Search found 266 matches

by Lardarse
Mon May 31, 2010 2:41 pm
Forum: QuakeC Programming
Topic: precaching models
Replies: 3
Views: 1187

Saved games can get screwy if the progs.dat changes. You may end up with things using the wrong model.
by Lardarse
Sun May 30, 2010 10:34 pm
Forum: QuakeC Programming
Topic: Quake 1 server help
Replies: 2
Views: 931

-dedicated can also take a number, which is the number of players the server can take. 16 is the limit for most engines, DP can go up to 64.
by Lardarse
Sun May 30, 2010 10:32 pm
Forum: QuakeC Programming
Topic: precaching models
Replies: 3
Views: 1187

Sounds like one of a few things: 1: Are you putting the command to precache the code in a function that actually gets called? There's a function in world.qc called worldspawn, which has a list of precaches that will happen when the map loads. Rather confusingly, there's also a function called main t...
by Lardarse
Fri May 28, 2010 4:27 pm
Forum: General Discussion
Topic: Malice final level bug
Replies: 4
Views: 1396

I think that aguirRe made a fixed progs.dat for Malice, but I don't remember.
by Lardarse
Tue May 25, 2010 8:20 am
Forum: QuakeC Programming
Topic: Looping sound > start then stop
Replies: 4
Views: 981

There is a map hack that can do this if you're not modifying code.
by Lardarse
Mon May 24, 2010 2:07 pm
Forum: QuakeC Programming
Topic: Looping sound > start then stop
Replies: 4
Views: 981

Create an entity that will start by playing .noise1 until triggered, then switch between .noise1 and .noise2 whenever triggered. Then make .noise1 be the looping sound, and .noise2 be a sound that isn't looping.
by Lardarse
Sat May 15, 2010 3:39 am
Forum: QuakeC Programming
Topic: couple of questions
Replies: 8
Views: 1502

oh sory. I meaned that when command is executed it takes (ex.) 5 seconds to start. After 5 secs, command is executed. Create a new entity (this isn't always necessary, for reasons I can't explain in a one-liner). Give it nextthink of time + 5, and a think function of what you want it to do. In 5 se...
by Lardarse
Fri May 07, 2010 4:52 am
Forum: QuakeC Programming
Topic: CSQC dreams
Replies: 10
Views: 1837

Stop dreaming. CSQC wiill never happen in your lifetime...
by Lardarse
Sun May 02, 2010 6:47 pm
Forum: QuakeC Programming
Topic: QC Tutorials for absolute beginners
Replies: 41
Views: 23478

There has been a move away from "copy and paste" tutorials recently, but that won't address many of the existing tutorials that don't really explain things. Although I think that 90% is a little harsh, and 80% might be closer. I do have a tutorial that Supa wrote, which is very well explai...
by Lardarse
Sat May 01, 2010 6:30 pm
Forum: General Programming
Topic: Qfusion-programation-help¡
Replies: 7
Views: 3108

In fairness, he did post in the correct forum section.
by Lardarse
Tue Apr 27, 2010 3:14 pm
Forum: QuakeC Programming
Topic: Passing Several Variables - How Many Is Too Many?
Replies: 4
Views: 887

I don't know about being a hinderance, as such, but older compilers (pretty much anything other than FrikQCC or FTEQCC) have a limit of 8 function parameters. The 2 compilers that I mentioned can exceed this limit by using tricks involving global variables (which it handles behind teh scenes). Built...
by Lardarse
Fri Apr 23, 2010 10:33 pm
Forum: Mapping
Topic: Half-Life BSP - Transparent Brush that only blocks players.
Replies: 9
Views: 3875

I don't know how you'd backport "playerclip" into BSP29/BSP30. I'd want to ask why, though.

There is, however, a rather tricky to set up hack involving the .owner field. It might be detailed in the mapping tricks thread over at func_.
by Lardarse
Thu Apr 15, 2010 8:24 am
Forum: General Discussion
Topic: Keep the awesome pincers!
Replies: 12
Views: 2521

Tooltips that don't display in Firefox...
by Lardarse
Thu Apr 15, 2010 8:23 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6168311

Downsider wrote:If the props are MDL's the PSP can render them significantly faster. Only problem is, at least for me, that Radiant refuses to work on my machine, and I heard you can see MDL's in the 3D view. Can anybody help me out?
Vista/7? Disable desktop compositing in the shortcut to Radiant, then try again.
by Lardarse
Tue Apr 13, 2010 7:03 am
Forum: Engine Programming
Topic: Fixing gravity/acceleration
Replies: 27
Views: 6031

...why is it wrong? What "should" it be?