Search found 559 matches
- Sat Aug 24, 2013 12:15 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6164888
Re: What are you working on?
Thanks chaps. The lamp posts are not models as you've guessed; they're the third iteration of them and the most complex and best so far and are not entirely unlike some uk lamp posts. I think the scale's off, but the generally shape isn't too far away. I would prefer them to be mdls, but, although I...
- Fri Aug 23, 2013 4:44 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6164888
Re: What are you working on?
I think you could be right. I need to have a play with it.
- Fri Aug 23, 2013 4:24 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6164888
Re: What are you working on?
Tried the rain globally. Too much slowdown, even for light rain. I am looking into more dynamic, localised rain though; future_stuff!
In the meantime, I've been playing with skyboxes: http://earthquakemod.wordpress.com/2013 ... 3_08_2013/
In the meantime, I've been playing with skyboxes: http://earthquakemod.wordpress.com/2013 ... 3_08_2013/
- Wed Aug 21, 2013 2:24 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6164888
- Mon Aug 19, 2013 7:27 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6164888
Re: What are you working on?
Test of both a damaged car and fire placed in the main level. Pretty pleased with both for now.
- Mon Aug 19, 2013 6:28 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6164888
Re: What are you working on?
Cheers Seven, that's really helpful guidance. Already implemented some of it, with good effect. Thanks again, ajay
- Sun Aug 18, 2013 4:39 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6164888
Re: What are you working on?
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/525731_10151763417539000_266971202_n.jpg Burnt out - on fire- car test #1 https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn2/1186211_10151763417529000_2048716495_n.jpg Burnt out - on fire- car test #2 (better, but still tweaking to go) http...
- Sat Aug 17, 2013 9:05 am
- Forum: General Discussion
- Topic: Fire
- Replies: 15
- Views: 5719
Re: Fire
Thanks a lot Seven for your help; I've finally got it working Much appreciated.
- Fri Aug 16, 2013 6:04 pm
- Forum: General Discussion
- Topic: Fire
- Replies: 15
- Views: 5719
Re: Fire
Hi Chip
Is it the same as in this thread http://forums.inside3d.com/viewtopic.php?p=24040#p24040 ?
If so, how do I take that code and use it?, I'm not sure at all, does it go in DP_extensions.qc? Really need basic info?!
Is it the same as in this thread http://forums.inside3d.com/viewtopic.php?p=24040#p24040 ?
If so, how do I take that code and use it?, I'm not sure at all, does it go in DP_extensions.qc? Really need basic info?!
- Thu Aug 15, 2013 12:35 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6164888
Re: What are you working on?
The church (now) on the hill
- Tue Aug 13, 2013 5:09 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6164888
Re: What are you working on?
Today I've been organising my map; making sure all elements e.g. buildings are grouped and saved separately to allow for easy tweaking and updating, plus I cleared up all the test maps and bit and pieces I'd made while working on the level. I've also played with making ghost monsters, nothing diffic...
- Mon Aug 12, 2013 2:08 pm
- Forum: QuakeC Programming
- Topic: DarkPlaces effectinfo covered!
- Replies: 21
- Views: 8147
Re: DarkPlaces effectinfo covered!
Junrall (or obviously Chip!) did you get it's usage sorted out? Also how do I place this in a map in terms of using the editor?
- Sun Aug 04, 2013 2:44 pm
- Forum: General Discussion
- Topic: Fire
- Replies: 15
- Views: 5719
Re: Fire
Thanks everyone. I'm off on holiday tomorrow so I'll look into those suggestions when I get back. What I'm really looking for is way of creating large areas of fire, say to cover a car; I was somewhat hoping there would be dp_extension type thing where you make a brush, tie it to func_fire entity an...
- Sat Aug 03, 2013 6:46 pm
- Forum: General Discussion
- Topic: Fire
- Replies: 15
- Views: 5719
Fire
Is this possible to do in a quake engine? (The fire on the left)
- Sat Aug 03, 2013 5:09 pm
- Forum: Mapping
- Topic: BSP2 and Darkplaces
- Replies: 5
- Views: 2065
Re: BSP2 and Darkplaces
Oh golly, yep DP supports it "as is", without hmap2 compiling. Which is great obviously.