Search found 67 matches

by Gilgamesh
Thu Mar 26, 2009 12:34 pm
Forum: Gameplay & Design
Topic: Zombie types
Replies: 14
Views: 15031

Years ago i've made a mod that replaced all monsters with random variations of the originals, so you got a surprise at every corner. But with my lack of talent in modeling and texturing i've made the variations using copy'n'pasta (yummy) with the quake assets. For zombies i've done: - Vicious Zombie...
by Gilgamesh
Wed May 28, 2008 12:32 pm
Forum: General Discussion
Topic: It's great, we're great, so says Will Wright
Replies: 10
Views: 2732

I blame David Blaine. 'Cause it rimes.
by Gilgamesh
Sat May 03, 2008 1:58 pm
Forum: General Discussion
Topic: Aliens-Quake toatl conversion on telejano engine
Replies: 85
Views: 26683

VERY good, fallus666. The ambient looks awesome.
by Gilgamesh
Wed Apr 02, 2008 2:54 pm
Forum: General Discussion
Topic: A Change in the Winds
Replies: 12
Views: 3409

STOP IT!
by Gilgamesh
Tue Apr 01, 2008 2:44 pm
Forum: General Discussion
Topic: A Change in the Winds
Replies: 12
Views: 3409

omgomgomgomgomgomg
And Far Cry 2 too? And Crysis! There are a lot of polygons in there!
They are recent, have lots of polygons and bling-bling!
by Gilgamesh
Tue Apr 01, 2008 2:33 pm
Forum: General Discussion
Topic: A Change in the Winds
Replies: 12
Views: 3409

Great! And i hope that Inside 3D now focus on HALF-LIFE 2 too!




ps: :roll:
by Gilgamesh
Tue Mar 25, 2008 11:02 pm
Forum: QuakeC Programming
Topic: 2 Fishies-related questions
Replies: 13
Views: 3687

... like Piranha II: The Spawning (1981) :lol: :lol: :lol: :lol:
by Gilgamesh
Sat Feb 23, 2008 8:26 pm
Forum: QuakeC Programming
Topic: The point of no return
Replies: 1
Views: 1630

... and means you will need extra fuel
by Gilgamesh
Sun Oct 14, 2007 4:28 pm
Forum: QuakeC Programming
Topic: Spawn Models?
Replies: 8
Views: 2970

if(other.classname != "player" && other.classname != "bot" && other.classname != "monster")
by Gilgamesh
Mon Aug 20, 2007 8:37 pm
Forum: General Discussion
Topic: Fo sho!
Replies: 14
Views: 3694

i don't believe in believing
by Gilgamesh
Wed Jun 27, 2007 1:57 am
Forum: General Discussion
Topic: A new form of site publicity
Replies: 9
Views: 3220

To be REALLY EVIL , put the leecher-blog-owner ip into your "allow" list, so they can't see what you have done, only their visitors!
:twisted:
by Gilgamesh
Tue May 15, 2007 5:12 pm
Forum: Engine Programming
Topic: Set Command with DarkPlaces
Replies: 2
Views: 2897

Thanks for the info! :)
by Gilgamesh
Fri Apr 20, 2007 9:34 pm
Forum: QuakeC Programming
Topic: Lightning gun -- help
Replies: 26
Views: 8500

I can search for it (it's from qexpo 2003), but is just the enforcer laser with many skins, and stretched.

EDIT: Found it. Good news: found the full mod, and it still works! Bad news: i lost ALL source code, and frikqcc throws an error when i try to decompile it! :cry: :cry: :cry: :cry:
by Gilgamesh
Wed Apr 18, 2007 4:05 pm
Forum: QuakeC Programming
Topic: Lightning gun -- help
Replies: 26
Views: 8500

i feel better now :lol: :lol:
by Gilgamesh
Wed Apr 18, 2007 1:07 pm
Forum: QuakeC Programming
Topic: Lightning gun -- help
Replies: 26
Views: 8500

Just a tip: in one of my mods (TecnoX) i had a similar idea. I needed to make a laser beam effect (skinnable), and to avoid spawning too many entities and causing packet overflows, i did an UGLY hack: the mdl used had about 10 frames, stretched to a given length (frame 1 had 16 "quake units&quo...