Search found 465 matches

by xaGe
Mon Nov 15, 2021 5:53 pm
Forum: News & Announcements
Topic: itembk2.wav - Site(s) restored!
Replies: 12
Views: 345

Re: itembk2.wav - Site(s) restored!

Seems functional. :smile:
by xaGe
Sat Dec 31, 2016 1:42 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3871
Views: 438271

Re: What are you working on?

If you're on Linux then Simple Screen Recorder is easy to use and works great. OBS Studio is also free, Linux, Mac, Windows, fairly easy to use and works great. If you use darkplaces, it's very easy to record a quake demo and then using DP it can be captured/converted to an OGV(Theora video) file wi...
by xaGe
Sat Jul 09, 2016 4:33 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3871
Views: 438271

Re: What are you working on?

Loving the latest screenshot!
by xaGe
Fri Jul 08, 2016 9:10 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3871
Views: 438271

Re: What are you working on?

Thank you kindly. The "V" was all me! I thought it would be great if you could see who actived the trap or have the satisfaction of watching the victim die. Map looks pretty much the same in darkplaces or quakespasm minus the pretty water. @xaGe: I like "V shape" opening a lot! V...
by xaGe
Fri Jul 08, 2016 6:53 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3871
Views: 438271

Re: What are you working on?

I've been collaborating with friends making a deathmatch map for fun and practice in TrenchBroom 2 Alpha. Simple enough map, but definitely fun mapping. Majority of the brush work done by SpecialBomb and I've added a few _surface lights, fixes and trap changes playing with different ideas. http://i....
by xaGe
Fri Jul 08, 2016 6:33 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3871
Views: 438271

Re: What are you working on?

Nice! Another demo coming...
CocoT wrote:"Controlled randomization" features for the next Transloquake demo.

Image
by xaGe
Sat Jul 02, 2016 8:31 pm
Forum: Mapping
Topic: The TrenchBroom Level Editor for Quake
Replies: 143
Views: 34746

Re: The TrenchBroom Level Editor for Quake

Checkout the github page. Quake 3 support has been requested and it will take time to make its way into TrenchBroom 2, but some day...
toneddu2000 wrote:EDIT: Would it be possible to extend it to q3bsp? Pleeeeeeeaaaase! I'd love that! :biggrin:
by xaGe
Mon Dec 21, 2015 2:33 pm
Forum: General Discussion
Topic: Popular mods back in the day?
Replies: 14
Views: 4220

Re: Popular mods back in the day?

Speaking of Renny's mods. My favorite would be The Ascension Of Vigil.
by xaGe
Sat Nov 28, 2015 8:07 pm
Forum: Mapping
Topic: map concept?
Replies: 3
Views: 1636

Re: map concept?

It could be cool.. do it. :mrgreen:
by xaGe
Sat Nov 28, 2015 2:22 am
Forum: General Discussion
Topic: Popular mods back in the day?
Replies: 14
Views: 4220

Re: Popular mods back in the day?

It hasn't been compatible with the DC in a longggg time. The man to ask is the author Renny who is logged onto the #qc channel on IRC most days. The last time I remember it ran on the DC was with mankrip's makaqu engine.
by xaGe
Thu Oct 08, 2015 2:21 am
Forum: News & Announcements
Topic: Submit Pic of the Day
Replies: 27
Views: 26693

Re: Submit Pic of the Day

Nice one Madfox. :biggrin:
by xaGe
Sun May 31, 2015 1:07 am
Forum: General Discussion
Topic: O-T Linux Help - drive cloning
Replies: 9
Views: 2406

Re: O-T Linux Help - drive cloning

There are so many ways in Linux to do it. dd or cat would most likely work as well if the new hard drive was the same size or larger, but being a raid I'm not sure. I think http://clonezilla.org/ is a good choice being powerful and free and does have support for raid, but again I haven't dealt with ...
by xaGe
Sun May 31, 2015 12:34 am
Forum: Modeling
Topic: [FTEQW]Fake reflections via cubemaps
Replies: 15
Views: 4869

Re: [FTEQW]Fake reflections via cubemaps

Nice!
by xaGe
Sun May 31, 2015 12:32 am
Forum: Modeling
Topic: Minimalistic Cube-ish Weapons
Replies: 30
Views: 14261

Re: Minimalistic Cube-ish Weapons

Nice screenies. Curious coming from the minimalist theme are you going with solid colors instead of detailed textures or is it just something you haven't gotten to yet?