Search found 634 matches

by MauveBib
Wed Jul 31, 2013 8:29 pm
Forum: QuakeC Programming
Topic: MenuQC Help Needed
Replies: 12
Views: 5266

Re: MenuQC Help Needed

In the end I threw in a massive hack to just load a map at the start of the game and force the menu over the top, but obviously if it's fixable that'd be way better.

I'm away from home for a few more weeks but I'll have a play when I get back.
by MauveBib
Sat Jun 08, 2013 5:30 pm
Forum: QuakeC Programming
Topic: MenuQC Help Needed
Replies: 12
Views: 5266

Re: MenuQC Help Needed

Physically crash out of the engine, window message "darkplaces has crashed..." or whatever.

I've tried with and without \n.
by MauveBib
Sat Jun 08, 2013 4:36 pm
Forum: QuakeC Programming
Topic: MenuQC Help Needed
Replies: 12
Views: 5266

Re: MenuQC Help Needed

Ok, really weird one. To start a server I've got a button that runs the following: cmd ("map start"); This works fine as long as the client has already been in a map, but if it's done straight from the menu without entering a map first it crashes DP half way through loading the map. Typing...
by MauveBib
Sat Jun 08, 2013 3:25 pm
Forum: QuakeC Programming
Topic: MenuQC Help Needed
Replies: 12
Views: 5266

Re: MenuQC Help Needed

Ok, a bit of trial and error, and the field name we're after is "mod".
by MauveBib
Fri Jun 07, 2013 7:30 pm
Forum: QuakeC Programming
Topic: MenuQC Help Needed
Replies: 12
Views: 5266

Re: MenuQC Help Needed

Yeah, I pretty much figured that'd be the case for text boxes.

"game" works, but only pulls through "Darkplaces-Quake" for everything, so it's not much use for filtering on. Hmm.
by MauveBib
Fri Jun 07, 2013 6:10 pm
Forum: QuakeC Programming
Topic: MenuQC Help Needed
Replies: 12
Views: 5266

Re: MenuQC Help Needed

Thanks a lot, that's really helpful. I'm having a bit of difficulty pulling through "gamedir"; the check for the correct gamedir isn't working and when I try to display it it's blank... Likewise I'm struggling to pull the server address through. I only seem to be able to pull through the &...
by MauveBib
Fri Jun 07, 2013 2:35 pm
Forum: QuakeC Programming
Topic: MenuQC Help Needed
Replies: 12
Views: 5266

Re: MenuQC Help Needed

More specifically, I need help with getting a working server browser, and text input boxes (for things like player name).
by MauveBib
Fri Jun 07, 2013 11:34 am
Forum: QuakeC Programming
Topic: MenuQC Help Needed
Replies: 12
Views: 5266

MenuQC Help Needed

Hey all, long time no see!

I'm working on a big project at the moment, and it's one that really needs menuqc.

Does anyone have any (working) links to any mods with sample menuqc I can take a look at? Other than Nexuiz/Whateverit'scallednow and the non-working DPMod code?

Cheers
by MauveBib
Tue Jun 28, 2011 4:17 pm
Forum: Artificial Intelligence
Topic: Detecting if the player is running away from his enemy?
Replies: 12
Views: 8382

This is a kinda fuzzy logic/heuristics area. There's no definite way to know if the player is running away, but checking the indications will get you close enough. It's probably best to do it fuzzily; do several checks such as increasing distance, player view direction, player health etc and add a w...
by MauveBib
Wed May 25, 2011 4:13 pm
Forum: Gameplay & Design
Topic: Are ther some Thief : Dark Project Quake mods?
Replies: 6
Views: 6287

Everything in thief is completely doable in Darkplaces if not in regular quake. The problem is more the levels than anything else.
by MauveBib
Wed May 25, 2011 12:24 pm
Forum: General Discussion
Topic: "Best of Quake" Votes
Replies: 28
Views: 7146

Mods:

Prydon Gate
The Ascension of Vigil
The Daemon King
Hurried Descent
Minion Arena
by MauveBib
Wed May 25, 2011 12:04 pm
Forum: Artificial Intelligence
Topic: I want to test swarm-like behaviour in Quake some day ...
Replies: 3
Views: 5184

I made a swarming test mod once too.
by MauveBib
Wed May 25, 2011 12:01 pm
Forum: Gameplay & Design
Topic: Are ther some Thief : Dark Project Quake mods?
Replies: 6
Views: 6287

I always wanted to make Thief: The Quake Project, but it was too much work.
by MauveBib
Wed May 25, 2011 11:59 am
Forum: Quake Events
Topic: Quake Expo 2011
Replies: 164
Views: 104482

Does this site have the official backing of the Quake 1 modding community? The answer matters. What matters to me personally is CocoT's seal of approval. CocoT invented the very idea of the QExpo. I say we make a faux monarchy of approval system. CocoT gives approval first, should he be unable to f...
by MauveBib
Wed May 25, 2011 11:47 am
Forum: General Discussion
Topic: scar3crow, Sajt, FrikaC, LordHavoc
Replies: 22
Views: 6315

Ooo, there's a Qexpo coming? I shall endevour to get something done. Maybe a new version of Squad AI Thing.

Also, I'm tremendously angry at not receiving love as a ghost of qexpo past.