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Do the Quake/Doom series come with modernized engines or must users find one in the community?
Search found 1239 matches
- Sun Dec 27, 2015 11:55 pm
- Forum: General Discussion
- Topic: Id Software bundle sale on GOG
- Replies: 10
- Views: 5077
- Sun Dec 20, 2015 8:42 pm
- Forum: General Discussion
- Topic: Formatted wrong drive :S
- Replies: 17
- Views: 8884
Re: Formatted wrong drive :S
I've got a 1.2Gb and a 0.6Gb pk4, but a week or so before ability to upload.
- Mon Dec 14, 2015 5:10 am
- Forum: General Discussion
- Topic: Formatted wrong drive :S
- Replies: 17
- Views: 8884
Re: Formatted wrong drive :S
I've got revelation.exe and revelationded.exe in my messy doom3 folder, but not original download file. I don't know if anything else is in there. Was the menu in a pk4?
- Sun Dec 13, 2015 5:38 am
- Forum: General Discussion
- Topic: Anyone have experience with 3D printing?
- Replies: 3
- Views: 4539
Re: Anyone have experience with 3D printing?
Noesis can export to stl.
- Fri Dec 04, 2015 6:02 pm
- Forum: General Discussion
- Topic: Popular mods back in the day?
- Replies: 14
- Views: 13827
Re: Popular mods back in the day?
Rquake team coop. I've only played it a couple times and not in 'team' mode. Guess it was never highly popular but cool concept.
http://quakeone.com/rquake/about.php
http://quakeone.com/rquake/about.php
- Mon Nov 30, 2015 3:28 am
- Forum: Modeling
- Topic: Fun with new Quake1 models
- Replies: 26
- Views: 33026
Re: Fun with new Quake1 models
Oh man, I hope you'll use the DarkYoung in a map!
- Thu Nov 19, 2015 4:38 am
- Forum: General Discussion
- Topic: last version of C::B Advanced
- Replies: 254
- Views: 5056072
Re: last version of C::B Advanced
CB:A file sizes are humongous, but I'm missing some of those extras when I open CodeBlocks in Linux I noticed the Mint distro was rev 9501, so I went to the main CB code site and saw a lot of recent activity.
- Wed Nov 18, 2015 3:11 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6168811
Re: What are you working on?
Holy smokes, that material editor! Chipped/dirty glass over the scroller is a perfect touch.
- Thu Nov 12, 2015 5:30 am
- Forum: OpenGL Programming
- Topic: Intel, win10, glsl
- Replies: 7
- Views: 7678
Re: Intel, win10, glsl
Honestly I am only posting out of 9800 card curiosity. Running GeForce 9800M on a 2009 laptop. I'm surprised 9800gt doesn't support GL_ARB_debug_output. Mobile does (at least on Linux :mrgreen: ) Output of Nvidia Xserver openGL extensions- GeForce 9800M GTS/PCIe/SSE2 3.3.0 NVIDIA 340.93 GL_ARB_array...
- Mon Nov 02, 2015 1:13 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6168811
Re: What are you working on?
Nice AA shots. Looks like a higher realism of level and model detail without losing the retro sci-fi vibe.
- Sun Oct 25, 2015 4:29 am
- Forum: General Discussion
- Topic: PCem
- Replies: 53
- Views: 64478
Re: PCem
Drama is good publicity, however both projects are alive and cross-contributing. PCem 10 was just released with credits to both Battler and leilei on the home page. http://pcem-emulator.co.uk/
- Thu Oct 22, 2015 11:41 pm
- Forum: General Discussion
- Topic: last version of C::B Advanced
- Replies: 254
- Views: 5056072
Re: last version of C::B Advanced
The clang code analyzer looks interesting, looking forward to this release. I hope you're living situation is improving.
- Mon Sep 28, 2015 5:03 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6168811
Re: What are you working on?
Lawbreakers: I like the grapple line effect, and the swing physics look good in the video (a little elastic but not too bouncy). Also pop-up backpack RL is great.
- Sat Sep 26, 2015 3:53 pm
- Forum: Engine Programming
- Topic: Making DarkPlaces look like software quake
- Replies: 10
- Views: 5029
Re: Making DarkPlaces look like software quake
Latest quakeforge has a software appearance mode. The lighting is still a bit smooth, but it gives some of the artifacting that we like. The artifacts are noticable in darker areas if you zoom into a screenshot http://www.quakeforge.net/img/screenshots/glsl-entalpha.png Way back there was a thread c...
- Wed Sep 23, 2015 4:21 am
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 117803
Re: qbismSuper8 builds
Do the huge signon packet sizes of bsp2 maps prohibit multiplayer? It takes an efficient protocol just to keep the signon below 64Kbytes (unsigned int).