Search found 322 matches

by LordHavoc
Fri May 06, 2005 2:04 pm
Forum: General Discussion
Topic: DP command line problem
Replies: 4
Views: 2145

Not doing anything wrong, there are a few issues with +map (and a few other commands like +maxplayers) that I don't yet understand, I need to somehow review the whole set of console commands carefully and figure out what I can do to fix this. I think I have finally resolved these issues in the 2005...
by LordHavoc
Sat Apr 16, 2005 8:31 am
Forum: General Discussion
Topic: Revitalizing Quake
Replies: 31
Views: 10863

Darksnow: the things you present there are mostly an issue of gamecode, not the engine. Ambience is also something that comes out of good art direction, not the engine. Crouching is not an engine issue, it's the q1bsp format. You can still do crouching even in that, with some clever thinking. Many ...
by LordHavoc
Tue Apr 05, 2005 4:19 pm
Forum: QuakeC Programming
Topic: Demos at the end please!
Replies: 7
Views: 4398

Re: Demos at the end please!

Is it possible to play a number of demos at the end of a level/game etc - it would be right at the end, so nothing, parms etc, would need to be saved? Thank you. Me. call stuffcmd at the end of the demo, that will write a svc_stuffcmd message into the demo which will do whatever you want, Nehahra u...
by LordHavoc
Tue Jan 11, 2005 12:21 pm
Forum: General Discussion
Topic: QExpo Poll : Allowing Quake2
Replies: 43
Views: 16870

The main reason to not have Quake2 is just that if they want in so badly why don't they make a q2expo? This would put no additional burden on the qexpo staff, and allow them to schedule the event for Q2's release date each year. The main reason to have Quake2 is that the qexpo staff know how to hand...
by LordHavoc
Tue Dec 14, 2004 12:55 pm
Forum: Engine Programming
Topic: DP textures missing and weird lighting
Replies: 14
Views: 11086

Re: DP textures missing and weird lighting

I may be missing the newest update that fixes this, but here's a few interesting images (attached in a .zip). There's skins missing on models (black shamblers), ammo boxes (white boxes), walls (not seen here, but I occasionally get very wacked out textures on walls, or just pure black and white sur...
by LordHavoc
Wed Dec 01, 2004 4:47 am
Forum: Engine Programming
Topic: Sticky keys in DP
Replies: 4
Views: 4089

Re: Sticky keys in DP

I've noticed that in DP, sometimes certain keys don't turn off when I release them. For example, I let go of the fire button but the player keeps firing, or when I'm running around I'll end up getting forced sideways or something as if I'm playing in a majorly lagged game. It just seems like releas...
by LordHavoc
Sat Nov 13, 2004 3:25 am
Forum: General Discussion
Topic: DP command line problem
Replies: 4
Views: 2145

Not doing anything wrong, there are a few issues with +map (and a few other commands like +maxplayers) that I don't yet understand, I need to somehow review the whole set of console commands carefully and figure out what I can do to fix this.