Search found 18 matches

by Up2nOgOoD[ROCK]
Tue Oct 16, 2007 5:32 am
Forum: General Discussion
Topic: Extracting unnamed tetures from map
Replies: 2
Views: 1785

thanks! that did the trick :)
by Up2nOgOoD[ROCK]
Mon Oct 15, 2007 4:21 pm
Forum: General Discussion
Topic: Extracting unnamed tetures from map
Replies: 2
Views: 1785

Extracting unnamed tetures from map

Hi, does anyone know of a tool which will extract unnamed textures from a map? ( http://www.qw.qwplayers.org/Maps/aerowalk.bsp ). I've tried with adquedit and quark, but failed with both, and fimg/BSP don't open .bsp files. BSP2WAD converts it correctly to a wad file, but adquedit only shows one unn...
by Up2nOgOoD[ROCK]
Tue Oct 09, 2007 10:32 pm
Forum: General Discussion
Topic: CocoT announces Transloquake
Replies: 67
Views: 42180

I must admit I don't play much sp/mods, but WOW this looks amazing! great work so far!
by Up2nOgOoD[ROCK]
Fri Aug 24, 2007 5:51 am
Forum: QuakeC Programming
Topic: Fimg feature request
Replies: 2
Views: 1610

Fimg feature request

Sorry, I hope this is the right place to ask.

I love fimg, and I hope you're still working on it, FrikaC.

Could you please add an export all frames option?
I want to dump my gfx.wad into different .tga (or png or whatever) files
by Up2nOgOoD[ROCK]
Wed Jul 18, 2007 2:40 am
Forum: Quake Events
Topic: Make the QExpo better
Replies: 29
Views: 31293

I have just some small requests....

A hidden page counter (option to make it public)

also, PLEASE the ability to comment booths.
by Up2nOgOoD[ROCK]
Sat Jul 14, 2007 6:22 am
Forum: General Discussion
Topic: Tutorial Requests
Replies: 65
Views: 22734

how to add voting for map changes, and admin system
by Up2nOgOoD[ROCK]
Mon Apr 23, 2007 6:52 am
Forum: General Discussion
Topic: Pak0.pak and Pak1.pak using OpenQuartz, id Map Sources
Replies: 47
Views: 32137

And the textures and weapon/ammo models are obviously working off the originals as a base/reference, I don't know how free that counts as... Please don't start false rumors about the Quake Retexture/Remodel project. ALL of our textures and models are 100% (read: COMPLETELY) from scratch. Taken stra...
by Up2nOgOoD[ROCK]
Sun Apr 22, 2007 6:26 pm
Forum: General Discussion
Topic: Pak0.pak and Pak1.pak using OpenQuartz, id Map Sources
Replies: 47
Views: 32137

Ignore cheapalert. all he does is whine.
by Up2nOgOoD[ROCK]
Sat Apr 21, 2007 6:38 pm
Forum: Modeling
Topic: Prydon Modelling
Replies: 155
Views: 63697

Wow. that last player model (the prince) is really great. I tried Prydon a while back but I remember the models were a bit lacking and movement was hard. I hope this rekindles motivation to those who work on the mod to come back and work on it some more =) Actually, the only thing I would change abo...
by Up2nOgOoD[ROCK]
Sat Apr 14, 2007 7:13 am
Forum: Modeling
Topic: Prydon Modelling
Replies: 155
Views: 63697

are you planning on making the skins in 24bit?
by Up2nOgOoD[ROCK]
Mon Mar 12, 2007 4:33 am
Forum: QuakeC Programming
Topic: QuAdEd
Replies: 27
Views: 11235

Well, as any format. Exporting as .pcx would be easist for me, but anything will reduce the workload ultimately =)
by Up2nOgOoD[ROCK]
Sat Mar 10, 2007 8:36 pm
Forum: QuakeC Programming
Topic: QuAdEd
Replies: 27
Views: 11235

FrikaC I was using Fimg a few days ago and I was dissappointed to see that there wasn't a "export all files" function for wads. Could you please add this to Quaded?

Btw great work, and hope to see some releases soon.
by Up2nOgOoD[ROCK]
Sat Mar 10, 2007 8:16 am
Forum: General Discussion
Topic: A little mod...
Replies: 21
Views: 4957

cheapalert still alive?
by Up2nOgOoD[ROCK]
Mon Oct 16, 2006 12:47 am
Forum: Mapping
Topic: Map cobbling tool
Replies: 12
Views: 10818

Sajt, nice job! I think this is a great idea. I was wondering if you think it would be efficient to get "Ben" from http://www.bspquakeeditor.com/ to enter BSP into the opensource community and open up a SVN. This way maybe you could integrate your tool into BSP and you two could collaborat...