Yeah, writing a fully fledged IDE from scratch seems kinda pointless. There are enough tools out there that are customizable enough to handle QuakeC without any problems.
I might try to find a good one, set it up, then release the config with a quick guide online for others to use. Why reinvent the ...
Search found 11 matches
- Tue Jul 15, 2008 10:47 pm
- Forum: General Discussion
- Topic: QuakeC IDE
- Replies: 16
- Views: 8752
- Sun Jul 13, 2008 2:22 am
- Forum: General Discussion
- Topic: QuakeC IDE
- Replies: 16
- Views: 8752
QuakeC IDE
Is there an IDE for QuakeC?
I've been whittling the hours away recently developing a small game in C#. However, I didn't realise that during this time my ability to type a line of code longer than four characters was being destroyed by Microsoft's IDE. It now causes me great pain to type an entire ...
I've been whittling the hours away recently developing a small game in C#. However, I didn't realise that during this time my ability to type a line of code longer than four characters was being destroyed by Microsoft's IDE. It now causes me great pain to type an entire ...
- Mon Jun 23, 2008 2:21 am
- Forum: General Discussion
- Topic: Inviting "veterans" modders to say "hi"
- Replies: 76
- Views: 41499
- Mon May 28, 2007 12:42 am
- Forum: QuakeC Programming
- Topic: "Wee"
- Replies: 11
- Views: 7736
- Fri May 18, 2007 11:21 pm
- Forum: General Discussion
- Topic: Gambling in Quake? (Not spam!)
- Replies: 6
- Views: 2354
CocoT: You know those skins are quite easy to spot on my monitor, but then again I seem to have the brightness up quite high so that's probably the reason. I want to knock up a few skins and have different looking fiends spawn rather than the same two over and over anyway.
As for the damage, it's ...
As for the damage, it's ...
- Fri May 18, 2007 10:29 pm
- Forum: General Discussion
- Topic: Gambling in Quake? (Not spam!)
- Replies: 6
- Views: 2354
Gambling in Quake? (Not spam!)
Probably the only forum post with the word "gambling" within it that you'll read for the next six years or so that isn't actually spam.
I got bored a few days ago and knocked up a quick minimod. It's fun for short blasts, although I have some more ideas I intend to throw at it when I get round to ...
I got bored a few days ago and knocked up a quick minimod. It's fun for short blasts, although I have some more ideas I intend to throw at it when I get round to ...
- Sun Apr 15, 2007 12:30 am
- Forum: General Discussion
- Topic: What's your favorite weapon?
- Replies: 18
- Views: 7449
- Fri Apr 13, 2007 10:12 am
- Forum: General Discussion
- Topic: Pest Control
- Replies: 7
- Views: 3031
- Thu Apr 12, 2007 11:10 pm
- Forum: General Discussion
- Topic: Pest Control
- Replies: 7
- Views: 3031
Pest Control
Yeah, it's only a working title. It'll change at some point.
I've started working on a mod (first for years) for Quake which was inspired somewhat by Fiend Hunter, and a little bit from going through some old threads here. It's a coop mod that pits you against two hordes that are constantly growing ...
I've started working on a mod (first for years) for Quake which was inspired somewhat by Fiend Hunter, and a little bit from going through some old threads here. It's a coop mod that pits you against two hordes that are constantly growing ...
- Thu Apr 20, 2006 2:58 pm
- Forum: General Discussion
- Topic: Any work being done?
- Replies: 9
- Views: 3295
I haven't done anything for years but recently I've been working on a coop mod. I'm trying to do what SvenCoop did for Halflife for Quake. Basic Quake gameplay with some small but fun modifications, plus some new map entities allowing for coop based puzzles.
I know coop's available out of the box ...
I know coop's available out of the box ...
- Thu Apr 20, 2006 11:06 am
- Forum: QuakeC Programming
- Topic: turrets, not the funny mental disorder :p
- Replies: 8
- Views: 4728