Search found 6 matches

by New Horizon
Mon Jan 02, 2012 2:01 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 462329

Re: Doom 3 engine release and game code

Been trying to compile the source but after adding your changes it fails to build the doom3.exe for some reason. Unfortunately I'm not a coder, so I have no idea what to look for in terms of fatal errors. :( First I tried pasting the changes in and when that didn't work I just dropped the modified ...
by New Horizon
Mon Jan 02, 2012 1:14 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 462329

Re: Doom 3 engine release and game code


Btw i looked at your darkmod site and noticed you had some other projects running like a hexen mod also noticed that sikkmod seemed to be related to you. Sikkmod will bump doom3 to near crysis levels but it has a few bugs that the author couldnt sort out cause he lacked the full source when he ...
by New Horizon
Sun Jan 01, 2012 11:19 pm
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 462329

Re: Doom 3 engine release and game code

Would it be possible to have all the merged changes posted step by step as you had in your previous post? For a newbie like me, it's a dangerous game figuring out where to patch these changes in. :)
by New Horizon
Sun Jan 01, 2012 9:31 pm
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 462329

Re: Doom 3 engine release and game code

reckless wrote:aw :(

well i refined the code some more ill post changes later :)
Hi reckless. I'm going to try this out with our mod "The Dark Mod" and let you know how it works.

Should I expect this to give back the performance lost with the removal of Carmack's Reverse?
by New Horizon
Sun Nov 27, 2011 1:03 pm
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 462329

Re: Doom 3 engine release and game code

There are downsides to ripping out stuff that was originally there for a reason.

For example the built-in editor's functionality is much better than standard Radiant. Anyone who makes Doom3 maps is going to use that editor. To be clear, GTK/Netradiant do NOT make the built in editor obsolete. If ...
by New Horizon
Sat Nov 26, 2011 3:28 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 462329

Re: Doom 3 engine release and game code

darkradiant ofc :)


Hi, I'm one of the team members associated with The Dark Mod for Doom 3. Our upcoming Dark Radiant update is even closer to reaching feature parity with D3Edit. The new release will have animation previews, particle editing...and I'm sure a lot more. :) It's tailored for ...