I was just looking at a similar crash in QMB the other day, after some valgrind work I found a string being allocated without space for a null terminator which was clobbering the malloc header data and causing malloc to die the next time it was called.
Valgrind is an awesome tool and well ...
Search found 62 matches
- Mon Apr 08, 2013 9:22 pm
- Forum: General Programming
- Topic: Weird ass thing
- Replies: 19
- Views: 27407
- Sun Apr 22, 2012 11:17 am
- Forum: Programming Tutorials
- Topic: QMB style watershaders for non nvidia cards
- Replies: 2
- Views: 4393
- Mon Apr 16, 2012 8:32 am
- Forum: Engine Programming
- Topic: QMB Engine goes crossplatform via SDL
- Replies: 25
- Views: 10679
Re: QMB Engine goes crossplatform via SDL
I'd prefer to stick with a makefile because it means, less dependencies for building. Builds are working for me, that's why I announced it, also I've only built it on one platform hence why I said 'expect issues'. There does seem to be a problem with GLee headers being in different places in ...
- Sun Apr 15, 2012 5:14 am
- Forum: Engine Programming
- Topic: QMB Engine goes crossplatform via SDL
- Replies: 25
- Views: 10679
Re: QMB Engine goes crossplatform via SDL
I guess is should have been more specific that it's the QMB Quake Engine that has gone crossplatform 
Current site is still at: http://qmb.gluonporridge.net/
Current site is still at: http://qmb.gluonporridge.net/
- Sat Apr 14, 2012 11:30 am
- Forum: Engine Programming
- Topic: QMB Engine goes crossplatform via SDL
- Replies: 25
- Views: 10679
Re: QMB goes crossplatform via SDL
Thanks for the advice on the networking, hopefully I'll get around to that once I fix all the bugs that seem to have turned up after I thought things were working... 
- Sat Apr 14, 2012 7:22 am
- Forum: Engine Programming
- Topic: QMB Engine goes crossplatform via SDL
- Replies: 25
- Views: 10679
QMB Engine goes crossplatform via SDL
Source available at: https://github.com/DrLabman/QMB
Using the SDLQuake source ( http://www.libsdl.org/projects/quake/ ) I managed to get QMB working on Linux using the SDL libraries. SDLQuake originally only supported SDL for software rendering but I created an OpenGL version of the SDL video ...
Using the SDLQuake source ( http://www.libsdl.org/projects/quake/ ) I managed to get QMB working on Linux using the SDL libraries. SDLQuake originally only supported SDL for software rendering but I created an OpenGL version of the SDL video ...
- Thu Apr 12, 2012 10:54 am
- Forum: OpenGL Programming
- Topic: SDLQuake's gl_draw.c
- Replies: 6
- Views: 16219
Re: SDLQuake's gl_draw.c
Being a bit late to answering this, you have probably fixed this, but I would say it's missing the #import <gl/gl.h> as that's where those things are defined.
- Mon Oct 10, 2011 8:18 am
- Forum: General Discussion
- Topic: Combustion Cell
- Replies: 16
- Views: 12190
Re: Combustion Cell
I'm intrigued to see how this turns out. My projects always seem to lose steam and not quite get anywhere, it's hard to keep motivation up during the early days of a project. 
- Tue Jul 05, 2011 10:44 am
- Forum: General Discussion
- Topic: What is the deal with Valve?
- Replies: 40
- Views: 14527
- Thu Jun 02, 2011 12:26 pm
- Forum: General Programming
- Topic: Quake in browser webGL
- Replies: 3
- Views: 4128
Maybe learn what the Google Web Toolkit (GWT) before calling april fools on things... http://www.youtube.com/watch?v=NNmoEOpGJdk
- Mon May 23, 2011 10:31 am
- Forum: General Discussion
- Topic: scar3crow, Sajt, FrikaC, LordHavoc
- Replies: 22
- Views: 8840
- Mon Jun 28, 2010 9:23 am
- Forum: Engine Programming
- Topic: Software Renderer (WinQuake-ish): Assembly Versus No
- Replies: 10
- Views: 4695
- Wed Feb 03, 2010 1:18 am
- Forum: General Programming
- Topic: Sound API of choice
- Replies: 9
- Views: 8398
- Tue Feb 02, 2010 6:10 am
- Forum: General Programming
- Topic: Sound API of choice
- Replies: 9
- Views: 8398
Sound API of choice
What is your sound API of choice? I'm looking into implementing sound into my game prototype engine but I'm not sure which API to look at...
Cross platform would be a big plus. Currently I'm using OpenGL and SDL, so I would like to keep my platform options open with the sound API too.
Cross platform would be a big plus. Currently I'm using OpenGL and SDL, so I would like to keep my platform options open with the sound API too.
- Mon Jan 18, 2010 12:00 pm
- Forum: OpenGL Programming
- Topic: GLUT is like sooo awsome
- Replies: 5
- Views: 6901