Search found 1239 matches

by qbism
Tue Sep 22, 2015 12:34 am
Forum: Engine Programming
Topic: qbismSuper8 builds
Replies: 413
Views: 117712

Re: qbismSuper8 builds

Sorry about the vis, but nonetheless thrilled by this map :biggrin: I noclipped to get a similar viewpoint to the pre-release promo shot just to see if it could happen.
by qbism
Mon Sep 21, 2015 5:16 pm
Forum: Programming Tutorials
Topic: Compatibility Benchmark Mods
Replies: 45
Views: 33227

Re: Compatibility Benchmark Mods

What if the client automatically precaches EVERY mdl it finds in path? What's the worst-case RAM? Many large maps use almost every monster and item, anyway.
by qbism
Mon Sep 21, 2015 5:07 pm
Forum: Engine Programming
Topic: qbismSuper8 builds
Replies: 413
Views: 117712

Re: qbismSuper8 builds

It should be fairly clean to use. I tried to comment everything, although it's not as good as Mark V commenting! The trickiest part was the network protocol and tracking down modified data types. bsp2 came recently via Quakespasm. I was amazed that it actually worked. Just don't ask about framerate ...
by qbism
Mon Sep 21, 2015 3:02 am
Forum: Engine Programming
Topic: qbismSuper8 builds
Replies: 413
Views: 117712

Re: qbismSuper8 builds

Howdy, still kicking with a minor update (or two or three since I last posted here). The latest source and builds were moved to https://github.com/qbism/super8 I usually play through the latest MapJam to find ways to improve large map compatibility. So far I haven't taken the time to get through jam...
by qbism
Wed Sep 16, 2015 5:16 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6167523

Re: What are you working on?

Blending/lighting... last time I thought about it was a while ago, but 'megatexture-ish' brute-force pre-blend was an option given a reasonable amount of RAM. Basically every texture is unique and pre-blended with colored lighting. Can't remenber whose idea it was, probably somewhere on this board. ...
by qbism
Wed Sep 16, 2015 4:24 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6167523

Re: What are you working on?

I like the art direction of OpenKatana and the feel of the space/lighting. I've become more of a lurker here, spending less time on coding and more on content for a new project. Here's a couple mapping textures showing the style. Basically they're enlarged from low-res art, blurred and filtered to g...
by qbism
Thu Sep 03, 2015 3:38 am
Forum: General Programming
Topic: code blocks editor settings help
Replies: 5
Views: 6905

Re: code blocks editor settings help

Have you tried installing a dark codeblocks theme? I've never tried changing the theme but some dark ones are out there.
by qbism
Fri Jul 24, 2015 1:00 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6167523

Re: What are you working on?

Dr: I didn't know Wally could to that, playing with the 'marble tile' generator now!

Admin: Can we get a 'quote' button back?
by qbism
Mon Jul 13, 2015 3:40 am
Forum: General Discussion
Topic: last version of C::B Advanced
Replies: 254
Views: 5055708

Re: last version of C::B Advanced

Good to see progress on clang due to the promise of better code analysis and faster compile times.
by qbism
Fri Jul 10, 2015 3:47 am
Forum: Gameplay & Design
Topic: Mods with innovative gameplay
Replies: 3
Views: 7055

Re: Mods with innovative gameplay

Gravity Bone + Thirty Flights (Q2)
Entity Plus (Q3)
Slide(Q1)
by qbism
Fri Jul 10, 2015 2:28 am
Forum: General Programming
Topic: Xreal problem
Replies: 9
Views: 8280

Re: Xreal problem

If it did not complain about the wrong version, it may be a 32-bit/ 64-bit mismatch between exe and dll.
by qbism
Mon Jul 06, 2015 1:29 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6167523

Re: What are you working on?

jim: try 32 groups of 8 nearly identical colors (slight variations in HSV) = 256. It may soften color boundaries similar to an old CRT monitor. Great HUD as always.

spike: can blobby be lumpy too? Clay effect.
by qbism
Thu Jul 02, 2015 8:39 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6167523

Re: What are you working on?

Monster concept: cratebot. Kind of slow but fires some insta-rail thing and hides among the, umm, crates.
Image Image
by qbism
Fri Jun 26, 2015 3:09 am
Forum: General Discussion
Topic: PakTool 1.0.0 Released
Replies: 2
Views: 1804

Re: PakTool 1.0.0 Released

Confirmed to work in a quick test. Great to see a nice open source pak tool.
by qbism
Sun Jun 21, 2015 4:36 am
Forum: Engine Programming
Topic: Colormap , Pallete
Replies: 4
Views: 1441

Re: Colormap , Pallete

Original Quake graphics (HUD, skins, map textures, everything) all share a single 256 color palette. That's palette.lmp. Colormap.lmp is a precomputed color table used by the software engine for shading. Hardware-rendered engine replacement textures like png or tga don't use the palette. Unless the ...