Search found 79 matches

by Chris
Wed Oct 31, 2007 11:24 pm
Forum: General Discussion
Topic: Why are the ammo boxes in .bsp?
Replies: 35
Views: 8745

In some of Carmack's dev diaries he compares the Quake1 bsp models versus the same in Quake2 tech. How previously it was preferred to use the bsp bmodel inside of a map for weirdly sized objects. One of the downsides was the lighting was always off he later explains. In Quake2 it no longer uses bsp ...
by Chris
Wed Oct 31, 2007 10:15 pm
Forum: General Discussion
Topic: Why are the ammo boxes in .bsp?
Replies: 35
Views: 8745

The main purpose was being able to clip against bsp hulls for more precise collision.
by Chris
Wed Oct 31, 2007 9:54 pm
Forum: QuakeC Programming
Topic: applying health to weapons
Replies: 29
Views: 7633

at work now so I can't double check this, but a way around checking to see if you'll get stuck is for the item before it spawns running a small findradius. If it returns an entity with classname == "player" that means you, (or any other client on the server) would get stuck in it. Or you c...
by Chris
Wed Oct 31, 2007 3:51 am
Forum: Mapping
Topic: How to create rotating doors?
Replies: 70
Views: 33758

To do this make a brush that you want as your door, then make another brush where you want the hinge of the door to be. This second brush you should apply the "origin" texture. If you're using Worldcraft you may have to make a texture called origin and add it to a .wad. (However I wrote th...
by Chris
Mon Oct 29, 2007 7:37 pm
Forum: QuakeC Programming
Topic: [DarkPlaces] QC drawing graphics onto the screen?
Replies: 25
Views: 7465

FTEQCC supports arrays just fine. float NUMBER_OF_SLOTS = 12; .entity myslot[NUMBER_OF_SLOTS]; /* FTE compiler arrays, you must use fteqcc to compile this */ Then in a function... for(nCnt = 0; nCnt < NUMBER_OF_SLOTS; nCnt++) { self.(myslot[nCnt]) = spawn(); self.(myslot[nCnt]).owner = self; } stuff...
by Chris
Wed Oct 03, 2007 11:22 pm
Forum: QuakeC Programming
Topic: RL Kickback
Replies: 35
Views: 9257

excuse it if the code is not perfect I'm typing this from memory at work..

add:

makevectors (self.v_angle);

self.velocity = self.velocity + v_forward * -200;

self being in reference to the player. Put this in one of your weapon's fire functions.
by Chris
Wed Oct 03, 2007 4:55 pm
Forum: General Discussion
Topic: I'm makin Shootan Gaem
Replies: 9
Views: 2247

lol...
by Chris
Tue Oct 02, 2007 11:32 pm
Forum: General Discussion
Topic: I'm makin Shootan Gaem
Replies: 9
Views: 2247

impressive...
by Chris
Fri May 25, 2007 11:19 am
Forum: General Discussion
Topic: The Hunted Chronicles
Replies: 5
Views: 2189

The Hunted Chronicles

http://i3.photobucket.com/albums/y69/Razorb/THCTitle1.jpg The Hunted Chronicles is a first person survival horror game in which you take on the role of a lone survivor. Awoken by what seems to be an earth tremor uncommon in the city, you will be faced with horrific visions and alternate realities a...
by Chris
Tue Dec 12, 2006 12:12 pm
Forum: QuakeC Programming
Topic: getting up from crouching
Replies: 16
Views: 7471

I'll append this to the crouch tutorial
by Chris
Fri Oct 20, 2006 3:56 pm
Forum: General Discussion
Topic: Best Quake / Darkplaces / whatever pictures?
Replies: 7
Views: 2415

Best Quake / Darkplaces / whatever pictures?

Does anyone have any pictures that might show off the power of user made quake engines or quake itself to people who might've not heard about them?
by Chris
Mon Oct 09, 2006 11:21 pm
Forum: QuakeC Programming
Topic: Distance formula and measurement calculations
Replies: 6
Views: 2839

First site i saw it said 16 qu = 1ft, i guess its actually closer to 8. Also for mathematical history purposes i used the real 3d distance formula. So ya I'll change it from devinding by 16 to 8. Also changed the inches from 1 1/3 to 2/3. Number wise it looked better by 16, mainly because the quake ...
by Chris
Mon Oct 09, 2006 5:22 am
Forum: QuakeC Programming
Topic: Distance formula and measurement calculations
Replies: 6
Views: 2839

Distance formula and measurement calculations

http://ru1337.com/forums/viewtopic.php?t=17

Has a few measurement types. May or may not be useful.
by Chris
Sun Oct 01, 2006 5:21 am
Forum: General Discussion
Topic: "Octoberfest"
Replies: 49
Views: 15252

by Chris
Fri Aug 11, 2006 8:57 pm
Forum: Modeling
Topic: Free models
Replies: 15
Views: 9919

http://ru1337.com/files/models/pic_ezq13packmdl.jpg http://ru1337.com/files/models/ezq13packmdl.zip includes animated q1 .mdl's of: avenger railcannon scout along with external skins of all 3. ingame (minus hands): http://ru1337.com/files/models/ingame/railcannon.jpg http://ru1337.com/files/models/...