Search found 6 matches
- Mon Jan 02, 2012 2:01 am
- Forum: General Programming
- Topic: Doom 3 engine release and game code
- Replies: 794
- Views: 462329
Re: Doom 3 engine release and game code
Been trying to compile the source but after adding your changes it fails to build the doom3.exe for some reason. Unfortunately I'm not a coder, so I have no idea what to look for in terms of fatal errors. :( First I tried pasting the changes in and when that didn't work I just dropped the modified ...
- Mon Jan 02, 2012 1:14 am
- Forum: General Programming
- Topic: Doom 3 engine release and game code
- Replies: 794
- Views: 462329
Re: Doom 3 engine release and game code
Btw i looked at your darkmod site and noticed you had some other projects running like a hexen mod also noticed that sikkmod seemed to be related to you. Sikkmod will bump doom3 to near crysis levels but it has a few bugs that the author couldnt sort out cause he lacked the full source when he ...
- Sun Jan 01, 2012 11:19 pm
- Forum: General Programming
- Topic: Doom 3 engine release and game code
- Replies: 794
- Views: 462329
Re: Doom 3 engine release and game code
Would it be possible to have all the merged changes posted step by step as you had in your previous post? For a newbie like me, it's a dangerous game figuring out where to patch these changes in. 
- Sun Jan 01, 2012 9:31 pm
- Forum: General Programming
- Topic: Doom 3 engine release and game code
- Replies: 794
- Views: 462329
Re: Doom 3 engine release and game code
Hi reckless. I'm going to try this out with our mod "The Dark Mod" and let you know how it works.reckless wrote:aw![]()
well i refined the code some more ill post changes later
Should I expect this to give back the performance lost with the removal of Carmack's Reverse?
- Sun Nov 27, 2011 1:03 pm
- Forum: General Programming
- Topic: Doom 3 engine release and game code
- Replies: 794
- Views: 462329
Re: Doom 3 engine release and game code
There are downsides to ripping out stuff that was originally there for a reason.
For example the built-in editor's functionality is much better than standard Radiant. Anyone who makes Doom3 maps is going to use that editor. To be clear, GTK/Netradiant do NOT make the built in editor obsolete. If ...
For example the built-in editor's functionality is much better than standard Radiant. Anyone who makes Doom3 maps is going to use that editor. To be clear, GTK/Netradiant do NOT make the built in editor obsolete. If ...
- Sat Nov 26, 2011 3:28 am
- Forum: General Programming
- Topic: Doom 3 engine release and game code
- Replies: 794
- Views: 462329
Re: Doom 3 engine release and game code
darkradiant ofc :)
Hi, I'm one of the team members associated with The Dark Mod for Doom 3. Our upcoming Dark Radiant update is even closer to reaching feature parity with D3Edit. The new release will have animation previews, particle editing...and I'm sure a lot more. :) It's tailored for ...
Hi, I'm one of the team members associated with The Dark Mod for Doom 3. Our upcoming Dark Radiant update is even closer to reaching feature parity with D3Edit. The new release will have animation previews, particle editing...and I'm sure a lot more. :) It's tailored for ...