Search found 2 matches

by krigs
Sat Apr 04, 2015 3:27 pm
Forum: General Discussion
Topic: Tenebrae lite
Replies: 2
Views: 2165

Re: Tenebrae lite

Needs radiosity normal-mapping and of course good bump maps.
by krigs
Mon Mar 30, 2015 5:59 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511425

Re: What are you working on?

One thing I think might be cool for Q2 is to add masks to the textures that define the 'metalness' of a pixel.
So then you could change some parameters of your reflection model for some cheapish physical based rendering.
So no more diffuse reflection for the metals and you could use the existing ...