replies: 25
- Views: 7465
FTEQCC supports arrays just fine. float NUMBER_OF_SLOTS = 12; .entity myslot[NUMBER_OF_SLOTS]; /* FTE compiler arrays, you must use fteqcc to compile this */ Then in a function... for(nCnt = 0; nCnt < NUMBER_OF_SLOTS; nCnt++) { self.(myslot[nCnt]) = spawn(); self.(myslot[nCnt]).owner = self; } stuff...
- Wed Oct 03, 2007 11:22 pm
- Forum: QuakeC Programming
- Topic: RL Kickback
- Replies: 35
- Views: 9257
- Wed Oct 03, 2007 4:55 pm
- Forum: General Discussion
- Topic: I'm makin Shootan Gaem
- Replies: 9
- Views: 2247
- Tue Oct 02, 2007 11:32 pm
- Forum: General Discussion
- Topic: I'm makin Shootan Gaem
- Replies: 9
- Views: 2247
- Fri May 25, 2007 11:19 am
- Forum: General Discussion
- Topic: The Hunted Chronicles
- Replies: 5
- Views: 2189
The Hunted Chronicles
http://i3.photobucket.com/albums/y69/Razorb/THCTitle1.jpg The Hunted Chronicles is a first person survival horror game in which you take on the role of a lone survivor. Awoken by what seems to be an earth tremor uncommon in the city, you will be faced with horrific visions and alternate realities a...
- Tue Dec 12, 2006 12:12 pm
- Forum: QuakeC Programming
- Topic: getting up from crouching
- Replies: 16
- Views: 7471
- Fri Oct 20, 2006 3:56 pm
- Forum: General Discussion
- Topic: Best Quake / Darkplaces / whatever pictures?
- Replies: 7
- Views: 2415
Best Quake / Darkplaces / whatever pictures?
Does anyone have any pictures that might show off the power of user made quake engines or quake itself to people who might've not heard about them?
- Mon Oct 09, 2006 11:21 pm
- Forum: QuakeC Programming
- Topic: Distance formula and measurement calculations
- Replies: 6
- Views: 2839
First site i saw it said 16 qu = 1ft, i guess its actually closer to 8. Also for mathematical history purposes i used the real 3d distance formula. So ya I'll change it from devinding by 16 to 8. Also changed the inches from 1 1/3 to 2/3. Number wise it looked better by 16, mainly because the quake ...
- Mon Oct 09, 2006 5:22 am
- Forum: QuakeC Programming
- Topic: Distance formula and measurement calculations
- Replies: 6
- Views: 2839
- Sun Oct 01, 2006 5:21 am
- Forum: General Discussion
- Topic: "Octoberfest"
- Replies: 49
- Views: 15252
- Fri Aug 11, 2006 8:57 pm
- Forum: Modeling
- Topic: Free models
- Replies: 15
- Views: 9919
http://ru1337.com/files/models/pic_ezq13packmdl.jpg http://ru1337.com/files/models/ezq13packmdl.zip includes animated q1 .mdl's of: avenger railcannon scout along with external skins of all 3. ingame (minus hands): http://ru1337.com/files/models/ingame/railcannon.jpg http://ru1337.com/files/models/...