frag.machine: no real performance hit yep. I capped my fps to 60 for recording purposes... it helped. It also helps that everything is very minimalistic.
toneddu2000: go on quests, defeat bosses, hopefully a pvp ranking system eventually. Maybe even little minigames to complete.
Thanks, the player model, though simple, is a favorite of mine. Yes, that's the starting portal for the game. New characters spawn there. Green portals are for instant travel to a town, and red portals are for encounters. The scope? Like, the size? As big as Darkplaces will let me make it. Once I ...
I would take a simple low poly heart, or a 2d heart that looks like the pics there just extruded a bit. Either way... I'm open to artistic interpretation.
I'm going to work on ways to make it more visually pleasing if I go with the mouse driven looking system. If no mouse looking then I have to redo the inventory system for keyboard only.
FrikaC showed me once how to get a forward and reverse speed for player, but have no idea how it works. It ...
So, I need a little input on what I should do with the control scheme here.
I originally planned on having a keyboard only control scheme, then I added a mouse driven inventory system that is causing a problem. I don't like having to take my hands off of the keyboard for anything. It's an ...
Thank you all. I plan on worrying about lighting as it gets to a more complete stage. The map is a priority but not the lighting... I'm also no mapper.