pr_globals[PR_FindGlobal("__fullspawndata")->ofs]._int = pointertobuffer - pr_strings;
this is really can help me,but i am not a true engine coder,its pseudocode?
so,how i can use it,there is no PR_FindGlobal in glquake, just ED_FindGlobal
Search found 96 matches
- Mon Sep 02, 2019 5:22 pm
- Forum: QuakeC Programming
- Topic: multi_manager in Quake
- Replies: 7
- Views: 21648
- Sat Aug 31, 2019 8:43 pm
- Forum: QuakeC Programming
- Topic: multi_manager in Quake
- Replies: 7
- Views: 21648
Re: multi_manager in Quake
i think,you doesnt know,how its works Everyone know what map entity has key and value so We can create QuakeC variable for axample ".float something" and use it on map entity its will be like "key" "something" "value" "0" but multi_manager can have a...
- Wed Aug 14, 2019 10:31 pm
- Forum: QuakeC Programming
- Topic: multi_manager in Quake
- Replies: 7
- Views: 21648
multi_manager in Quake
Hello all. I have a question) How to make multi_manager,that can parse variables from it? or how to make quake engines do register any unknown fields? or maybe a tutorial how to add _fullspawndata in "your custom quake engine"? and what the extension that sticks all property data into the ...
- Thu Oct 18, 2018 2:13 pm
- Forum: QuakeC Programming
- Topic: Best way to animation models?
- Replies: 1
- Views: 6267
Best way to animation models?
1)Quake style __state [framenumber, functiontothink]; is very messy if you have many animation,you need to spend a lot of time to do this 2)Hexen 2 style __state [++ firstframe .. lastframe]; idk how its works,but it seems better then quake style 3)by nexttink and think void()Draw= { if(self.weaponf...
- Sun Oct 07, 2018 10:12 pm
- Forum: General Discussion
- Topic: Xash3D with QuakeC support[Quake Wrapper 0.6]
- Replies: 19
- Views: 19015
Re: Xash3D with QuakeC support[Quake Wrapper 0.6]
Quake Wrapper updated to 0.6 version
- Mon Sep 03, 2018 8:34 pm
- Forum: General Discussion
- Topic: Is there a way to contact Urre?
- Replies: 19
- Views: 43221
Re: Is there a way to contact Urre?
https://www.youtube.com/user/Urre5
last video was made one month ago
last video was made one month ago
- Mon Jul 09, 2018 10:17 pm
- Forum: Programming Tutorials
- Topic: Avirox's Rotation Tutorial Adapted to NetQuake
- Replies: 86
- Views: 88671
Re: Avirox's Rotation Tutorial Adapted to NetQuake
Just got a real Half Life doors without setpointdoor for rotating. /* Rotating doors are based on "Chris '06 Hinge Doors". Doors needs to be made like in HalfLife using origin brush. Swings from both sides, avelocity overshot issue resolved using .ltime. RSTATE variable: 0 = idle/closed 1 ...
- Sat Mar 10, 2018 9:08 pm
- Forum: Engine Programming
- Topic: [SOLVED][FTE]Is #CLIENTONLY define really works?
- Replies: 11
- Views: 20339
Re: [SOLVED][FTE]Is #CLIENTONLY define really works?
compile engine with make sv-rel CFLAGS=-DCLIENTONLY ???
- Sat Feb 17, 2018 9:11 pm
- Forum: Engine Programming
- Topic: [FTE]Saving custom cfg error
- Replies: 6
- Views: 5908
Re: [FTE]Saving custom cfg error
cfg_save_all "If 1, cfg_save ALWAYS saves all cvars. If 0, cfg_save only ever saves archived cvars. If empty, cfg_save saves all cvars only when an explicit filename was given (ie: when not used internally via quit menu options)."
- Mon Dec 11, 2017 6:57 pm
- Forum: QuakeC Programming
- Topic: FTEQCC for Ubuntu
- Replies: 4
- Views: 5725
Re: FTEQCC for Ubuntu
Thanks,Spike,got it.
Wine is not god idea,when you can use native fteqcc:)
Wine is not god idea,when you can use native fteqcc:)
- Sun Dec 10, 2017 2:45 pm
- Forum: General Discussion
- Topic: Xash3D with QuakeC support[Quake Wrapper 0.6]
- Replies: 19
- Views: 19015
Re: Xash3D with QuakeC support[alpha release]
create scripts folder,than create chapterbackgrounds.txtTodo: live map preview in the menus like in the source version.
in chapterbackgrounds you can write your background maps like
"c4a1"
"c4a2"
quake wrapper support will be soon in FWGS port:)
- Wed Dec 06, 2017 1:00 pm
- Forum: QuakeC Programming
- Topic: FTEQCC for Ubuntu
- Replies: 4
- Views: 5725
FTEQCC for Ubuntu
Where i can get fteqcc for ubuntu?
last version on packages.ubuntu is 3343
last version on packages.ubuntu is 3343
- Mon Jul 24, 2017 9:20 am
- Forum: General Discussion
- Topic: Xash3D with QuakeC support[Quake Wrapper 0.6]
- Replies: 19
- Views: 19015
Xash3D with QuakeC support[Quake Wrapper 0.6]
Unkle Mike released his Quake Wrapper, which can run Vanilla Quake and mods(and Nehahra). Please,write here about bugs. Xash3D build 4260, with BSP2 support(now you can play in AD) Download: https://www.dropbox.com/s/tr0nsbjn02h8ar8/QWrap_0.6.7z?dl=0 source code: https://www.dropbox.com/s/1oyuftij6y...
- Thu Apr 13, 2017 7:57 am
- Forum: CSQC Programming
- Topic: FTE and ODE?
- Replies: 12
- Views: 11247
Re: FTE and ODE?
Spike moved ode into plugin,you can download it here:http://triptohell.info/moodles/win32/
and type plug_load ode in console
and type plug_load ode in console
- Fri Mar 31, 2017 9:01 am
- Forum: Project Showcase
- Topic: [Darkplaces][released] The Mansion 182
- Replies: 9
- Views: 6718
Re: [Darkplaces][released] The Mansion 182
You can download Beta Build from moddb
http://www.moddb.com/games/a-dark-place/downloads
http://www.moddb.com/games/a-dark-place/downloads