Search found 96 matches

by Max_Salivan
Mon Sep 02, 2019 5:22 pm
Forum: QuakeC Programming
Topic: multi_manager in Quake
Replies: 7
Views: 16958

Re: multi_manager in Quake

pr_globals[PR_FindGlobal("__fullspawndata")->ofs]._int = pointertobuffer - pr_strings;
this is really can help me,but i am not a true engine coder,its pseudocode?

so,how i can use it,there is no PR_FindGlobal in glquake, just ED_FindGlobal
by Max_Salivan
Sat Aug 31, 2019 8:43 pm
Forum: QuakeC Programming
Topic: multi_manager in Quake
Replies: 7
Views: 16958

Re: multi_manager in Quake

i think,you doesnt know,how its works Everyone know what map entity has key and value so We can create QuakeC variable for axample ".float something" and use it on map entity its will be like "key" "something" "value" "0" but multi_manager can have a...
by Max_Salivan
Wed Aug 14, 2019 10:31 pm
Forum: QuakeC Programming
Topic: multi_manager in Quake
Replies: 7
Views: 16958

multi_manager in Quake

Hello all. I have a question) How to make multi_manager,that can parse variables from it? or how to make quake engines do register any unknown fields? or maybe a tutorial how to add _fullspawndata in "your custom quake engine"? and what the extension that sticks all property data into the ...
by Max_Salivan
Thu Oct 18, 2018 2:13 pm
Forum: QuakeC Programming
Topic: Best way to animation models?
Replies: 1
Views: 4660

Best way to animation models?

1)Quake style __state [framenumber, functiontothink]; is very messy if you have many animation,you need to spend a lot of time to do this 2)Hexen 2 style __state [++ firstframe .. lastframe]; idk how its works,but it seems better then quake style 3)by nexttink and think void()Draw= { if(self.weaponf...
by Max_Salivan
Sun Oct 07, 2018 10:12 pm
Forum: General Discussion
Topic: Xash3D with QuakeC support[Quake Wrapper 0.6]
Replies: 19
Views: 16306

Re: Xash3D with QuakeC support[Quake Wrapper 0.6]

Quake Wrapper updated to 0.6 version
by Max_Salivan
Mon Sep 03, 2018 8:34 pm
Forum: General Discussion
Topic: Is there a way to contact Urre?
Replies: 19
Views: 35658

Re: Is there a way to contact Urre?

https://www.youtube.com/user/Urre5
last video was made one month ago
by Max_Salivan
Mon Jul 09, 2018 10:17 pm
Forum: Programming Tutorials
Topic: Avirox's Rotation Tutorial Adapted to NetQuake
Replies: 86
Views: 77973

Re: Avirox's Rotation Tutorial Adapted to NetQuake

Just got a real Half Life doors without setpointdoor for rotating. /* Rotating doors are based on "Chris '06 Hinge Doors". Doors needs to be made like in HalfLife using origin brush. Swings from both sides, avelocity overshot issue resolved using .ltime. RSTATE variable: 0 = idle/closed 1 ...
by Max_Salivan
Sat Mar 10, 2018 9:08 pm
Forum: Engine Programming
Topic: [SOLVED][FTE]Is #CLIENTONLY define really works?
Replies: 11
Views: 16282

Re: [SOLVED][FTE]Is #CLIENTONLY define really works?

compile engine with make sv-rel CFLAGS=-DCLIENTONLY ???
by Max_Salivan
Sat Feb 17, 2018 9:11 pm
Forum: Engine Programming
Topic: [FTE]Saving custom cfg error
Replies: 6
Views: 4516

Re: [FTE]Saving custom cfg error

cfg_save_all "If 1, cfg_save ALWAYS saves all cvars. If 0, cfg_save only ever saves archived cvars. If empty, cfg_save saves all cvars only when an explicit filename was given (ie: when not used internally via quit menu options)."
by Max_Salivan
Mon Dec 11, 2017 6:57 pm
Forum: QuakeC Programming
Topic: FTEQCC for Ubuntu
Replies: 4
Views: 4261

Re: FTEQCC for Ubuntu

Thanks,Spike,got it.

Wine is not god idea,when you can use native fteqcc:)
by Max_Salivan
Sun Dec 10, 2017 2:45 pm
Forum: General Discussion
Topic: Xash3D with QuakeC support[Quake Wrapper 0.6]
Replies: 19
Views: 16306

Re: Xash3D with QuakeC support[alpha release]

Todo: live map preview in the menus like in the source version.
create scripts folder,than create chapterbackgrounds.txt

in chapterbackgrounds you can write your background maps like

"c4a1"
"c4a2"

quake wrapper support will be soon in FWGS port:)
by Max_Salivan
Wed Dec 06, 2017 1:00 pm
Forum: QuakeC Programming
Topic: FTEQCC for Ubuntu
Replies: 4
Views: 4261

FTEQCC for Ubuntu

Where i can get fteqcc for ubuntu?
last version on packages.ubuntu is 3343
by Max_Salivan
Mon Jul 24, 2017 9:20 am
Forum: General Discussion
Topic: Xash3D with QuakeC support[Quake Wrapper 0.6]
Replies: 19
Views: 16306

Xash3D with QuakeC support[Quake Wrapper 0.6]

Unkle Mike released his Quake Wrapper, which can run Vanilla Quake and mods(and Nehahra). Please,write here about bugs. Xash3D build 4260, with BSP2 support(now you can play in AD) Download: https://www.dropbox.com/s/tr0nsbjn02h8ar8/QWrap_0.6.7z?dl=0 source code: https://www.dropbox.com/s/1oyuftij6y...
by Max_Salivan
Thu Apr 13, 2017 7:57 am
Forum: CSQC Programming
Topic: FTE and ODE?
Replies: 12
Views: 9204

Re: FTE and ODE?

Spike moved ode into plugin,you can download it here:http://triptohell.info/moodles/win32/
and type plug_load ode in console