Search found 1241 matches

by qbism
Tue Jul 09, 2024 3:52 am
Forum: General Discussion
Topic: Your backups of old quake bots?
Replies: 3
Views: 523

Re: Your backups of old quake bots?

I'll check some old CDs if my CD player works!
by qbism
Sat Jun 29, 2024 7:49 am
Forum: General Discussion
Topic: Your backups of old quake bots?
Replies: 3
Views: 523

Re: Your backups of old quake bots?

Great to see these preserved. I still remember clearly the first time I saw a quake bot rocketjump onto a ledge.
by qbism
Fri Sep 21, 2018 5:25 am
Forum: General Discussion
Topic: last version of C::B Advanced
Replies: 254
Views: 5063433

Re: last version of C::B Advanced

A new compiler sounds interesting for DOS retro games vs djgpp (code optimization, ASM, user-friendly? etc). There are a few active DOS game projects like Q2DOS. If it doesn't have a DOS port, a pre-1999 console port, or at least a smegging win32 software renderer, it's not 'retro'. :)
by qbism
Sun Mar 04, 2018 11:15 pm
Forum: General Discussion
Topic: Mark V - Ultimate Mouse Driven Menu
Replies: 5
Views: 16651

Re: Mark V - Ultimate Mouse Driven Menu

Scrolling level menu with separated original maps- great touch.
by qbism
Wed Feb 07, 2018 2:09 am
Forum: General Discussion
Topic: last version of C::B Advanced
Replies: 254
Views: 5063433

Re: last version of C::B Advanced

Latest compiler version I've used in windows is TDM-GCC 5.1. Newer versions of gcc had compatibility issues- even something new should at least support back to Intel core2 and Vista IMHO and maybe still XP :)
by qbism
Fri Feb 02, 2018 7:29 pm
Forum: General Discussion
Topic: last version of C::B Advanced
Replies: 254
Views: 5063433

Re: last version of C::B Advanced

I always use C:B Advanced for Windows, but is there a new-ish fork of the CB IDE for Linux around anywhere?
by qbism
Fri Feb 02, 2018 7:26 pm
Forum: Engine Programming
Topic: Modding Quake 2 movement
Replies: 7
Views: 17144

Re: Modding Quake 2 movement

I don't know if default Q2 movement was modified, but I'd look at mods like Lithium and AQ2. I always think the Q2 player needs a brake job, upgrade to disc brakes or something :) A little too much momentum when stopping.
by qbism
Fri Feb 02, 2018 7:23 pm
Forum: Engine Programming
Topic: Q2 SV_CalcGunOffset
Replies: 1
Views: 11874

Re: Q2 SV_CalcGunOffset

Cool to see Q2 get some modding and map interest recently.

Anyway, that function just modifies angles. It doesn't change x,y,z. Although it looks like ID might have thought about bob.
by qbism
Tue Mar 21, 2017 11:43 pm
Forum: General Discussion
Topic: Old school quake, well not quite but
Replies: 45
Views: 53410

Re: Old school quake, well not quite but

Yeah, demo parsing is separate from vm. Good opportunity to code bug checks in demo parser :)
by qbism
Mon Jan 02, 2017 3:01 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6251309

Re: What are you working on?

Barnes wrote:try to use nvidia api (get num of gpu's)
Cool, plus a detailed list of hardware specifications and OS. This is great for diagnosing user issues.
by qbism
Sat Dec 24, 2016 2:44 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6251309

Re: What are you working on?

Good video on the editor. Will it be for making entire levels, or sandbox inside large open maps? Building as part of gameplay sounds interesting. Either way it looks fun!
by qbism
Mon Dec 05, 2016 3:47 am
Forum: Quake Events
Topic: Quake 20th BirthDay
Replies: 41
Views: 77588

Re: Quake 20th BirthDay

Sorry, the archive link is fixed now. https://qexpo2016.qbism.com/wp-content/ ... backup.zip
Archive at https://qexpo2016.qbism.com is working again.
by qbism
Sun Dec 04, 2016 3:37 am
Forum: Modeling
Topic: Visible Weapons Help
Replies: 5
Views: 16621

Re: Visible Weapons Help

IIRC, someone did a qc mod years ago with manual positioning of visible weapons as separate models, but I couldn't find it with a google search. Painkeep 2 has visible weapons. Might need an engine with movetype_follow extension for it to work. Otherwise will need to reanimate in Blender or some such.
by qbism
Mon Oct 31, 2016 12:32 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6251309

Re: What are you working on?

hdr bloom looks good with the chroma distortion. Could there be bloom that scales- more bloom for explosions and very bright lights?
by qbism
Wed Oct 19, 2016 3:22 am
Forum: Quake Events
Topic: Quake 20th BirthDay
Replies: 41
Views: 77588

Re: Quake 20th BirthDay

For those who like to maintain archives of things-
https://qexpo2016.qbism.com/wp-content/ ... backup.zip
[link edited]