I wanted to do this for a while, and finaly I did. Its a counter I made in Worldcraft 3.3 because I could and wanted to:
http://www.youtube.com/watch?v=SLhm_1DLtH0
Search found 13 matches
Re: variables
could someone please say whether or not they have seen something like this as in a password system for the normal quake?
also, you could prob make a timer that times how fast you were in the map and then shows it to you
the map doesn´t work for me, i do not have worldcraft, can you upload a *.map ...
also, you could prob make a timer that times how fast you were in the map and then shows it to you
the map doesn´t work for me, i do not have worldcraft, can you upload a *.map ...
Re: variables
could someone please say whether or not they have seen something like this as in a password system for the normal quake?
also, you could prob make a timer that times how fast you were in the map and then shows it to you
also, you could prob make a timer that times how fast you were in the map and then shows it to you
Re: variables
i created the password system. took a while but hey, it works 
http://www.2shared.com/file/JX1dXdk8/password2.html
thats a link to the rmf file.
http://www.2shared.com/file/JX1dXdk8/password2.html
thats a link to the rmf file.
Re: variables
i tried to make a fully working password system whereas if u press 1 wrong button in the process, everything resets... too hard. spend like 3 hours on it and now i give up. 
Re: variables
{
"classname" "worldspawn"
"classname" "worldspawn"
"sounds" "1"
"mapversion" "220"
"wad" "\program files\worldcraft\textures\id_base.hlwad;\program files\worldcraft\textures\rubicon.hlwad;\program files\worldcraft\textures\soegypt.hlwad;\program files\worldcraft\textures\skip.hlwad;\program files ...
"classname" "worldspawn"
"classname" "worldspawn"
"sounds" "1"
"mapversion" "220"
"wad" "\program files\worldcraft\textures\id_base.hlwad;\program files\worldcraft\textures\rubicon.hlwad;\program files\worldcraft\textures\soegypt.hlwad;\program files\worldcraft\textures\skip.hlwad;\program files ...
variables
I found a way to make sort of variables using my trigger that triggers a trigger system.
I don't know if this is done before, but I though I post it here
you have 2 different variable types
one with one output, when the variable is 1 something will get triggered while when its 0, nothing will.
and ...
I don't know if this is done before, but I though I post it here
you have 2 different variable types
one with one output, when the variable is 1 something will get triggered while when its 0, nothing will.
and ...
- Thu Nov 17, 2011 4:45 pm
- Forum: Mapping
- Topic: quake 1 bsp format classname question
- Replies: 14
- Views: 6179
Re: quake 1 bsp format classname question
I solved my problem, here's how
this is obsolete:
========================================================================================================================================
i created the following things
- 2 chambers, outside my level.
- func_door, called comp1, i made it so when it's ...
this is obsolete:
========================================================================================================================================
i created the following things
- 2 chambers, outside my level.
- func_door, called comp1, i made it so when it's ...
- Thu Nov 17, 2011 9:14 am
- Forum: Mapping
- Topic: quake 1 bsp format classname question
- Replies: 14
- Views: 6179
Re: quake 1 bsp format classname question
@goldenboy, i've mapped in source sdk, which is basicly worldcraft but with lots of more entitty's and a input / output system.
@frag.machine sorry if i wasn't clear enough, but this is what i want
A) player kills monsters
B) that triggers a door that opens to a little room where there are ammo ...
@frag.machine sorry if i wasn't clear enough, but this is what i want
A) player kills monsters
B) that triggers a door that opens to a little room where there are ammo ...
- Wed Nov 16, 2011 12:05 pm
- Forum: Mapping
- Topic: quake 1 bsp format classname question
- Replies: 14
- Views: 6179
Re: quake 1 bsp format classname question
when i create a monster, it doesn't have armortype and angle and armorvalue and skin listed in the entity editor from worldcraft, is there a place where i can find all the possible keyvalues of all quake entity's and all possible quake entity's? if so, thank u very much.
- Tue Nov 15, 2011 8:00 pm
- Forum: Mapping
- Topic: how can i create new entity's
- Replies: 1
- Views: 2055
how can i create new entity's
how can i create new entity's, do i need to edit the game?
i want to make a new function and stuff.
do i need quakec?
can someone give me a good website on how to start with quakec?
also, I love this site.
i want to make a new function and stuff.
do i need quakec?
can someone give me a good website on how to start with quakec?
also, I love this site.
- Tue Nov 15, 2011 6:06 pm
- Forum: Mapping
- Topic: quake 1 bsp format classname question
- Replies: 14
- Views: 6179
Re: quake 1 bsp format classname question
wait wait, what does a trigger relay do, i made 10 little chambers outside my map to let monsters spawn, and 10 teleports.
but besides that, no. i want it to be so if the monsters die, a door opens to a small chamber of items, ammo and a gun. and when u pick it up and go back through the door, the ...
but besides that, no. i want it to be so if the monsters die, a door opens to a small chamber of items, ammo and a gun. and when u pick it up and go back through the door, the ...
- Tue Nov 15, 2011 3:52 pm
- Forum: Mapping
- Topic: quake 1 bsp format classname question
- Replies: 14
- Views: 6179
quake 1 bsp format classname question
if i open a .map file, i get all these classnames and stuff, is it possible to code in a .map file and create new classnames and have a input and output if and and system, for instance, i want to add like variables in a .map file, which i can change using a trigger, is that possible? and if so, how ...