Search found 18 matches
- Fri Nov 30, 2007 3:39 am
- Forum: Artificial Intelligence
- Topic: Shockbot - taking its first steps
- Replies: 67
- Views: 30221
- Tue Oct 16, 2007 5:32 am
- Forum: General Discussion
- Topic: Extracting unnamed tetures from map
- Replies: 2
- Views: 1785
- Mon Oct 15, 2007 4:21 pm
- Forum: General Discussion
- Topic: Extracting unnamed tetures from map
- Replies: 2
- Views: 1785
Extracting unnamed tetures from map
Hi, does anyone know of a tool which will extract unnamed textures from a map? ( http://www.qw.qwplayers.org/Maps/aerowalk.bsp ). I've tried with adquedit and quark, but failed with both, and fimg/BSP don't open .bsp files. BSP2WAD converts it correctly to a wad file, but adquedit only shows one unn...
- Tue Oct 09, 2007 10:32 pm
- Forum: General Discussion
- Topic: CocoT announces Transloquake
- Replies: 67
- Views: 42180
- Fri Aug 24, 2007 5:51 am
- Forum: QuakeC Programming
- Topic: Fimg feature request
- Replies: 2
- Views: 1610
Fimg feature request
Sorry, I hope this is the right place to ask.
I love fimg, and I hope you're still working on it, FrikaC.
Could you please add an export all frames option?
I want to dump my gfx.wad into different .tga (or png or whatever) files
I love fimg, and I hope you're still working on it, FrikaC.
Could you please add an export all frames option?
I want to dump my gfx.wad into different .tga (or png or whatever) files
- Wed Jul 18, 2007 2:40 am
- Forum: Quake Events
- Topic: Make the QExpo better
- Replies: 29
- Views: 31405
- Sat Jul 14, 2007 6:22 am
- Forum: General Discussion
- Topic: Tutorial Requests
- Replies: 65
- Views: 22734
- Mon Apr 23, 2007 6:52 am
- Forum: General Discussion
- Topic: Pak0.pak and Pak1.pak using OpenQuartz, id Map Sources
- Replies: 47
- Views: 32137
And the textures and weapon/ammo models are obviously working off the originals as a base/reference, I don't know how free that counts as... Please don't start false rumors about the Quake Retexture/Remodel project. ALL of our textures and models are 100% (read: COMPLETELY) from scratch. Taken stra...
- Sun Apr 22, 2007 6:26 pm
- Forum: General Discussion
- Topic: Pak0.pak and Pak1.pak using OpenQuartz, id Map Sources
- Replies: 47
- Views: 32137
- Sat Apr 21, 2007 6:38 pm
- Forum: Modeling
- Topic: Prydon Modelling
- Replies: 155
- Views: 63703
Wow. that last player model (the prince) is really great. I tried Prydon a while back but I remember the models were a bit lacking and movement was hard. I hope this rekindles motivation to those who work on the mod to come back and work on it some more =) Actually, the only thing I would change abo...
- Sat Apr 14, 2007 7:13 am
- Forum: Modeling
- Topic: Prydon Modelling
- Replies: 155
- Views: 63703
- Mon Mar 12, 2007 4:33 am
- Forum: QuakeC Programming
- Topic: QuAdEd
- Replies: 27
- Views: 11235
- Sat Mar 10, 2007 8:36 pm
- Forum: QuakeC Programming
- Topic: QuAdEd
- Replies: 27
- Views: 11235
- Sat Mar 10, 2007 8:16 am
- Forum: General Discussion
- Topic: A little mod...
- Replies: 21
- Views: 4958
- Mon Oct 16, 2006 12:47 am
- Forum: Mapping
- Topic: Map cobbling tool
- Replies: 12
- Views: 10820