Search found 1239 matches

by qbism
Sun Dec 27, 2015 11:55 pm
Forum: General Discussion
Topic: Id Software bundle sale on GOG
Replies: 10
Views: 5077

Re: Id Software bundle sale on GOG

75% off right now on GOG.

Do the Quake/Doom series come with modernized engines or must users find one in the community?
by qbism
Sun Dec 20, 2015 8:42 pm
Forum: General Discussion
Topic: Formatted wrong drive :S
Replies: 17
Views: 8884

Re: Formatted wrong drive :S

I've got a 1.2Gb and a 0.6Gb pk4, but a week or so before ability to upload.
by qbism
Mon Dec 14, 2015 5:10 am
Forum: General Discussion
Topic: Formatted wrong drive :S
Replies: 17
Views: 8884

Re: Formatted wrong drive :S

I've got revelation.exe and revelationded.exe in my messy doom3 folder, but not original download file. I don't know if anything else is in there. Was the menu in a pk4?
by qbism
Sun Dec 13, 2015 5:38 am
Forum: General Discussion
Topic: Anyone have experience with 3D printing?
Replies: 3
Views: 4539

Re: Anyone have experience with 3D printing?

Noesis can export to stl.
by qbism
Fri Dec 04, 2015 6:02 pm
Forum: General Discussion
Topic: Popular mods back in the day?
Replies: 14
Views: 13827

Re: Popular mods back in the day?

Rquake team coop. I've only played it a couple times and not in 'team' mode. Guess it was never highly popular but cool concept.
http://quakeone.com/rquake/about.php
by qbism
Mon Nov 30, 2015 3:28 am
Forum: Modeling
Topic: Fun with new Quake1 models
Replies: 26
Views: 33026

Re: Fun with new Quake1 models

Oh man, I hope you'll use the DarkYoung in a map!
by qbism
Thu Nov 19, 2015 4:38 am
Forum: General Discussion
Topic: last version of C::B Advanced
Replies: 254
Views: 5056072

Re: last version of C::B Advanced

CB:A file sizes are humongous, but I'm missing some of those extras when I open CodeBlocks in Linux :smile: I noticed the Mint distro was rev 9501, so I went to the main CB code site and saw a lot of recent activity.
by qbism
Wed Nov 18, 2015 3:11 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6168811

Re: What are you working on?

Holy smokes, that material editor! Chipped/dirty glass over the scroller is a perfect touch.
by qbism
Thu Nov 12, 2015 5:30 am
Forum: OpenGL Programming
Topic: Intel, win10, glsl
Replies: 7
Views: 7678

Re: Intel, win10, glsl

Honestly I am only posting out of 9800 card curiosity. Running GeForce 9800M on a 2009 laptop. I'm surprised 9800gt doesn't support GL_ARB_debug_output. Mobile does (at least on Linux :mrgreen: ) Output of Nvidia Xserver openGL extensions- GeForce 9800M GTS/PCIe/SSE2 3.3.0 NVIDIA 340.93 GL_ARB_array...
by qbism
Mon Nov 02, 2015 1:13 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6168811

Re: What are you working on?

Nice AA shots. Looks like a higher realism of level and model detail without losing the retro sci-fi vibe.
by qbism
Sun Oct 25, 2015 4:29 am
Forum: General Discussion
Topic: PCem
Replies: 53
Views: 64478

Re: PCem

Drama is good publicity, however both projects are alive and cross-contributing. PCem 10 was just released with credits to both Battler and leilei on the home page. http://pcem-emulator.co.uk/
by qbism
Thu Oct 22, 2015 11:41 pm
Forum: General Discussion
Topic: last version of C::B Advanced
Replies: 254
Views: 5056072

Re: last version of C::B Advanced

The clang code analyzer looks interesting, looking forward to this release. I hope you're living situation is improving.
by qbism
Mon Sep 28, 2015 5:03 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6168811

Re: What are you working on?

Lawbreakers: I like the grapple line effect, and the swing physics look good in the video (a little elastic but not too bouncy). Also pop-up backpack RL is great.
by qbism
Sat Sep 26, 2015 3:53 pm
Forum: Engine Programming
Topic: Making DarkPlaces look like software quake
Replies: 10
Views: 5029

Re: Making DarkPlaces look like software quake

Latest quakeforge has a software appearance mode. The lighting is still a bit smooth, but it gives some of the artifacting that we like. The artifacts are noticable in darker areas if you zoom into a screenshot http://www.quakeforge.net/img/screenshots/glsl-entalpha.png Way back there was a thread c...
by qbism
Wed Sep 23, 2015 4:21 am
Forum: Engine Programming
Topic: qbismSuper8 builds
Replies: 413
Views: 117803

Re: qbismSuper8 builds

Do the huge signon packet sizes of bsp2 maps prohibit multiplayer? It takes an efficient protocol just to keep the signon below 64Kbytes (unsigned int).