Search found 62 matches

by Labman
Mon Apr 08, 2013 9:22 pm
Forum: General Programming
Topic: Weird ass thing
Replies: 19
Views: 11357

Re: Weird ass thing

I was just looking at a similar crash in QMB the other day, after some valgrind work I found a string being allocated without space for a null terminator which was clobbering the malloc header data and causing malloc to die the next time it was called. Valgrind is an awesome tool and well recommende...
by Labman
Sun Apr 22, 2012 11:17 am
Forum: Programming Tutorials
Topic: QMB style watershaders for non nvidia cards
Replies: 2
Views: 3759

Re: QMB style watershaders for non nvidia cards

I would recommend using something like GLee or GLEW to handle the extra opengl functions and checking for what features are available. So much better than doing it by hand.
by Labman
Mon Apr 16, 2012 8:32 am
Forum: Engine Programming
Topic: QMB Engine goes crossplatform via SDL
Replies: 25
Views: 8888

Re: QMB Engine goes crossplatform via SDL

I'd prefer to stick with a makefile because it means, less dependencies for building. Builds are working for me, that's why I announced it, also I've only built it on one platform hence why I said 'expect issues'. There does seem to be a problem with GLee headers being in different places in differe...
by Labman
Sun Apr 15, 2012 5:14 am
Forum: Engine Programming
Topic: QMB Engine goes crossplatform via SDL
Replies: 25
Views: 8888

Re: QMB Engine goes crossplatform via SDL

I guess is should have been more specific that it's the QMB Quake Engine that has gone crossplatform :)

Current site is still at: http://qmb.gluonporridge.net/
by Labman
Sat Apr 14, 2012 11:30 am
Forum: Engine Programming
Topic: QMB Engine goes crossplatform via SDL
Replies: 25
Views: 8888

Re: QMB goes crossplatform via SDL

Thanks for the advice on the networking, hopefully I'll get around to that once I fix all the bugs that seem to have turned up after I thought things were working... :)
by Labman
Sat Apr 14, 2012 7:22 am
Forum: Engine Programming
Topic: QMB Engine goes crossplatform via SDL
Replies: 25
Views: 8888

QMB Engine goes crossplatform via SDL

Source available at: https://github.com/DrLabman/QMB Using the SDLQuake source ( http://www.libsdl.org/projects/quake/ ) I managed to get QMB working on Linux using the SDL libraries. SDLQuake originally only supported SDL for software rendering but I created an OpenGL version of the SDL video code ...
by Labman
Thu Apr 12, 2012 10:54 am
Forum: OpenGL Programming
Topic: SDLQuake's gl_draw.c
Replies: 6
Views: 7157

Re: SDLQuake's gl_draw.c

Being a bit late to answering this, you have probably fixed this, but I would say it's missing the #import <gl/gl.h> as that's where those things are defined.
by Labman
Mon Oct 10, 2011 8:18 am
Forum: General Discussion
Topic: Combustion Cell
Replies: 16
Views: 10055

Re: Combustion Cell

I'm intrigued to see how this turns out. My projects always seem to lose steam and not quite get anywhere, it's hard to keep motivation up during the early days of a project. :(
by Labman
Tue Jul 05, 2011 10:44 am
Forum: General Discussion
Topic: What is the deal with Valve?
Replies: 40
Views: 9350

Totally over-hyped. I mean HL wasn't a bad adventure/action rail shooter. It just wasn't as awesome as they said it was. * AI didn't really seem that smart * Everything was scripted * Almost totally linear with a small amount of backtracking Unreal came out earlier the same year (May 22, 1998 vs Nov...
by Labman
Thu Jun 02, 2011 12:26 pm
Forum: General Programming
Topic: Quake in browser webGL
Replies: 3
Views: 3279

Maybe learn what the Google Web Toolkit (GWT) before calling april fools on things... http://www.youtube.com/watch?v=NNmoEOpGJdk
by Labman
Mon May 23, 2011 10:31 am
Forum: General Discussion
Topic: scar3crow, Sajt, FrikaC, LordHavoc
Replies: 22
Views: 6643

Maybe we should think of changing the format of Quake Expo, I don't think their is enough people working on quake projects any more to make the original format work.
by Labman
Mon Jun 28, 2010 9:23 am
Forum: Engine Programming
Topic: Software Renderer (WinQuake-ish): Assembly Versus No
Replies: 10
Views: 4001

Doesn't some of the asm code use different algorithms to the C code?
by Labman
Wed Feb 03, 2010 1:18 am
Forum: General Programming
Topic: Sound API of choice
Replies: 9
Views: 7296

I'm using SDL for window management and input currently, I was looking at it for sound but was wondering about other API's like openal might be a better choice.
by Labman
Tue Feb 02, 2010 6:10 am
Forum: General Programming
Topic: Sound API of choice
Replies: 9
Views: 7296

Sound API of choice

What is your sound API of choice? I'm looking into implementing sound into my game prototype engine but I'm not sure which API to look at...

Cross platform would be a big plus. Currently I'm using OpenGL and SDL, so I would like to keep my platform options open with the sound API too.
by Labman
Mon Jan 18, 2010 12:00 pm
Forum: OpenGL Programming
Topic: GLUT is like sooo awsome
Replies: 5
Views: 6013

Glut is ok for tech demos, but for anything more serious SDL is the way to go, actually SDL isn't bad for tech demos either