Search found 266 matches
- Mon May 31, 2010 2:41 pm
- Forum: QuakeC Programming
- Topic: precaching models
- Replies: 3
- Views: 1187
- Sun May 30, 2010 10:34 pm
- Forum: QuakeC Programming
- Topic: Quake 1 server help
- Replies: 2
- Views: 931
- Sun May 30, 2010 10:32 pm
- Forum: QuakeC Programming
- Topic: precaching models
- Replies: 3
- Views: 1187
Sounds like one of a few things: 1: Are you putting the command to precache the code in a function that actually gets called? There's a function in world.qc called worldspawn, which has a list of precaches that will happen when the map loads. Rather confusingly, there's also a function called main t...
- Fri May 28, 2010 4:27 pm
- Forum: General Discussion
- Topic: Malice final level bug
- Replies: 4
- Views: 1396
- Tue May 25, 2010 8:20 am
- Forum: QuakeC Programming
- Topic: Looping sound > start then stop
- Replies: 4
- Views: 981
- Mon May 24, 2010 2:07 pm
- Forum: QuakeC Programming
- Topic: Looping sound > start then stop
- Replies: 4
- Views: 981
- Sat May 15, 2010 3:39 am
- Forum: QuakeC Programming
- Topic: couple of questions
- Replies: 8
- Views: 1502
oh sory. I meaned that when command is executed it takes (ex.) 5 seconds to start. After 5 secs, command is executed. Create a new entity (this isn't always necessary, for reasons I can't explain in a one-liner). Give it nextthink of time + 5, and a think function of what you want it to do. In 5 se...
- Fri May 07, 2010 4:52 am
- Forum: QuakeC Programming
- Topic: CSQC dreams
- Replies: 10
- Views: 1837
- Sun May 02, 2010 6:47 pm
- Forum: QuakeC Programming
- Topic: QC Tutorials for absolute beginners
- Replies: 41
- Views: 23478
- Sat May 01, 2010 6:30 pm
- Forum: General Programming
- Topic: Qfusion-programation-help¡
- Replies: 7
- Views: 3108
- Tue Apr 27, 2010 3:14 pm
- Forum: QuakeC Programming
- Topic: Passing Several Variables - How Many Is Too Many?
- Replies: 4
- Views: 887
I don't know about being a hinderance, as such, but older compilers (pretty much anything other than FrikQCC or FTEQCC) have a limit of 8 function parameters. The 2 compilers that I mentioned can exceed this limit by using tricks involving global variables (which it handles behind teh scenes). Built...
- Fri Apr 23, 2010 10:33 pm
- Forum: Mapping
- Topic: Half-Life BSP - Transparent Brush that only blocks players.
- Replies: 9
- Views: 3875
- Thu Apr 15, 2010 8:24 am
- Forum: General Discussion
- Topic: Keep the awesome pincers!
- Replies: 12
- Views: 2521
- Thu Apr 15, 2010 8:23 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6168311
Vista/7? Disable desktop compositing in the shortcut to Radiant, then try again.Downsider wrote:If the props are MDL's the PSP can render them significantly faster. Only problem is, at least for me, that Radiant refuses to work on my machine, and I heard you can see MDL's in the 3D view. Can anybody help me out?
- Tue Apr 13, 2010 7:03 am
- Forum: Engine Programming
- Topic: Fixing gravity/acceleration
- Replies: 27
- Views: 6031