Search found 2 matches
- Sat Apr 04, 2015 3:27 pm
- Forum: General Discussion
- Topic: Tenebrae lite
- Replies: 2
- Views: 2165
Re: Tenebrae lite
Needs radiosity normal-mapping and of course good bump maps.
- Mon Mar 30, 2015 5:59 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511425
Re: What are you working on?
One thing I think might be cool for Q2 is to add masks to the textures that define the 'metalness' of a pixel.
So then you could change some parameters of your reflection model for some cheapish physical based rendering.
So no more diffuse reflection for the metals and you could use the existing ...
So then you could change some parameters of your reflection model for some cheapish physical based rendering.
So no more diffuse reflection for the metals and you could use the existing ...