Search found 5 matches

by jimmmy
Fri Jun 02, 2006 10:47 am
Forum: Quake Events
Topic: June Speed Mod?
Replies: 21
Views: 20985

There will be one, it's not June yet though.

Just asking early. :)

sorry for the lack of updating the speedmodding site. June 14th will be the date. 48 hours will be the time limit. on that day, join in #speedqc on irc.anynet.net or simply visit the site .

Hope to see you there.


Sounds ...
by jimmmy
Mon May 29, 2006 10:34 am
Forum: Quake Events
Topic: June Speed Mod?
Replies: 21
Views: 20985

June Speed Mod?

Hi,

I was wondering if there was going to be a June speedmod as I enjoyed playing through the previous month's entries and having been learning qc recently I would like to get involved.
by jimmmy
Tue Nov 22, 2005 3:24 am
Forum: QuakeC Programming
Topic: darkplaces help with attach entities
Replies: 6
Views: 4509

Thanks for that help, however I don't seem to have my implementation quite right and aren't sure exactly what I'm doing wrong. I'm not familiar enough with quake c. :oops:

I'm using noctrun's md3 example code (http://mitglied.lycos.de/noctrun/q1md3/ ) as a base and fiddling around with md3 models ...
by jimmmy
Wed Nov 16, 2005 11:52 pm
Forum: QuakeC Programming
Topic: MD3 Player Support
Replies: 6
Views: 3743

Do you want something like this?

http://mitglied.lycos.de/noctrun/q1md3/
by jimmmy
Mon Nov 07, 2005 9:59 am
Forum: QuakeC Programming
Topic: darkplaces help with attach entities
Replies: 6
Views: 4509

One last note, once an entity is attached to something it ignores collision, so you can't do things like hand held shields easily (You *can* do them, it's just harder).


What's the best way to do attachments but still have collisions?
Use MOVETYPE_FOLLOW? Or attach the entity and have an ...