Search found 13 matches

by ingewanduh
Tue Aug 28, 2012 11:01 am
Forum: Mapping
Topic: Counter
Replies: 5
Views: 4923

Counter

I wanted to do this for a while, and finaly I did. Its a counter I made in Worldcraft 3.3 because I could and wanted to:
http://www.youtube.com/watch?v=SLhm_1DLtH0
by ingewanduh
Sat Dec 03, 2011 1:25 am
Forum: Mapping
Topic: variables
Replies: 9
Views: 5080

Re: variables

could someone please say whether or not they have seen something like this as in a password system for the normal quake?
also, you could prob make a timer that times how fast you were in the map and then shows it to you
the map doesn´t work for me, i do not have worldcraft, can you upload a *.map ...
by ingewanduh
Thu Nov 24, 2011 5:20 pm
Forum: Mapping
Topic: variables
Replies: 9
Views: 5080

Re: variables

could someone please say whether or not they have seen something like this as in a password system for the normal quake?
also, you could prob make a timer that times how fast you were in the map and then shows it to you
by ingewanduh
Mon Nov 21, 2011 10:15 pm
Forum: Mapping
Topic: variables
Replies: 9
Views: 5080

Re: variables

i created the password system. took a while but hey, it works :D
http://www.2shared.com/file/JX1dXdk8/password2.html

thats a link to the rmf file.
by ingewanduh
Sat Nov 19, 2011 6:37 pm
Forum: Mapping
Topic: variables
Replies: 9
Views: 5080

Re: variables

i tried to make a fully working password system whereas if u press 1 wrong button in the process, everything resets... too hard. spend like 3 hours on it and now i give up. :(
by ingewanduh
Sat Nov 19, 2011 1:55 pm
Forum: Mapping
Topic: variables
Replies: 9
Views: 5080

Re: variables

{
"classname" "worldspawn"
"classname" "worldspawn"
"sounds" "1"
"mapversion" "220"
"wad" "\program files\worldcraft\textures\id_base.hlwad;\program files\worldcraft\textures\rubicon.hlwad;\program files\worldcraft\textures\soegypt.hlwad;\program files\worldcraft\textures\skip.hlwad;\program files ...
by ingewanduh
Sat Nov 19, 2011 9:01 am
Forum: Mapping
Topic: variables
Replies: 9
Views: 5080

variables

I found a way to make sort of variables using my trigger that triggers a trigger system.
I don't know if this is done before, but I though I post it here

you have 2 different variable types
one with one output, when the variable is 1 something will get triggered while when its 0, nothing will.
and ...
by ingewanduh
Thu Nov 17, 2011 4:45 pm
Forum: Mapping
Topic: quake 1 bsp format classname question
Replies: 14
Views: 6179

Re: quake 1 bsp format classname question

I solved my problem, here's how

this is obsolete:
========================================================================================================================================
i created the following things
- 2 chambers, outside my level.
- func_door, called comp1, i made it so when it's ...
by ingewanduh
Thu Nov 17, 2011 9:14 am
Forum: Mapping
Topic: quake 1 bsp format classname question
Replies: 14
Views: 6179

Re: quake 1 bsp format classname question

@goldenboy, i've mapped in source sdk, which is basicly worldcraft but with lots of more entitty's and a input / output system.

@frag.machine sorry if i wasn't clear enough, but this is what i want

A) player kills monsters
B) that triggers a door that opens to a little room where there are ammo ...
by ingewanduh
Wed Nov 16, 2011 12:05 pm
Forum: Mapping
Topic: quake 1 bsp format classname question
Replies: 14
Views: 6179

Re: quake 1 bsp format classname question

when i create a monster, it doesn't have armortype and angle and armorvalue and skin listed in the entity editor from worldcraft, is there a place where i can find all the possible keyvalues of all quake entity's and all possible quake entity's? if so, thank u very much.
by ingewanduh
Tue Nov 15, 2011 8:00 pm
Forum: Mapping
Topic: how can i create new entity's
Replies: 1
Views: 2055

how can i create new entity's

how can i create new entity's, do i need to edit the game?

i want to make a new function and stuff.
do i need quakec?
can someone give me a good website on how to start with quakec?
also, I love this site.
by ingewanduh
Tue Nov 15, 2011 6:06 pm
Forum: Mapping
Topic: quake 1 bsp format classname question
Replies: 14
Views: 6179

Re: quake 1 bsp format classname question

wait wait, what does a trigger relay do, i made 10 little chambers outside my map to let monsters spawn, and 10 teleports.

but besides that, no. i want it to be so if the monsters die, a door opens to a small chamber of items, ammo and a gun. and when u pick it up and go back through the door, the ...
by ingewanduh
Tue Nov 15, 2011 3:52 pm
Forum: Mapping
Topic: quake 1 bsp format classname question
Replies: 14
Views: 6179

quake 1 bsp format classname question

if i open a .map file, i get all these classnames and stuff, is it possible to code in a .map file and create new classnames and have a input and output if and and system, for instance, i want to add like variables in a .map file, which i can change using a trigger, is that possible? and if so, how ...